Browse Source

Renamed PortraitStage to Stage #84

master
chrisgregan 10 years ago
parent
commit
796c2df48d
  1. 6
      Assets/Fungus/Dialog/Editor/DialogMenuItems.cs
  2. 12
      Assets/Fungus/Dialog/Scripts/Dialog.cs
  3. 4
      Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs
  4. 26
      Assets/Fungus/Portrait/Editor/PortraitEditor.cs
  5. 28
      Assets/Fungus/Portrait/Editor/StageEditor.cs
  6. 2
      Assets/Fungus/Portrait/Prefabs/Stage.prefab
  7. 0
      Assets/Fungus/Portrait/Prefabs/Stage.prefab.meta
  8. 85
      Assets/Fungus/Portrait/Scripts/Commands/ControlStage.cs
  9. 60
      Assets/Fungus/Portrait/Scripts/Commands/Portrait.cs
  10. 10
      Assets/Fungus/Portrait/Scripts/Stage.cs
  11. 0
      Assets/Fungus/Portrait/Scripts/Stage.cs.meta
  12. 77
      Assets/FungusExamples/Sherlock/TheExperiment.unity

6
Assets/Fungus/Dialog/Editor/DialogMenuItems.cs

@ -53,10 +53,10 @@ namespace Fungus
}
}
[MenuItem("GameObject/Fungus/Portrait/PortraitStage")]
static void CreatePortraitStage()
[MenuItem("GameObject/Fungus/Portrait/Stage")]
static void CreateStage()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Portrait/Prefabs/PortraitStage.prefab");
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Portrait/Prefabs/Stage.prefab");
}
[MenuItem("GameObject/Fungus/Portrait/PortraitPosition")]

12
Assets/Fungus/Dialog/Scripts/Dialog.cs

@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System;
@ -167,21 +167,21 @@ namespace Fungus
speakingCharacter = character;
// Dim portraits of non-speaking characters
foreach (PortraitStage ps in PortraitStage.activePortraitStages)
foreach (Stage s in Stage.activeStages)
{
if (ps.dimPortraits)
if (s.dimPortraits)
{
foreach (Character c in ps.charactersOnStage)
foreach (Character c in s.charactersOnStage)
{
if (prevSpeakingCharacter != speakingCharacter)
{
if (c != speakingCharacter)
{
Portrait.Dim(c,ps);
Portrait.Dim(c,s);
}
else
{
Portrait.Undim(c,ps);
Portrait.Undim(c,s);
}
}
}

4
Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs

@ -11,13 +11,13 @@ namespace Fungus
[CustomEditor (typeof(FungusScript))]
public class FungusScriptEditor : Editor
{
protected SerializedProperty descriptionProp;
protected SerializedProperty defaultPortraitStageProp;
protected class AddVariableInfo
{
public FungusScript fungusScript;
public System.Type variableType;
}
protected SerializedProperty descriptionProp;
protected SerializedProperty colorCommandsProp;
protected SerializedProperty hideComponentsProp;
protected SerializedProperty runSlowDurationProp;

