chrisgregan
|
2f97ab7ff6
|
Added itemId to Blocks
|
10 years ago |
chrisgregan
|
1a77429756
|
Renamed commandId to itemId #86
Other types of Flowchart objects should be able to have ids besides
commands (e.g Blocks)
|
10 years ago |
chrisgregan
|
525e1643a1
|
Changed AudioTag replace tag settings to be more useful
Default to {audio=Audiotag}. User changes ‘AudioTag’ to match the game
object name.
|
10 years ago |
chrisgregan
|
535ce1ff9b
|
Added missing meta file
|
10 years ago |
chrisgregan
|
7900965cbd
|
Changed SetCollider2D to SetClickable2D
It makes more sense to disable the click event messaging than to
disable the physics object.
|
10 years ago |
chrisgregan
|
916060d15e
|
Added Sequence class for legacy support
Sequence has been renamed to Block to be more descriptive.
|
10 years ago |
chrisgregan
|
a953e8d29b
|
Fixed merge conflict
|
10 years ago |
chrisgregan
|
5a931441d4
|
Merge branch 'Rename-core-classes'
|
10 years ago |
chrisgregan
|
bffa9363bb
|
Fixed context menu not appearing on command list view
|
10 years ago |
chrisgregan
|
2ee7a6a002
|
Move dialog/portrait commands to narrative group
|
10 years ago |
chrisgregan
|
cc8762747d
|
Split Fungus create menu items into groups
|
10 years ago |
chrisgregan
|
0d82ac937a
|
Merge Dialog and Portrait modules into a single Narrative module #94
|
10 years ago |
chrisgregan
|
4cc2bb454a
|
Removed Fungus from prefab names
Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
|
10 years ago |
chrisgregan
|
810131fa9d
|
Move Fungus menu items to Tools / Fungus #93
|
10 years ago |
chrisgregan
|
f2786e7255
|
Unified Fungus object spawning method
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
|
10 years ago |
chrisgregan
|
8ba8ca6f36
|
Fix for mismatch BeginArea(), EndArea() console error
|
10 years ago |
chrisgregan
|
12d98e7064
|
Character portrait images have clipping artefacts #92
|
10 years ago |
chrisgregan
|
5e21f98bb7
|
Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
|
10 years ago |
chrisgregan
|
6bf19ceab5
|
Scene label for Views disappeared after Unity 5 upgrade. #90
|
10 years ago |
chrisgregan
|
7bd3c93238
|
Resize bar works properly with resizing windows
Also improved rendering of the bar to match Unity UI.
|
10 years ago |
chrisgregan
|
8c023c413e
|
Fixed incorrect indenting on sequence list & common view
|
10 years ago |
chrisgregan
|
5c615401d8
|
Export command and event handler annotation info to .csv fromat #89
|
10 years ago |
chrisgregan
|
90386bc308
|
Removed unneccessary Debug.Log()
|
10 years ago |
chrisgregan
|
3470d85246
|
Portrait images are getting clipped #88
Fixed by copying the vertex shader code from the standard Unity sprite
shader.
|
10 years ago |
chrisgregan
|
5d0e7ac167
|
Fixed issue with dragging an object while tweening
|
10 years ago |
chrisgregan
|
a937698ba3
|
Removed unused multiple choice commands
|
10 years ago |
chrisgregan
|
e3a58966d2
|
Setting Draggable2D drag enabled to false doesn't stop mouse up events #87
Handler methods now early out if dragEnabled is false.
|
10 years ago |
chrisgregan
|
695e683d00
|
Moved FountainExporter.cs to Editor folder
Fixes compile error on with System.IO.File not available on some
platforms.
|
10 years ago |
chrisgregan
|
9820dc403c
|
Command editor now scrolls independently of command list #84
Also changed add command to insert new commands after last selected
command in the list.
|
10 years ago |
chrisgregan
|
04a115a626
|
Export and import dialog text for editing in a text editor #86
Added support for Fountain export / import.
http://fountain.io/
|
10 years ago |
chrisgregan
|
2a413a8bb7
|
Switched off Say dialog beep-per-character by default #84
|
10 years ago |
chrisgregan
|
380aeca20d
|
Fixed Say story text field tooltip obscuring text #85
|
10 years ago |
chrisgregan
|
5a18ddfb41
|
Upgraded to Unity 5
Also updated Sherlock example game
|
10 years ago |
chrisgregan
|
6e67b159fa
|
Fixed wrong font on Say Dialog text #84
|
10 years ago |
chrisgregan
|
759ae1cb89
|
Fixed duplicate camera controller being created by Flash #84
|
10 years ago |
chrisgregan
|
77960063ee
|
Reverted change removing StopAudioWithSameTag() #84
|
10 years ago |
chrisgregan
|
bd52feb65b
|
Added missing Continue() call
|
10 years ago |
chrisgregan
|
422fa05dfa
|
Added audiosource component directly to audio custom tags #84
This avoids having to maintain 2 game objects for every custom tagged
audio effect.
|
10 years ago |
chrisgregan
|
f15764f155
|
Control Stage command works if only 1 stage exists.
|
10 years ago |
chrisgregan
|
80a68f4059
|
Stage activates child canvas on startup #84
|
10 years ago |
chrisgregan
|
5b00f63c9d
|
Added typing beep sounds to dialogs #84
|
10 years ago |
chrisgregan
|
6636f4b1d5
|
Added continue sound to say dialogs #84
|
10 years ago |
chrisgregan
|
90ac088590
|
Fixed character on stage list growing indefinitely #84
|
10 years ago |
chrisgregan
|
02208013d1
|
Changed Choose commands to new Menu command #84
|
10 years ago |
chrisgregan
|
2c014db2fb
|
Fixed Fade buttons overlapping editor edge #84
|
10 years ago |
chrisgregan
|
17e10cfb2f
|
Renamed PortraitPosition to StagePosition #84
|
10 years ago |
chrisgregan
|
796c2df48d
|
Renamed PortraitStage to Stage #84
|
10 years ago |
chrisgregan
|
301609de56
|
Tidied up Portrait scripts folder, renamed Stage command to ControlStage #84
|
10 years ago |
chrisgregan
|
ae42c031bd
|
Removed defaultPortraitStage from FungusScript #84
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
|
10 years ago |
chrisgregan
|
fc0fb1b501
|
Updated stage prefab #84
|
10 years ago |