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@ -84,7 +84,12 @@ namespace Fungus
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// Draw the resize bar after everything else has finished drawing |
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// This is mainly to avoid incorrect indenting. |
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Rect resizeRect = new Rect(0, topPanelHeight + fungusScript.sequenceViewHeight + 1, Screen.width, 4f); |
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GUI.color = Color.grey; |
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GUI.color = new Color(0.64f, 0.64f, 0.64f); |
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GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); |
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resizeRect.height = 1; |
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GUI.color = new Color32(132, 132, 132, 255); |
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GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); |
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resizeRect.y += 3; |
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GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); |
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GUI.color = Color.white; |
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@ -103,17 +108,19 @@ namespace Fungus
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{ |
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resize = true; |
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} |
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if (resize) |
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{ |
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float height = Event.current.mousePosition.y; |
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height = Mathf.Max(200, height); |
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height = Mathf.Min(Screen.height - 200,height); |
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Undo.RecordObject(fungusScript, "Resize view"); |
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fungusScript.sequenceViewHeight = height; |
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fungusScript.sequenceViewHeight = Event.current.mousePosition.y; |
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} |
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// Make sure sequence view is always visible |
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float height = fungusScript.sequenceViewHeight; |
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height = Mathf.Max(200, height); |
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height = Mathf.Min(Screen.height - 200,height); |
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fungusScript.sequenceViewHeight = height; |
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// Stop resizing if mouse is outside inspector window. |
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// This isn't standard Unity UI behavior but it is robust and safe. |
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if (resize && Event.current.type == EventType.mouseDrag) |
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