26
Assets/Fungus/Portrait/Editor/PortraitEditor.cs

@ -15,7 +15,7 @@ namespace Fungus
[CustomEditor (typeof(Portrait))]
public class PortraitEditor : CommandEditor
{
protected SerializedProperty portraitStageProp;
protected SerializedProperty stageProp;
protected SerializedProperty displayProp;
protected SerializedProperty characterProp;
protected SerializedProperty replacedCharacterProp;
@ -34,7 +34,7 @@ namespace Fungus
protected virtual void OnEnable()
{
portraitStageProp = serializedObject.FindProperty("portraitStage");
stageProp = serializedObject.FindProperty("stage");
displayProp = serializedObject.FindProperty("display");
characterProp = serializedObject.FindProperty("character");
replacedCharacterProp = serializedObject.FindProperty("replacedCharacter");
@ -58,16 +58,16 @@ namespace Fungus
Portrait t = target as Portrait;
if (PortraitStage.activePortraitStages.Count > 1)
if (Stage.activeStages.Count > 1)
{
CommandEditor.ObjectField<PortraitStage>(portraitStageProp,
CommandEditor.ObjectField<Stage>(stageProp,
new GUIContent("Portrait Stage", "Stage to display the character portraits on"),
new GUIContent("<Default>"),
PortraitStage.activePortraitStages);
Stage.activeStages);
}
else
{
t.portraitStage = null;
t.stage = null;
}
// Format Enum names
string[] displayLabels = StringFormatter.FormatEnumNames(t.display,"<None>");
@ -89,7 +89,7 @@ namespace Fungus
Character.activeCharacters);
bool showOptionalFields = true;
PortraitStage ps = t.portraitStage;
Stage s = t.stage;
// Only show optional portrait fields once required fields have been filled...
if (t.character != null) // Character is selected
{
@ -99,14 +99,14 @@ namespace Fungus
EditorGUILayout.HelpBox("This character has no portraits. Please add portraits to the character's prefab before using this command.", MessageType.Error);
showOptionalFields = false;
}
if (t.portraitStage == null) // If default portrait stage selected
if (t.stage == null) // If default portrait stage selected
{
if (t.portraitStage == null) // If no default specified, try to get any portrait stage in the scene
if (t.stage == null) // If no default specified, try to get any portrait stage in the scene
{
ps = GameObject.FindObjectOfType<PortraitStage>();
s = GameObject.FindObjectOfType<Stage>();
}
}
if (ps == null)
if (s == null)
{
EditorGUILayout.HelpBox("No portrait stage has been set. Please create a new portrait stage using [Game Object > Fungus > Portrait > Portrait Stage].", MessageType.Error);
showOptionalFields = false;
@ -176,7 +176,7 @@ namespace Fungus
CommandEditor.ObjectField<RectTransform>(fromPositionProp,
new GUIContent("From Position", "Move the portrait to this position"),
new GUIContent("<Previous>"),
ps.positions);
s.positions);
}
}
toPositionPrefix = "To ";
@ -193,7 +193,7 @@ namespace Fungus
CommandEditor.ObjectField<RectTransform>(toPositionProp,
new GUIContent(toPositionPrefix+"Position", "Move the portrait to this position"),
new GUIContent("<Previous>"),
ps.positions);
s.positions);
}
else
{

