Browse Source

Removed Fungus from prefab names

Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
master
chrisgregan 10 years ago
parent
commit
4cc2bb454a
  1. 16
      Assets/Fungus/Dialog/Resources/AudioTag.prefab
  2. 3
      Assets/Fungus/Dialog/Resources/Character.prefab
  3. 3
      Assets/Fungus/Dialog/Resources/EventSystem.prefab
  4. 7
      Assets/Fungus/Dialog/Resources/MenuDialog.prefab
  5. 2
      Assets/Fungus/Dialog/Resources/SayDialog.prefab
  6. 3
      Assets/Fungus/Dialog/Resources/Tag.prefab
  7. 8
      Assets/Fungus/Dialog/Scripts/Commands/Menu.cs
  8. 12
      Assets/Fungus/Dialog/Scripts/MenuDialog.cs
  9. 12
      Assets/Fungus/Dialog/Scripts/SayDialog.cs
  10. 2
      Assets/Fungus/Portrait/Resources/Stage.prefab
  11. 2
      Assets/Fungus/Portrait/Resources/StagePosition.prefab
  12. 51
      Assets/FungusExamples/Sherlock/TheExperiment.unity
  13. 612
      Assets/FungusExamples/TheHunter/TheHunter.unity

16
Assets/Fungus/Dialog/Resources/AudioTag.prefab

@ -11,7 +11,7 @@ GameObject:
- 114: {fileID: 11477196}
- 82: {fileID: 8249370}
m_Layer: 0
m_Name: FungusAudioTag
m_Name: AudioTag
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -36,7 +36,8 @@ AudioSource:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 177196}
m_Enabled: 1
serializedVersion: 3
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 0
m_Volume: 1
@ -87,6 +88,16 @@ AudioSource:
tangentMode: 0
m_PreInfinity: 2
m_PostInfinity: 2
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
m_PreInfinity: 2
m_PostInfinity: 2
--- !u!114 &11477196
MonoBehaviour:
m_ObjectHideFlags: 1
@ -113,4 +124,3 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 177196}
m_IsPrefabParent: 1
m_IsExploded: 1

3
Assets/Fungus/Dialog/Resources/Character.prefab

@ -10,7 +10,7 @@ GameObject:
- 4: {fileID: 400000}
- 114: {fileID: 11400000}
m_Layer: 0
m_Name: FungusCharacter
m_Name: Character
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -57,4 +57,3 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 100000}
m_IsPrefabParent: 1
m_IsExploded: 1

3
Assets/Fungus/Dialog/Resources/EventSystem.prefab

@ -12,7 +12,7 @@ GameObject:
- 114: {fileID: 11479526}
- 114: {fileID: 11479528}
m_Layer: 0
m_Name: FungusEventSystem
m_Name: EventSystem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -84,4 +84,3 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 179528}
m_IsPrefabParent: 1
m_IsExploded: 1

7
Assets/Fungus/Dialog/Resources/MenuDialog.prefab

@ -33,7 +33,7 @@ GameObject:
- 114: {fileID: 11415064}
- 114: {fileID: 11415124}
m_Layer: 5
m_Name: FungusMenuDialog
m_Name: MenuDialog
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -366,8 +366,8 @@ MonoBehaviour:
m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name:
m_EditorClassIdentifier:
ignoreReversedGraphics: 1
blockingObjects: 0
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
@ -1563,4 +1563,3 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 115102}
m_IsPrefabParent: 1
m_IsExploded: 1

2
Assets/Fungus/Dialog/Resources/SayDialog.prefab

@ -122,7 +122,7 @@ GameObject:
- 225: {fileID: 22588896}
- 114: {fileID: 11488894}
m_Layer: 5
m_Name: FungusSayDialog
m_Name: SayDialog
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

3
Assets/Fungus/Dialog/Resources/Tag.prefab

@ -10,7 +10,7 @@ GameObject:
- 4: {fileID: 477196}
- 114: {fileID: 11477196}
m_Layer: 0
m_Name: FungusTag
m_Name: Tag
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -54,4 +54,3 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 177196}
m_IsPrefabParent: 1
m_IsExploded: 1

8
Assets/Fungus/Dialog/Scripts/Commands/Menu.cs

@ -66,11 +66,11 @@ namespace Fungus
if (eventSystem == null)
{
// Auto spawn an Event System from the prefab
GameObject go = Resources.Load<GameObject>("FungusEventSystem");
if (go != null)
GameObject prefab = Resources.Load<GameObject>("EventSystem");
if (prefab != null)
{
GameObject spawnedGO = Instantiate(go) as GameObject;
spawnedGO.name = "EventSystem";
GameObject go = Instantiate(prefab) as GameObject;
go.name = "EventSystem";
}
}

