chrisgregan
64ec4b21f8
Renamed game object to RunLua
9 years ago
chrisgregan
84a1f010bf
Renamed FungusInvoke to RunLua
9 years ago
Chris Gregan
4d5820ead0
Merge pull request #421 from FungusGames/fix-execute-block
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Rename non-coroutine Execute to StartExecute to be more descriptive
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
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Lua scripts should use the coroutine Execute method directly.
9 years ago
Chris Gregan
95eb67a32e
Merge pull request #420 from FungusGames/task-manager-namespace
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Task manager namespace
9 years ago
chrisgregan
581f9ce171
Move TaskManager to Fungus namespace
9 years ago
chrisgregan
a21891c3c8
Register DummyCollection class with MoonSharp in Awake()
9 years ago
chrisgregan
62f0b0e34f
Moved ExecuteLua to Scripting command group
9 years ago
Chris Gregan
d86c1634a1
Merge pull request #419 from FungusGames/fix-menu-button
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Fixed menu buttons not executing target block
9 years ago
chrisgregan
c62f4a29a2
Fixed menu buttons not executing target block
9 years ago
Chris Gregan
e1da62f622
Merge pull request #418 from FungusGames/fix-auto-convert-lists
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Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
chrisgregan
baf1e90d5c
Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
Chris Gregan
24f47a2b73
Merge pull request #417 from FungusGames/pod-type-factory
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Type factory class for constructing POD types like Color
9 years ago
chrisgregan
ee3533ba6d
Type factory class for constructing POD types like Color
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MoonSharp’s __new function appears to be unreliable for POD types like
Color, Vector2, etc. This class provides simple factory methods for
constructing these types, which are then exposed through unity.factory
in Lua.
9 years ago
Chris Gregan
0f922af641
Merge pull request #416 from FungusGames/register-types
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Explicitly register types via text file list
9 years ago
chrisgregan
887bc54e92
Explicitly register types via text file list
9 years ago
chrisgregan
208a651651
Updated to Unity 5.3.4
9 years ago
Chris Gregan
140f1eeb1b
Merge pull request #415 from FungusGames/rename-fungus-bindings
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Rename fungus bindings
9 years ago
chrisgregan
c4e7e0237f
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
6f886b3f0c
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
d7ff585059
Fixed command name spacing when line numbers shown
9 years ago
Chris Gregan
3194fe5821
Merge pull request #414 from FungusGames/pr/412
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Pr/412
9 years ago
chrisgregan
0797b54d32
Indented character object field on Say command
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Note: This new property is useful if you want to define your characters
as prefabs and just link to the prefab instead of an instance in the
scene.
9 years ago
chrisgregan
c0d1575f33
Added comment for new SetVariable method.
9 years ago
chrisgregan
62a1b8d40b
Added Show Line Numbers option to Flowchart
9 years ago
chrisgregan
82c4a54234
Merge branch 'master' into pr/412
9 years ago
Chris Gregan
5c74079afd
Merge pull request #413 from FungusGames/fungus-script
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Initial implementation of FungusScript Lua scripting
9 years ago
chrisgregan
56cd4b213c
Initial implementation of FungusScript Lua scripting
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
a2d4ae5b25
merged InvokeMethod.cs
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
Chris Gregan
614eadb79a
Merge pull request #411 from FungusGames/fix-write-command
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Fixed Write command
9 years ago
chrisgregan
4cbb00092a
Fixed Write command
9 years ago
Chris Gregan
9f02563a6b
Merge pull request #410 from FungusGames/fungus-script-support
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Fungus script support
9 years ago
chrisgregan
e49f77d53f
Fixed invoke test scene
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
1021b15036
Fixed CsvParser lineendings
9 years ago
Chris Gregan
32ba45c880
Merge pull request #409 from FungusGames/fix-line-endings
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Fixed line endings on InvokeMethod classes
9 years ago
chrisgregan
fbecad8df8
Fixed line endings on InvokeMethod classes
9 years ago
Timothy Ng
dc069367ed
Refactored Flowchart.cs to use the more general GetVariable method
9 years ago
Timothy Ng
54edaf14fe
Fixed formating of command list
9 years ago
Timothy Ng
3af0a9faa2
Command List now displays line numbers
9 years ago
Chris Gregan
afbec9d8e3
Merge pull request #408 from FungusGames/play-anim-state
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Added Play Animation State command #378
9 years ago
chrisgregan
5eee50529b
Added Play Animation State command #378
9 years ago
Chris Gregan
339053c9be
Merge pull request #407 from FungusGames/eventhandler-null-check
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Eventhandler null check
9 years ago
chrisgregan
38f591068d
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
Chris Gregan
7fed2cde54
Merge pull request #406 from FungusGames/indent-levels
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Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
447862c86f
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
Chris Gregan
7b54f40af5
Merge pull request #405 from FungusGames/hide-before-show
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Fixed hide portrait before show portrait breaks portrait system #384
9 years ago
chrisgregan
d1b76a096c
Fixed hide portrait before show portrait breaks portrait system #384
9 years ago