28
Assets/Fungus/Portrait/Editor/StageEditor.cs

@ -16,8 +16,8 @@ namespace Fungus
public class StageEditor : CommandEditor
{
protected SerializedProperty displayProp;
protected SerializedProperty portraitStageProp;
protected SerializedProperty replacedPortraitStageProp;
protected SerializedProperty stageProp;
protected SerializedProperty replacedStageProp;
protected SerializedProperty useDefaultSettingsProp;
protected SerializedProperty fadeDurationProp;
protected SerializedProperty waitUntilFinishedProp;
@ -25,8 +25,8 @@ namespace Fungus
protected virtual void OnEnable()
{
displayProp = serializedObject.FindProperty("display");
portraitStageProp = serializedObject.FindProperty("portraitStage");
replacedPortraitStageProp = serializedObject.FindProperty("replacedPortraitStage");
stageProp = serializedObject.FindProperty("stage");
replacedStageProp = serializedObject.FindProperty("replacedStage");
useDefaultSettingsProp = serializedObject.FindProperty("useDefaultSettings");
fadeDurationProp = serializedObject.FindProperty("fadeDuration");
waitUntilFinishedProp = serializedObject.FindProperty("waitUntilFinished");
@ -45,31 +45,31 @@ namespace Fungus
string replaceLabel = "Portrait Stage";
if (t.display == StageDisplayType.Swap)
{
CommandEditor.ObjectField<PortraitStage>(replacedPortraitStageProp,
CommandEditor.ObjectField<Stage>(replacedStageProp,
new GUIContent("Replace", "Character to swap with"),
new GUIContent("<Default>"),
PortraitStage.activePortraitStages);
Stage.activeStages);
replaceLabel = "With";
}
if (PortraitStage.activePortraitStages.Count > 1)
if (Stage.activeStages.Count > 1)
{
CommandEditor.ObjectField<PortraitStage>(portraitStageProp,
CommandEditor.ObjectField<Stage>(stageProp,
new GUIContent(replaceLabel, "Stage to display the character portraits on"),
new GUIContent("<Default>"),
PortraitStage.activePortraitStages);
Stage.activeStages);
}
bool showOptionalFields = true;
PortraitStage ps = t.portraitStage;
Stage s = t.stage;
// Only show optional portrait fields once required fields have been filled...
if (t.portraitStage != null) // Character is selected
if (t.stage != null) // Character is selected
{
if (t.portraitStage == null) // If no default specified, try to get any portrait stage in the scene
if (t.stage == null) // If no default specified, try to get any portrait stage in the scene
{
ps = GameObject.FindObjectOfType<PortraitStage>();
s = GameObject.FindObjectOfType<Stage>();
}
if (ps == null)
if (s == null)
{
EditorGUILayout.HelpBox("No portrait stage has been set. Please create a new portrait stage using [Game Object > Fungus > Portrait > Portrait Stage].", MessageType.Error);
showOptionalFields = false;

2
Assets/Fungus/Portrait/Prefabs/PortraitStage.prefab → Assets/Fungus/Portrait/Prefabs/Stage.prefab

@ -44,7 +44,7 @@ GameObject:
- 4: {fileID: 410270}
- 114: {fileID: 11410274}
m_Layer: 0
m_Name: PortraitStage
m_Name: Stage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

