111 Commits (c0d1575f3336abf73618b640fd6792e2b977cc76)

Author SHA1 Message Date
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan 929b56ea90 Added StopFlowchart command 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
chrisgregan 34b269bd0f Removed delay property from Invoke Method 9 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 9 years ago
chrisgregan 784d75a883 Get Text and Set Text now work on any text object 9 years ago
chrisgregan 3de9f1eeb2 Ignore null commands in command list 9 years ago
chrisgregan 550f5857f5 Invoke Event and Invoke Method commands 9 years ago
chrisgregan 35519cf2f6 Upgraded to Unity 5.1.2f 9 years ago
chrisgregan 9a066b366f Explicitly flag command properties as reorderable lists 9 years ago
chrisgregan 14226652dc Invoke command - call methods with parameters. 9 years ago
chrisgregan 972e69cda4 Use reorderable list for all lists & arrays in command inspector 9 years ago
chrisgregan 36cfc04dab Added constructors and implicit operators for all variable types 9 years ago
chrisgregan 4f9ac78c6c SetActive command shows state in summary 9 years ago