1763 Commits (75b2128375b85b10bc6c1540a62936acc7a89080)

Author SHA1 Message Date
chrisgregan 9b08a656df Added LuaBindingsBase to implement custom binding systems 9 years ago
chrisgregan 64ec4b21f8 Renamed game object to RunLua 9 years ago
chrisgregan 84a1f010bf Renamed FungusInvoke to RunLua 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan 581f9ce171 Move TaskManager to Fungus namespace 9 years ago
chrisgregan a21891c3c8 Register DummyCollection class with MoonSharp in Awake() 9 years ago
chrisgregan 62f0b0e34f Moved ExecuteLua to Scripting command group 9 years ago
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables 9 years ago
chrisgregan ee3533ba6d Type factory class for constructing POD types like Color 9 years ago
chrisgregan 887bc54e92 Explicitly register types via text file list 9 years ago
chrisgregan c4e7e0237f Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 6f886b3f0c Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan d7ff585059 Fixed command name spacing when line numbers shown 9 years ago
chrisgregan 0797b54d32 Indented character object field on Say command 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
Timothy Ng 74c14f5985 replaced say dropdown menu with object picker 9 years ago
chrisgregan 4cbb00092a Fixed Write command 9 years ago
chrisgregan e49f77d53f Fixed invoke test scene 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan 1021b15036 Fixed CsvParser lineendings 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
Timothy Ng 54edaf14fe Fixed formating of command list 9 years ago
Timothy Ng 3af0a9faa2 Command List now displays line numbers 9 years ago
chrisgregan 5eee50529b Added Play Animation State command #378 9 years ago
chrisgregan 38f591068d Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan d1b76a096c Fixed hide portrait before show portrait breaks portrait system #384 9 years ago
chrisgregan 5587311a2d Fixed private variable values being reset with multiple flowcharts #389 9 years ago
chrisgregan dfb0eb593b Fixed Stage objects blocking raycasts #391 10 years ago
chrisgregan d581da1a74 Added test for stop audio Say option 10 years ago
chrisgregan e8ef99ad43 Fixed Writer voiceover clip always stops when text stops #393 10 years ago
chrisgregan 0feb833d3e Fixed Size tag in UI text is not supported #400 10 years ago
chrisgregan 19dca7e555 Fixed Clickable sprites can be clicked through UI objects #377 10 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 10 years ago
chrisgregan bc8c0b7e8e Updated meta files 10 years ago
chrisgregan 9e76e9635c Updated Unity Test Tools 10 years ago
chrisgregan af067c553e Removed prop test scene 10 years ago
chrisgregan b393b85950 Text types faster 10 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 10 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 10 years ago
chrisgregan 73a44489a7 ShowSprite can use a variable 10 years ago
chrisgregan e30072ce6b FadeSprite can use variables 10 years ago
chrisgregan c600a48475 SetLanguage can use a variable 10 years ago
chrisgregan 42c77d899b MenuTimer can now use a variable 10 years ago
chrisgregan 4fbd677820 Wait command can use a variable 10 years ago