0
Assets/Fungus/Portrait/Prefabs/PortraitStage.prefab.meta → Assets/Fungus/Portrait/Prefabs/Stage.prefab.meta

85
Assets/Fungus/Portrait/Scripts/Commands/ControlStage.cs

@ -27,10 +27,10 @@ namespace Fungus
public StageDisplayType display;
[Tooltip("Stage to display characters on")]
public PortraitStage portraitStage;
public Stage stage;
[Tooltip("PortraitStage to swap with")]
public PortraitStage replacedPortraitStage;
[Tooltip("Stage to swap with")]
public Stage replacedStage;
[Tooltip("Use Default Settings")]
public bool useDefaultSettings = true;
@ -50,15 +50,15 @@ namespace Fungus
return;
}
// Selected "use default Portrait Stage"
if (portraitStage == null) // Default portrait stage selected
if (stage == null) // Default portrait stage selected
{
if (portraitStage == null) // If no default specified, try to get any portrait stage in the scene
if (stage == null) // If no default specified, try to get any portrait stage in the scene
{
portraitStage = GameObject.FindObjectOfType<PortraitStage>();
stage = GameObject.FindObjectOfType<Stage>();
}
}
// If portrait stage does not exist, do nothing
if (portraitStage == null)
if (stage == null)
{
Continue();
return;
@ -66,12 +66,12 @@ namespace Fungus
// Selected "use default Portrait Stage"
if (display == StageDisplayType.Swap) // Default portrait stage selected
{
if (replacedPortraitStage == null) // If no default specified, try to get any portrait stage in the scene
if (replacedStage == null) // If no default specified, try to get any portrait stage in the scene
{
replacedPortraitStage = GameObject.FindObjectOfType<PortraitStage>();
replacedStage = GameObject.FindObjectOfType<Stage>();
}
// If portrait stage does not exist, do nothing
if (replacedPortraitStage == null)
if (replacedStage == null)
{
Continue();
return;
@ -80,28 +80,28 @@ namespace Fungus
// Use default settings
if (useDefaultSettings)
{
fadeDuration = portraitStage.fadeDuration;
fadeDuration = stage.fadeDuration;
}
switch(display)
{
case (StageDisplayType.Show):
Show(portraitStage);
Show(stage);
break;
case (StageDisplayType.Hide):
Hide(portraitStage);
Hide(stage);
break;
case (StageDisplayType.Swap):
Show(portraitStage);
Hide(replacedPortraitStage);
Show(stage);
Hide(replacedStage);
break;
case (StageDisplayType.MoveToFront):
MoveToFront(portraitStage);
MoveToFront(stage);
break;
case (StageDisplayType.UndimAllPortraits):
UndimAllPortraits(portraitStage);
UndimAllPortraits(stage);
break;
case (StageDisplayType.DimNonSpeakingPortraits):
DimNonSpeakingPortraits(portraitStage);
DimNonSpeakingPortraits(stage);
break;
}
@ -110,7 +110,8 @@ namespace Fungus
Continue();
}
}
protected void Show(PortraitStage portraitStage)
protected void Show(Stage stage)
{
if (fadeDuration == 0)
{
@ -119,14 +120,14 @@ namespace Fungus
LeanTween.value(gameObject,0,1,fadeDuration).setOnUpdate(
(float fadeAmount)=>{
foreach ( Character c in portraitStage.charactersOnStage)
foreach ( Character c in stage.charactersOnStage)
{
c.state.portraitImage.material.SetFloat("_Alpha",fadeAmount);
}
}
).setOnComplete(
()=>{
foreach ( Character c in portraitStage.charactersOnStage)
foreach ( Character c in stage.charactersOnStage)
{
c.state.portraitImage.material.SetFloat("_Alpha",1);
}
@ -134,7 +135,8 @@ namespace Fungus
}
);
}
protected void Hide(PortraitStage portraitStage)
protected void Hide(Stage stage)
{
if (fadeDuration == 0)
{
@ -143,14 +145,14 @@ namespace Fungus
LeanTween.value(gameObject,1,0,fadeDuration).setOnUpdate(
(float fadeAmount)=>{
foreach ( Character c in portraitStage.charactersOnStage)
foreach ( Character c in stage.charactersOnStage)
{
c.state.portraitImage.material.SetFloat("_Alpha",fadeAmount);
}
}
).setOnComplete(
()=>{
foreach ( Character c in portraitStage.charactersOnStage)
foreach ( Character c in stage.charactersOnStage)
{
c.state.portraitImage.material.SetFloat("_Alpha",0);
}
@ -158,32 +160,36 @@ namespace Fungus
}
);
}
protected void MoveToFront(PortraitStage portraitStage)
protected void MoveToFront(Stage stage)
{
foreach (PortraitStage ps in PortraitStage.activePortraitStages)
foreach (Stage s in Stage.activeStages)
{
if (ps == portraitStage)
if (s == stage)
{
ps.portraitCanvas.sortingOrder = 1;
s.portraitCanvas.sortingOrder = 1;
}
else
{
ps.portraitCanvas.sortingOrder = 0;
s.portraitCanvas.sortingOrder = 0;
}
}
}
protected void UndimAllPortraits(PortraitStage portraitStage)
protected void UndimAllPortraits(Stage stage)
{
portraitStage.dimPortraits = false;
foreach (Character character in portraitStage.charactersOnStage)
stage.dimPortraits = false;
foreach (Character character in stage.charactersOnStage)
{
Portrait.Undim(character,portraitStage);
Portrait.Undim(character, stage);
}
}
protected void DimNonSpeakingPortraits(PortraitStage portraitStage)
protected void DimNonSpeakingPortraits(Stage stage)
{
portraitStage.dimPortraits = true;
stage.dimPortraits = true;
}
protected void OnComplete()
{
if (waitUntilFinished)
@ -191,6 +197,7 @@ namespace Fungus
Continue();
}
}
public override string GetSummary()
{
string displaySummary = "";
@ -202,12 +209,12 @@ namespace Fungus
{
return "Error: No display selected";
}
string portraitStageSummary = "";
if (portraitStage != null)
string stageSummary = "";
if (stage != null)
{
portraitStageSummary = " \"" + portraitStage.name + "\"";
stageSummary = " \"" + stage.name + "\"";
}
return displaySummary + portraitStageSummary;
return displaySummary + stageSummary;
}
public override Color GetButtonColor()

