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Fixed invoke test scene

master
chrisgregan 9 years ago
parent
commit
e49f77d53f
  1. 38
      Assets/Tests/Scripting/Scripting.unity

38
Assets/Tests/Scripting/Scripting.unity

@ -3005,7 +3005,7 @@ MonoBehaviour:
targetComponentFullname: UnityEngine.Component[]
targetComponentText: Flowchart
targetMethod: ExecuteBlock
targetMethodText: 'ExecuteBlock (String, Int32, Action): Void'
targetMethodText: 'ExecuteBlock (String): Boolean'
methodParameters:
- objValue:
typeAssemblyname: System.String, mscorlib, Version=2.0.0.0, Culture=neutral,
@ -3024,43 +3024,9 @@ MonoBehaviour:
vector2Value: {x: 0, y: 0}
vector3Value: {x: 0, y: 0, z: 0}
variableKey:
- objValue:
typeAssemblyname: System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
typeFullname: System.Int32
intValue: 0
boolValue: 0
floatValue: 0
stringValue:
colorValue: {r: 0, g: 0, b: 0, a: 0}
gameObjectValue: {fileID: 0}
materialValue: {fileID: 0}
objectValue: {fileID: 0}
spriteValue: {fileID: 0}
textureValue: {fileID: 0}
vector2Value: {x: 0, y: 0}
vector3Value: {x: 0, y: 0, z: 0}
variableKey:
- objValue:
typeAssemblyname: System.Action, System.Core, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
typeFullname: System.Action
intValue: 0
boolValue: 0
floatValue: 0
stringValue:
colorValue: {r: 0, g: 0, b: 0, a: 0}
gameObjectValue: {fileID: 0}
materialValue: {fileID: 0}
objectValue: {fileID: 0}
spriteValue: {fileID: 0}
textureValue: {fileID: 0}
vector2Value: {x: 0, y: 0}
vector3Value: {x: 0, y: 0, z: 0}
variableKey:
saveReturnValue: 0
returnValueVariableKey:
returnValueType: System.Void
returnValueType: System.Boolean
showInherited: 0
callMode: 0
--- !u!114 &1618689151

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