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Implemented suggestions

master
Timothy Ng 9 years ago
parent
commit
1ac8669a43
  1. 6
      Assets/Fungus/Flowchart/Editor/CommandListAdaptor.cs
  2. 149
      Assets/Fungus/Flowchart/Scripts/Flowchart.cs
  3. 5
      Assets/Fungus/Narrative/Editor/SayEditor.cs

6
Assets/Fungus/Flowchart/Editor/CommandListAdaptor.cs

@ -389,11 +389,11 @@ namespace Fungus
if (isComment)
{
GUI.Label(commandLabelRect, command.commandIndex + ": ", commandLabelStyle);
GUI.Label(commandLabelRect, "", commandLabelStyle);
}
else
{
GUI.Label(commandLabelRect, command.commandIndex + ": " + commandName, commandLabelStyle);
GUI.Label(commandLabelRect, commandName, commandLabelStyle);
}
if (command.executingIconTimer > Time.realtimeSinceStartup)
@ -433,7 +433,7 @@ namespace Fungus
summaryStyle.wordWrap = false;
summaryStyle.clipping = TextClipping.Clip;
commandLabelStyle.alignment = TextAnchor.MiddleLeft;
GUI.Label(summaryRect, summary, summaryStyle);
GUI.Label(summaryRect, command.commandIndex + ": " + summary, summaryStyle);
if (error)
{

149
Assets/Fungus/Flowchart/Scripts/Flowchart.cs

@ -645,10 +645,27 @@ namespace Fungus
return null;
}
/**
public void SetVariable<T>(string key, T newvariable) where T : Variable
{
foreach (Variable v in variables)
{
if (v != null && v.key == key)
{
T variable = v as T;
if (variable != null)
{
variable = newvariable;
return;
}
}
}
Debug.LogWarning("Variable " + key + " not found.");
}
/**
* Gets a list of all variables with public scope in this Flowchart.
*/
public virtual List<Variable> GetPublicVariables()
public virtual List<Variable> GetPublicVariables()
{
List<Variable> publicVariables = new List<Variable>();
foreach (Variable v in variables)
@ -662,10 +679,134 @@ namespace Fungus
return publicVariables;
}
/**
/**
* Gets the value of a boolean variable.
* Returns false if the variable key does not exist.
*/
public virtual bool GetBooleanVariable(string key)
{
BooleanVariable variable = GetVariable<BooleanVariable>(key);
if(variable != null)
{
return GetVariable<BooleanVariable>(key).value;
}
else
{
return false;
}
}
/**
* Sets the value of a boolean variable.
* The variable must already be added to the list of variables for this Flowchart.
*/
public virtual void SetBooleanVariable(string key, bool value)
{
BooleanVariable variable = GetVariable<BooleanVariable>(key);
if(variable != null)
{
variable.value = value;
}
}
/**
* Gets the value of an integer variable.
* Returns 0 if the variable key does not exist.
*/
public virtual int GetIntegerVariable(string key)
{
IntegerVariable variable = GetVariable<IntegerVariable>(key);
if (variable != null)
{
return GetVariable<IntegerVariable>(key).value;
}
else
{
return 0;
}
}
/**
* Sets the value of an integer variable.
* The variable must already be added to the list of variables for this Flowchart.
*/
public virtual void SetIntegerVariable(string key, int value)
{
IntegerVariable variable = GetVariable<IntegerVariable>(key);
if (variable != null)
{
variable.value = value;
}
}
/**
* Gets the value of a float variable.
* Returns 0 if the variable key does not exist.
*/
public virtual float GetFloatVariable(string key)
{
FloatVariable variable = GetVariable<FloatVariable>(key);
if (variable != null)
{
return GetVariable<FloatVariable>(key).value;
}
else
{
return 0f;
}
}
/**
* Sets the value of a float variable.
* The variable must already be added to the list of variables for this Flowchart.
*/
public virtual void SetFloatVariable(string key, float value)
{
FloatVariable variable = GetVariable<FloatVariable>(key);
if (variable != null)
{
variable.value = value;
}
}
/**
* Gets the value of a string variable.
* Returns the empty string if the variable key does not exist.
*/
public virtual string GetStringVariable(string key)
{
StringVariable variable = GetVariable<StringVariable>(key);
if (variable != null)
{
return GetVariable<StringVariable>(key).value;
}
else
{
return "";
}
}
/**
* Sets the value of a string variable.
* The variable must already be added to the list of variables for this Flowchart.
*/
public virtual void SetStringVariable(string key, string value)
{
StringVariable variable = GetVariable<StringVariable>(key);
if (variable != null)
{
variable.value = value;
}
}
/**
* Set the block objects to be hidden or visible depending on the hideComponents property.
*/
public virtual void UpdateHideFlags()
public virtual void UpdateHideFlags()
{
if (hideComponents)
{

5
Assets/Fungus/Narrative/Editor/SayEditor.cs

@ -117,7 +117,10 @@ namespace Fungus
serializedObject.Update();
bool showPortraits = false;
CommandEditor.ObjectField<Character>(characterProp,
new GUIContent("Character", "Character that is speaking"),
new GUIContent("<None>"),
Character.activeCharacters);
characterProp.objectReferenceValue = (Character) EditorGUILayout.ObjectField(characterProp.objectReferenceValue, typeof(Character), true);
Say t = target as Say;

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