- Added Button example room - New AddAutoButton() method to make buttons which automatically show/hide depending on game context. - Added a fadeButtonDuration property to Game - Added a button click sound effect - Added CC button icon images to example projectmaster
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|
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using UnityEngine; |
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using System.Collections; |
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|
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namespace Fungus |
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{ |
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public class ButtonController : MonoBehaviour |
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{ |
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public float autoButtonAlpha; |
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|
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void Update() |
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{ |
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// Poll if active page has no content and game is not waiting |
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bool showAutoButtons = false; |
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Page page = Game.GetInstance().activePage; |
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if (page != null && |
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page.mode == Page.Mode.Idle) |
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{ |
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showAutoButtons = true; |
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} |
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|
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float targetAlpha = 0f; |
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if (showAutoButtons) |
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{ |
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targetAlpha = 1f; |
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} |
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|
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float fadeSpeed = (1f / Game.GetInstance().buttonFadeDuration); |
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autoButtonAlpha = Mathf.MoveTowards(autoButtonAlpha, targetAlpha, Time.deltaTime * fadeSpeed); |
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|
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SetAutoButtonAlpha(autoButtonAlpha); |
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} |
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|
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void SetAutoButtonAlpha(float alpha) |
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{ |
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Room room = Game.GetInstance().activeRoom; |
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if (room == null) |
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{ |
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return; |
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} |
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|
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Button[] buttons = room.gameObject.GetComponentsInChildren<Button>(); |
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if (buttons == null) |
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{ |
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return; |
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} |
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|
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foreach (Button button in buttons) |
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{ |
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if (button.autoDisplay) |
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{ |
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Color color = button.spriteRenderer.color; |
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color.a = alpha; |
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button.spriteRenderer.color = color; |
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} |
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} |
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} |
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} |
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} |
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using UnityEngine; |
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using System.Collections; |
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using Fungus; |
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|
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public class ButtonRoom : Room |
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{ |
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public Room menuRoom; |
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|
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public AudioClip effectClip; |
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|
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public SpriteRenderer homeSprite; |
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public SpriteRenderer musicSprite; |
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public SpriteRenderer questionSprite; |
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|
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void OnEnter() |
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{ |
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// Normal button, always visible |
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AddButton(homeSprite, OnHomeClicked); |
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|
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// Auto buttons, hidden when story/options are being displayed |
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AddAutoButton(musicSprite, OnMusicClicked); |
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AddAutoButton(questionSprite, OnQuestionClicked); |
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|
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// NOTE: Add auto buttons before first Say() command to ensure they start hidden |
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|
||||
Say("The Mushroom read his book with great interest."); |
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Say("After turning the last page, he considered his options."); |
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|
||||
} |
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|
||||
void OnHomeClicked() |
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{ |
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MoveToRoom(menuRoom); |
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} |
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|
||||
void OnMusicClicked() |
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{ |
||||
PlaySound(effectClip); |
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} |
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|
||||
void OnQuestionClicked() |
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{ |
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Say("What book was he reading?"); |
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Say("Perhaps we will never know for sure."); |
||||
} |
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} |
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Thanks for downloading ColoCons. While I want you to enjoy these icons for free, I ask that you please abide by the terms that they are licensed under. |
||||
Enjoy and come back to MouseRunner.com for all free content and resources. |
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|
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|
||||
The graphics contained in these files are licensed under the Creative Commons Attribution-ShareAlike 2.5 License |
||||
|
||||
Furthermore, |
||||
You may not claim the works as your own. |
||||
You must provide a link back to www.MouseRunner.com when using on a website, for commercial purposes, and for applications. |
||||
|
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Visit the address below to learn more about the Creative Commons license. |
||||
http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode |
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