Chris Gregan
9 years ago
4 changed files with 107 additions and 33 deletions
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Factory class to create new instances of common POD value types used by Unity. |
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/// Supports the same types as the SerializedProperty class: Color, Vector2, Vector3, Vector4, Quaternion & Rect. |
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/// MoonSharp doesn't work well with these types due to internal interop issues with c#. |
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/// Use these factory methods to constuct these types instead of using the __new function call in Lua. |
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/// </summary> |
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public static class PODTypeFactory |
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{ |
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/// <summary> |
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/// Returns a new Color object. |
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/// </summary> |
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/// <param name="r">The red component.</param> |
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/// <param name="g">The green component.</param> |
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/// <param name="b">The blue component.</param> |
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/// <param name="a">The alpha component.</param> |
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public static Color color(float r, float g, float b, float a) |
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{ |
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return new Color(r,g,b,a); |
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} |
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/// <summary> |
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/// Returns a new Vector2 object. |
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/// </summary> |
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/// <param name="x">The x coordinate.</param> |
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/// <param name="y">The y coordinate.</param> |
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public static Vector2 vector2(float x, float y) |
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{ |
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return new Vector2(x,y); |
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} |
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/// <summary> |
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/// Returns a new Vector3 object. |
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/// </summary> |
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/// <param name="x">The x coordinate.</param> |
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/// <param name="y">The y coordinate.</param> |
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/// <param name="z">The z coordinate.</param> |
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public static Vector3 vector3(float x, float y, float z) |
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{ |
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return new Vector3(x,y,z); |
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} |
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/// <summary> |
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/// Returns a new Vector4 object. |
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/// </summary> |
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/// <param name="x">The x coordinate.</param> |
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/// <param name="y">The y coordinate.</param> |
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/// <param name="z">The z coordinate.</param> |
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/// <param name="w">The w coordinate.</param> |
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public static Vector4 vector4(float x, float y, float z, float w) |
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{ |
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return new Vector4(x,y,z,w); |
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} |
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/// <summary> |
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/// Returns a new Quaternion object representing a rotation. |
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/// </summary> |
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/// <param name="x">The x rotation in degrees.</param> |
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/// <param name="y">The y rotation in degrees.</param> |
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/// <param name="z">The z rotation in degrees.</param> |
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public static Quaternion quaternion(float x, float y, float z) |
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{ |
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return UnityEngine.Quaternion.Euler(x,y,z); |
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} |
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/// <summary> |
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/// Returns a new Rect object. |
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/// </summary> |
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/// <param name="x">The x coordinate.</param> |
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/// <param name="y">The y coordinate.</param> |
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/// <param name="width">The rectangle width.</param> |
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/// <param name="height">The rectangle height.</param> |
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public static Rect rect(float x, float y, float width, float height) |
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{ |
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return new Rect(x,y,width, height); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 7e3401d05b72e4960ad1b35a73e1571a |
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timeCreated: 1459374585 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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