12
Assets/Fungus/Dialog/Scripts/MenuDialog.cs

@ -30,13 +30,13 @@ namespace Fungus
if (activeMenuDialog == null)
{
// Auto spawn a menu dialog object from the prefab
GameObject go = Resources.Load<GameObject>("FungusMenuDialog");
if (go != null)
GameObject prefab = Resources.Load<GameObject>("MenuDialog");
if (prefab != null)
{
GameObject spawnedGO = Instantiate(go) as GameObject;
spawnedGO.name = "DialogMenu";
spawnedGO.SetActive(false);
activeMenuDialog = spawnedGO.GetComponent<MenuDialog>();
GameObject go = Instantiate(prefab) as GameObject;
go.SetActive(false);
go.name = "MenuDialog";
activeMenuDialog = go.GetComponent<MenuDialog>();
}
}
}

12
Assets/Fungus/Dialog/Scripts/SayDialog.cs

@ -29,13 +29,13 @@ namespace Fungus
if (activeSayDialog == null)
{
// Auto spawn a say dialog object from the prefab
GameObject go = Resources.Load<GameObject>("FungusSayDialog");
if (go != null)
GameObject prefab = Resources.Load<GameObject>("SayDialog");
if (prefab != null)
{
GameObject spawnedGO = Instantiate(go) as GameObject;
spawnedGO.name = "SayDialog";
spawnedGO.SetActive(false);
activeSayDialog = spawnedGO.GetComponent<SayDialog>();
GameObject go = Instantiate(prefab) as GameObject;
go.SetActive(false);
go.name = "SayDialog";
activeSayDialog = go.GetComponent<SayDialog>();
}
}
}

2
Assets/Fungus/Portrait/Resources/Stage.prefab

@ -44,7 +44,7 @@ GameObject:
- 4: {fileID: 410270}
- 114: {fileID: 11410274}
m_Layer: 0
m_Name: FungusStage
m_Name: Stage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
Assets/Fungus/Portrait/Resources/StagePosition.prefab

@ -11,7 +11,7 @@ GameObject:
- 222: {fileID: 22295640}
- 114: {fileID: 11495640}
m_Layer: 0
m_Name: FungusStagePosition
m_Name: StagePosition
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

51
Assets/FungusExamples/Sherlock/TheExperiment.unity

@ -3161,6 +3161,7 @@ GameObject:
- 114: {fileID: 1390555394}
- 114: {fileID: 1390555388}
- 114: {fileID: 1390555387}
- 114: {fileID: 1390555396}
- 114: {fileID: 1390555358}
m_Layer: 0
m_Name: FungusScript
@ -3245,7 +3246,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name:
m_EditorClassIdentifier:
scrollPos: {x: 2885.33252, y: 1204.83801}
scrollPos: {x: 2878.33252, y: 1016.83801}
variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1
sequenceViewHeight: 411
@ -3256,16 +3257,17 @@ MonoBehaviour:
y: -1729.35046
width: 5969.4458
height: 2818.85034
selectedSequence: {fileID: 1390555307}
selectedCommands: []
variables:
selectedSequence: {fileID: 1390555371}
selectedCommands:
- {fileID: 1390555358}
variables:
- {fileID: 1390555396}
description: 'Example scene from Sherlock: The Game Is On'
runSlowDuration: 0
colorCommands: 1
hideComponents: 1
saveSelection: 1
nextCommandId: 92
nextCommandId: 93
--- !u!4 &1390555296
Transform:
m_ObjectHideFlags: 0
@ -4905,18 +4907,32 @@ MonoBehaviour:
waitUntilFinished: 0
--- !u!114 &1390555358
MonoBehaviour:
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1390555290}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5d02d9822eec54c98afe95bb497211b3, type: 3}
m_Script: {fileID: 11500000, guid: fb77d0ce495044f6e9feb91b31798e8c, type: 3}
m_Name:
m_EditorClassIdentifier:
scope: 0
key: Courage
value: 0
commandId: 92
errorMessage:
indentLevel: 0
variable: {fileID: 1390555396}
setOperator: 2
booleanData:
booleanRef: {fileID: 0}
booleanVal: 0
integerData:
integerRef: {fileID: 0}
integerVal: 1
floatData:
floatRef: {fileID: 0}
floatVal: 0
stringData:
stringRef: {fileID: 0}
stringVal:
--- !u!114 &1390555359
MonoBehaviour:
m_ObjectHideFlags: 2
@ -5207,6 +5223,7 @@ MonoBehaviour:
eventHandler: {fileID: 0}
commandList:
- {fileID: 1390555370}
- {fileID: 1390555358}
- {fileID: 1390555369}
- {fileID: 1390555367}
- {fileID: 1390555344}
@ -5808,6 +5825,20 @@ MonoBehaviour:
indentLevel: 0
spriteRenderer: {fileID: 1612042692}
visible: 0
--- !u!114 &1390555396
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1390555290}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: afb91b566ceda411bad1e9d3c3243ecc, type: 3}
m_Name:
m_EditorClassIdentifier:
scope: 0
key: CouragePoints
value: 0
--- !u!114 &1390555440
MonoBehaviour:
m_ObjectHideFlags: 2

612
Assets/FungusExamples/TheHunter/TheHunter.unity

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