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Indented character object field on Say command

Note: This new property is useful if you want to define your characters
as prefabs and just link to the prefab instead of an instance in the
scene.
master
chrisgregan 9 years ago
parent
commit
0797b54d32
  1. 4
      Assets/Fungus/Narrative/Editor/SayEditor.cs

4
Assets/Fungus/Narrative/Editor/SayEditor.cs

@ -121,7 +121,11 @@ namespace Fungus
new GUIContent("Character", "Character that is speaking"),
new GUIContent("<None>"),
Character.activeCharacters);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(" ");
characterProp.objectReferenceValue = (Character) EditorGUILayout.ObjectField(characterProp.objectReferenceValue, typeof(Character), true);
EditorGUILayout.EndHorizontal();
Say t = target as Say;

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