60
Assets/Fungus/Portrait/Scripts/Commands/Portrait.cs

@ -46,8 +46,8 @@ namespace Fungus
"Controls a character portrait. ")]
public class Portrait : Command
{
[Tooltip("Display type")]
public PortraitStage portraitStage;
[Tooltip("Stage to display portrait on")]
public Stage stage;
[Tooltip("Display type")]
public DisplayType display;
@ -117,15 +117,15 @@ namespace Fungus
return;
}
// Selected "use default Portrait Stage"
if (portraitStage == null) // Default portrait stage selected
if (stage == null) // Default portrait stage selected
{
if (portraitStage == null) // If no default specified, try to get any portrait stage in the scene
if (stage == null) // If no default specified, try to get any portrait stage in the scene
{
portraitStage = GameObject.FindObjectOfType<PortraitStage>();
stage = GameObject.FindObjectOfType<Stage>();
}
}
// If portrait stage does not exist, do nothing
if (portraitStage == null)
if (stage == null)
{
Continue();
return;
@ -133,7 +133,7 @@ namespace Fungus
if (character.state.portraitImage == null)
{
CreatePortraitObject(character,portraitStage);
CreatePortraitObject(character,stage);
}
// if no previous portrait, use default portrait
if (character.state.portrait == null)
@ -148,7 +148,7 @@ namespace Fungus
// if no previous position, use default position
if (character.state.position == null)
{
character.state.position = portraitStage.defaultPosition.rectTransform;
character.state.position = stage.defaultPosition.rectTransform;
}
// Selected "use previous position"
if (toPosition == null)
@ -160,7 +160,7 @@ namespace Fungus
// if no previous position, use default position
if (replacedCharacter.state.position == null)
{
replacedCharacter.state.position = portraitStage.defaultPosition.rectTransform;
replacedCharacter.state.position = stage.defaultPosition.rectTransform;
}
}
// If swapping, use replaced character's position
@ -195,29 +195,29 @@ namespace Fungus
// Use default settings
if (useDefaultSettings)
{
fadeDuration = portraitStage.fadeDuration;
moveSpeed = portraitStage.moveSpeed;
shiftOffset = portraitStage.shiftOffset;
fadeDuration = stage.fadeDuration;
moveSpeed = stage.moveSpeed;
shiftOffset = stage.shiftOffset;
}
switch(display)
{
case (DisplayType.Show):
Show(character,fromPosition,toPosition);
character.state.onScreen = true;
portraitStage.charactersOnStage.Add(character);
stage.charactersOnStage.Add(character);
break;
case (DisplayType.Hide):
Hide(character,fromPosition,toPosition);
character.state.onScreen = false;
portraitStage.charactersOnStage.Remove(character);
stage.charactersOnStage.Remove(character);
break;
case (DisplayType.Replace):
Show(character,fromPosition,toPosition);
Hide(replacedCharacter, replacedCharacter.state.position, replacedCharacter.state.position);
character.state.onScreen = true;
replacedCharacter.state.onScreen = false;
portraitStage.charactersOnStage.Add(character);
portraitStage.charactersOnStage.Remove(replacedCharacter);
stage.charactersOnStage.Add(character);
stage.charactersOnStage.Remove(replacedCharacter);
break;
case (DisplayType.MoveToFront):
MoveToFront(character);
@ -241,10 +241,10 @@ namespace Fungus
Continue();
}
}
public static void CreatePortraitObject(Character character, PortraitStage portraitStage)
public static void CreatePortraitObject(Character character, Stage stage)
{
GameObject portraitObj = new GameObject(character.name, typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
portraitObj.transform.SetParent(portraitStage.portraitCanvas.transform, true);
portraitObj.transform.SetParent(stage.portraitCanvas.transform, true);
Image portraitImage = portraitObj.GetComponent<Image>();
portraitImage.preserveAspect = true;
