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@ -1,6 +1,7 @@
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using MoonSharp.Interpreter; |
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namespace Fungus |
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{ |
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@ -10,6 +11,12 @@ namespace Fungus
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public List<string> stringList = new List<string>(); |
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public List<Sprite> spriteList = new List<Sprite>(); |
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void Awake() |
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{ |
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// Register this type with MoonSharp |
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UserData.RegisterType(GetType()); |
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} |
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} |
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} |