Browse Source

Split Fungus create menu items into groups

master
chrisgregan 10 years ago
parent
commit
cc8762747d
  1. 2
      Assets/Fungus/Camera/Editor/CameraMenuItems.cs
  2. 2
      Assets/Fungus/FungusScript/Editor/FungusScriptMenuItems.cs
  3. 16
      Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs
  4. 0
      Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs.meta
  5. 8
      Assets/Fungus/Sprite/Editor/SpriteMenuItems.cs

2
Assets/Fungus/Camera/Editor/CameraMenuItems.cs

@ -7,7 +7,7 @@ namespace Fungus
public class CameraMenuItems
{
[MenuItem("Tools/Fungus/Create/View")]
[MenuItem("Tools/Fungus/Create/View", false, 100)]
static void CreateView()
{
FungusScriptMenuItems.SpawnPrefab("View");

2
Assets/Fungus/FungusScript/Editor/FungusScriptMenuItems.cs

@ -8,7 +8,7 @@ namespace Fungus
public class FungusScriptMenuItems
{
[MenuItem("Tools/Fungus/Create/Fungus Script")]
[MenuItem("Tools/Fungus/Create/Fungus Script", false, 0)]
static void CreateFungusScript()
{
SpawnPrefab("FungusScript");

16
Assets/Fungus/Narrative/Editor/DialogMenuItems.cs → Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs

@ -6,46 +6,46 @@ namespace Fungus
{
// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
public class DialogMenuItems
public class NarrativeMenuItems
{
[MenuItem("Tools/Fungus/Create/Character")]
[MenuItem("Tools/Fungus/Create/Character", false, 50)]
static void CreateCharacter()
{
FungusScriptMenuItems.SpawnPrefab("Character");
}
[MenuItem("Tools/Fungus/Create/Say Dialog")]
[MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
static void CreateSayDialog()
{
FungusScriptMenuItems.SpawnPrefab("SayDialog");
}
[MenuItem("Tools/Fungus/Create/Menu Dialog")]
[MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)]
static void CreateMenuDialog()
{
FungusScriptMenuItems.SpawnPrefab("MenuDialog");
}
[MenuItem("Tools/Fungus/Create/Tag")]
[MenuItem("Tools/Fungus/Create/Tag", false, 53)]
static void CreateTag()
{
FungusScriptMenuItems.SpawnPrefab("Tag");
}
[MenuItem("Tools/Fungus/Create/Audio Tag")]
[MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)]
static void CreateAudioTag()
{
FungusScriptMenuItems.SpawnPrefab("AudioTag");
}
[MenuItem("Tools/Fungus/Create/Stage")]
[MenuItem("Tools/Fungus/Create/Stage", false, 55)]
static void CreateStage()
{
FungusScriptMenuItems.SpawnPrefab("Stage");
}
[MenuItem("Tools/Fungus/Create/Stage Position")]
[MenuItem("Tools/Fungus/Create/Stage Position", false, 56)]
static void CreateStagePosition()
{
FungusScriptMenuItems.SpawnPrefab("StagePosition");

0
Assets/Fungus/Narrative/Editor/DialogMenuItems.cs.meta → Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs.meta

8
Assets/Fungus/Sprite/Editor/SpriteMenuItems.cs

@ -7,25 +7,25 @@ namespace Fungus
public class SpriteMenuItems
{
[MenuItem("Tools/Fungus/Create/Clickable Sprite")]
[MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
static void CreateClickableSprite()
{
FungusScriptMenuItems.SpawnPrefab("ClickableSprite");
}
[MenuItem("Tools/Fungus/Create/Draggable Sprite")]
[MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
static void CreateDraggableSprite()
{
FungusScriptMenuItems.SpawnPrefab("DraggableSprite");
}
[MenuItem("Tools/Fungus/Create/Drag Target Sprite")]
[MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
static void CreateDragTargetSprite()
{
FungusScriptMenuItems.SpawnPrefab("DragTargetSprite");
}
[MenuItem("Tools/Fungus/Create/Parallax Sprite")]
[MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
static void CreateParallaxSprite()
{
FungusScriptMenuItems.SpawnPrefab("ParallaxSprite");

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