portraitImage.sprite = character.profileSprite;
@ -337,27 +337,27 @@ namespace Fungus
protected void UpdateTweens(Character character, RectTransform fromPosition, RectTransform toPosition)
{
if (fadeDuration == 0) fadeDuration = float.Epsilon;
LeanTween.value(character.state.portraitObj,0,1,fadeDuration).setEase(portraitStage.fadeEaseType).setOnComplete(OnComplete).setOnUpdate(
LeanTween.value(character.state.portraitObj,0,1,fadeDuration).setEase(stage.fadeEaseType).setOnComplete(OnComplete).setOnUpdate(
(float fadeAmount)=>{
character.state.portraitImage.material.SetFloat("_Fade", fadeAmount);
}
);
float moveDuration = (Vector3.Distance(fromPosition.anchoredPosition,toPosition.anchoredPosition)/moveSpeed);
if (moveSpeed == 0) moveDuration = float.Epsilon;
LeanTween.value(character.state.portraitObj,fromPosition.anchoredPosition,toPosition.anchoredPosition,moveDuration).setEase(portraitStage.moveEaseType).setOnComplete(OnComplete).setOnUpdate(
LeanTween.value(character.state.portraitObj,fromPosition.anchoredPosition,toPosition.anchoredPosition,moveDuration).setEase(stage.moveEaseType).setOnComplete(OnComplete).setOnUpdate(
(Vector3 updatePosition)=>{
character.state.portraitImage.rectTransform.anchoredPosition = updatePosition;
}
);
}
public static void Dim(Character character, PortraitStage portraitStage)
public static void Dim(Character character, Stage stage)
{
if (character.state.dimmed == false)
{
character.state.dimmed = true;
float fadeDuration = portraitStage.fadeDuration;
float fadeDuration = stage.fadeDuration;
if (fadeDuration == 0) fadeDuration = float.Epsilon;
LeanTween.value(character.state.portraitObj,1f,0.5f,fadeDuration).setEase(portraitStage.fadeEaseType).setOnUpdate(
LeanTween.value(character.state.portraitObj,1f,0.5f,fadeDuration).setEase(stage.fadeEaseType).setOnUpdate(
(float tintAmount)=>{
Color tint = new Color(tintAmount,tintAmount,tintAmount,1);
character.state.portraitImage.material.SetColor("_Color", tint);
@ -365,14 +365,14 @@ namespace Fungus
);
}
}
public static void Undim(Character character, PortraitStage portraitStage)
public static void Undim(Character character, Stage stage)
{
if (character.state.dimmed == true)
{
character.state.dimmed = false;
float fadeDuration = portraitStage.fadeDuration;
float fadeDuration = stage.fadeDuration;
if (fadeDuration == 0) fadeDuration = float.Epsilon;
LeanTween.value(character.state.portraitObj,0.5f,1f,fadeDuration).setEase(portraitStage.fadeEaseType).setOnUpdate(
LeanTween.value(character.state.portraitObj,0.5f,1f,fadeDuration).setEase(stage.fadeEaseType).setOnUpdate(
(float tintAmount)=>{
Color tint = new Color(tintAmount,tintAmount,tintAmount,1);
character.state.portraitImage.material.SetColor("_Color", tint);
@ -408,7 +408,7 @@ namespace Fungus
string characterSummary = "";
string fromPositionSummary = "";
string toPositionSummary = "";
string portraitStageSummary = "";
string stageSummary = "";
string portraitSummary = "";
string facingSummary = "";
@ -422,9 +422,9 @@ namespace Fungus
}
}
characterSummary = character.name;
if (portraitStage != null)
if (stage != null)
{
portraitStageSummary = " on \"" + portraitStage.name + "\"";
stageSummary = " on \"" + stage.name + "\"";
}
if (portrait != null)
@ -464,7 +464,7 @@ namespace Fungus
}
facingSummary = " facing \"" + facingSummary + "\"";
}
return displaySummary + " \"" + characterSummary + portraitSummary + "\"" + portraitStageSummary + facingSummary + fromPositionSummary + toPositionSummary;
return displaySummary + " \"" + characterSummary + portraitSummary + "\"" + stageSummary + facingSummary + fromPositionSummary + toPositionSummary;
}
public override Color GetButtonColor()

