Browse Source

SetActive can sue a variable

master
chrisgregan 9 years ago
parent
commit
ccef8585c2
  1. 35
      Assets/Fungus/Flowchart/Scripts/Commands/SetActive.cs
  2. 69
      Assets/UpdatePropTest.unity

35
Assets/Fungus/Flowchart/Scripts/Commands/SetActive.cs

@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using System.Collections.Generic;
@ -8,19 +9,23 @@ namespace Fungus
"Set Active",
"Sets a game object in the scene to be active / inactive.")]
[AddComponentMenu("")]
public class SetActive : Command
{
public class SetActive : Command, ISerializationCallbackReceiver
{
#region Obsolete Properties
[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD;
#endregion
[Tooltip("Reference to game object to enable / disable")]
public GameObject targetGameObject;
public GameObjectData _targetGameObject;
[Tooltip("Set to true to enable the game object")]
public BooleanData activeState;
public override void OnEnter()
{
if (targetGameObject != null)
if (_targetGameObject.Value != null)
{
targetGameObject.SetActive(activeState.Value);
_targetGameObject.Value.SetActive(activeState.Value);
}
Continue();
@ -28,18 +33,34 @@ namespace Fungus
public override string GetSummary()
{
if (targetGameObject == null)
if (_targetGameObject.Value == null)
{
return "Error: No game object selected";
}
return targetGameObject.name + " = " + activeState.GetDescription();
return _targetGameObject.Value.name + " = " + activeState.GetDescription();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
//
// ISerializationCallbackReceiver implementation
//
public virtual void OnBeforeSerialize()
{}
public virtual void OnAfterDeserialize()
{
if (targetGameObjectOLD != null)
{
_targetGameObject.Value = targetGameObjectOLD;
targetGameObjectOLD = null;
}
}
}
}

69
Assets/UpdatePropTest.unity

@ -306,6 +306,9 @@ GameObject:
- 114: {fileID: 979963250}
- 114: {fileID: 979963251}
- 114: {fileID: 979963252}
- 114: {fileID: 979963255}
- 114: {fileID: 979963254}
- 114: {fileID: 979963253}
m_Layer: 0
m_Name: Flowchart
m_TagString: Untagged
@ -339,7 +342,7 @@ MonoBehaviour:
height: 859
selectedBlock: {fileID: 979963241}
selectedCommands:
- {fileID: 979963250}
- {fileID: 979963253}
variables:
- {fileID: 979963244}
- {fileID: 979963252}
@ -405,7 +408,10 @@ MonoBehaviour:
- {fileID: 979963249}
- {fileID: 979963248}
- {fileID: 979963250}
- {fileID: 979963255}
- {fileID: 979963251}
- {fileID: 979963254}
- {fileID: 979963253}
--- !u!114 &979963242
MonoBehaviour:
m_ObjectHideFlags: 2
@ -607,7 +613,66 @@ MonoBehaviour:
m_EditorClassIdentifier:
scope: 0
key: Var1
value: {fileID: 0}
value: {fileID: 1766204518}
--- !u!114 &979963253
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 979963238}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dbd8c931f22994b9d90e2037fffaa770, type: 3}
m_Name:
m_EditorClassIdentifier:
itemId: 11
errorMessage:
indentLevel: 0
targetGameObjectOLD: {fileID: 0}
_targetGameObject:
gameObjectRef: {fileID: 0}
gameObjectVal: {fileID: 837453083}
activeState:
booleanRef: {fileID: 0}
booleanVal: 0
--- !u!114 &979963254
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 979963238}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c43743931d28f43f89eced820d907351, type: 3}
m_Name:
m_EditorClassIdentifier:
itemId: 10
errorMessage:
indentLevel: 0
messageOLD:
messageTarget: 0
_message:
stringRef: {fileID: 0}
stringVal:
--- !u!114 &979963255
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 979963238}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 00d03ae0919f04264b018681ed534177, type: 3}
m_Name:
m_EditorClassIdentifier:
itemId: 9
errorMessage:
indentLevel: 0
sceneNameOLD:
_sceneName:
stringRef: {fileID: 0}
stringVal:
loadingImage: {fileID: 0}
--- !u!1 &1197120973
GameObject:
m_ObjectHideFlags: 0

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