- Added Button example room
- New AddAutoButton() method to make buttons which automatically
show/hide depending on game context.
- Added a fadeButtonDuration property to Game
- Added a button click sound effect
- Added CC button icon images to example project
Links now appear as large buttons
Option row colours now change on alternate rows
Switched to a more readable font
Added an separate continue button in bottom right
Can now set the Game.activePageStyle property to control the currently
active Page rendering style.
Added a SetPageStyle() command to set the style in a command sequence.
Added 2 PageStyle prefabs assets.
Renamed Room classes to be consistent.
- Added GameController facade class to hide complexity and provide a
single place to access all Fungus functionality
- Removed existing facade methods on Game (redundant)
- Removed Room.OnLeave (not necessary, and possibly dangerous)
- Renamed AnimationListener.OnAnimationEvent() to CallRoomMethod (more
descriptive).
- Button component will now use existing Collider2D if one exists.
- Game component now manages CameraController configuration
- Game now adds CameraController and CommandQueue at runtime instead of
in editor (less user configuration)
- CommandQueue now owns the methods for executing command methods
- Added StringTable class to manage key/string lookups
- Moved SubstituteStrings() and FormatLinkText() to new StringTable
class
- Room.Enter() method is now private to hide implementation details
- Updated example project to match changes
- Added iTween to support camera tweening. It’s in the Fungus namespace
so shouldn’t interfere with any other iTween instance in your game.
- Added an option on Views room to show PanToPath()