10
Assets/Fungus/Portrait/Scripts/PortraitStage.cs → Assets/Fungus/Portrait/Scripts/Stage.cs

@ -7,7 +7,7 @@ using System.Collections.Generic;
namespace Fungus
{
public class PortraitStage : MonoBehaviour
public class Stage : MonoBehaviour
{
public Canvas portraitCanvas;
public bool dimPortraits;
@ -21,20 +21,20 @@ namespace Fungus
public List<Character> charactersOnStage = new List<Character>();
[HideInInspector]
static public List<PortraitStage> activePortraitStages = new List<PortraitStage>();
static public List<Stage> activeStages = new List<Stage>();
[ExecuteInEditMode]
protected virtual void OnEnable()
{
if (!activePortraitStages.Contains(this))
if (!activeStages.Contains(this))
{
activePortraitStages.Add(this);
activeStages.Add(this);
}
}
[ExecuteInEditMode]
protected virtual void OnDisable()
{
activePortraitStages.Remove(this);
activeStages.Remove(this);
}
}
}

0
Assets/Fungus/Portrait/Scripts/PortraitStage.cs.meta → Assets/Fungus/Portrait/Scripts/Stage.cs.meta

77
Assets/FungusExamples/Sherlock/TheExperiment.unity

@ -2403,7 +2403,7 @@ GameObject:
- 4: {fileID: 876464347}
- 114: {fileID: 876464348}
m_Layer: 0
m_Name: PortraitStage
m_Name: Stage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -3523,6 +3523,10 @@ Prefab:
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 11410280, guid: c6289d5f8fa843145a2355af9cb09719, type: 2}
propertyPath: m_Color.a
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: c6289d5f8fa843145a2355af9cb09719, type: 2}
m_RootGameObject: {fileID: 876464346}
@ -4033,9 +4037,8 @@ MonoBehaviour:
y: -1729.35046
width: 5969.4458
height: 2818.85034
selectedSequence: {fileID: 1390555298}
selectedCommands:
- {fileID: 1390555345}
selectedSequence: {fileID: 0}
selectedCommands: []
variables: []
description: 'Example scene from Sherlock: The Game Is On'
runSlowDuration: 0
@ -4142,7 +4145,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
errorMessage:
indentLevel: 0
portraitStage: {fileID: 0}
stage: {fileID: 0}
display: 2
character: {fileID: 1880195408}
replacedCharacter: {fileID: 0}
@ -5106,7 +5109,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
errorMessage:
indentLevel: 0
portraitStage: {fileID: 0}
stage: {fileID: 0}
display: 1
character: {fileID: 1880195408}
replacedCharacter: {fileID: 0}
@ -5136,7 +5139,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
errorMessage:
indentLevel: 0
portraitStage: {fileID: 0}
stage: {fileID: 0}
display: 1
character: {fileID: 1880195408}
replacedCharacter: {fileID: 0}
@ -5202,7 +5205,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
errorMessage:
indentLevel: 0
portraitStage: {fileID: 0}
stage: {fileID: 0}
display: 1
character: {fileID: 137130844}
replacedCharacter: {fileID: 0}
@ -5232,7 +5235,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
errorMessage:
indentLevel: 0
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