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Moved command classes into a separate namespace to avoid them appearing in code completion popups.

master
chrisgregan 11 years ago
parent
commit
a47326d22b
  1. 1158
      Assets/Fungus/Scripts/Commands.cs
  2. 52
      Assets/Fungus/Scripts/GameController.cs

1158
Assets/Fungus/Scripts/Commands.cs

File diff suppressed because it is too large Load Diff

52
Assets/Fungus/Scripts/GameController.cs

@ -19,7 +19,7 @@ namespace Fungus
public void MoveToRoom(Room room)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new MoveToRoomCommand(room));
commandQueue.AddCommand(new Command.MoveToRoomCommand(room));
}
/**
@ -30,7 +30,7 @@ namespace Fungus
public void Wait(float duration)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new WaitCommand(duration));
commandQueue.AddCommand(new Command.WaitCommand(duration));
}
/**
@ -42,7 +42,7 @@ namespace Fungus
public void Call(Action callAction)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new CallCommand(callAction));
commandQueue.AddCommand(new Command.CallCommand(callAction));
}
#endregion
@ -57,7 +57,7 @@ namespace Fungus
public void SetView(View view)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetViewCommand(view));
commandQueue.AddCommand(new Command.SetViewCommand(view));
}
/**
@ -71,7 +71,7 @@ namespace Fungus
public void PanToView(View targetView, float duration)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new PanToViewCommand(targetView, duration));
commandQueue.AddCommand(new Command.PanToViewCommand(targetView, duration));
}
/**
@ -86,7 +86,7 @@ namespace Fungus
public void PanToPath(float duration, params View[] targetViews)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new PanToPathCommand(targetViews, duration));
commandQueue.AddCommand(new Command.PanToPathCommand(targetViews, duration));
}
/**
@ -99,7 +99,7 @@ namespace Fungus
public void FadeToView(View targetView, float duration)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new FadeToViewCommand(targetView, duration));
commandQueue.AddCommand(new Command.FadeToViewCommand(targetView, duration));
}
#endregion
@ -115,7 +115,7 @@ namespace Fungus
public void SetPage(Page page)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetPageCommand(page));
commandQueue.AddCommand(new Command.SetPageCommand(page));
}
/**
@ -127,7 +127,7 @@ namespace Fungus
public void SetPageStyle(PageStyle pageStyle)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetPageStyleCommand(pageStyle));
commandQueue.AddCommand(new Command.SetPageStyleCommand(pageStyle));
}
/**
@ -139,7 +139,7 @@ namespace Fungus
public void Title(string titleText)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new TitleCommand(titleText));
commandQueue.AddCommand(new Command.TitleCommand(titleText));
}
/**
@ -152,7 +152,7 @@ namespace Fungus
public void Say(string storyText)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SayCommand(storyText));
commandQueue.AddCommand(new Command.SayCommand(storyText));
}
/**
@ -165,7 +165,7 @@ namespace Fungus
public void AddOption(string optionText, Action optionAction)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new AddOptionCommand(optionText, optionAction));
commandQueue.AddCommand(new Command.AddOptionCommand(optionText, optionAction));
}
/**
@ -185,7 +185,7 @@ namespace Fungus
public void Choose(string chooseText)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new ChooseCommand(chooseText));
commandQueue.AddCommand(new Command.ChooseCommand(chooseText));
}
#endregion
@ -200,7 +200,7 @@ namespace Fungus
public void SetFlag(string key, bool value)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetFlagCommand(key, value));
commandQueue.AddCommand(new Command.SetFlagCommand(key, value));
}
/**
@ -225,7 +225,7 @@ namespace Fungus
public void SetCounter(string key, int value)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetCounterCommand(key, value));
commandQueue.AddCommand(new Command.SetCounterCommand(key, value));
}
/**
@ -250,7 +250,7 @@ namespace Fungus
public void SetInventory(string key)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetInventoryCommand(key, 1));
commandQueue.AddCommand(new Command.SetInventoryCommand(key, 1));
}
/**
@ -262,7 +262,7 @@ namespace Fungus
public void SetInventory(string key, int value)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetInventoryCommand(key, value));
commandQueue.AddCommand(new Command.SetInventoryCommand(key, value));
}
/**
@ -342,7 +342,7 @@ namespace Fungus
CommandQueue commandQueue = Game.GetInstance().commandQueue;
Color color = spriteRenderer.color;
color.a = targetAlpha;
commandQueue.AddCommand(new FadeSpriteCommand(spriteRenderer, color, duration, slideOffset));
commandQueue.AddCommand(new Command.FadeSpriteCommand(spriteRenderer, color, duration, slideOffset));
}
/**
@ -357,7 +357,7 @@ namespace Fungus
public void AddButton(SpriteRenderer spriteRenderer, Action buttonAction)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new AddButtonCommand(spriteRenderer, buttonAction, false));
commandQueue.AddCommand(new Command.AddButtonCommand(spriteRenderer, buttonAction, false));
}
/**
@ -372,7 +372,7 @@ namespace Fungus
public void AddAutoButton(SpriteRenderer spriteRenderer, Action buttonAction)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new AddButtonCommand(spriteRenderer, buttonAction, true));
commandQueue.AddCommand(new Command.AddButtonCommand(spriteRenderer, buttonAction, true));
}
/**
@ -384,7 +384,7 @@ namespace Fungus
public void RemoveButton(SpriteRenderer spriteRenderer)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new RemoveButtonCommand(spriteRenderer));
commandQueue.AddCommand(new Command.RemoveButtonCommand(spriteRenderer));
}
/**
@ -397,7 +397,7 @@ namespace Fungus
public void SetAnimatorTrigger(Animator animator, string triggerName)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetAnimatorTriggerCommand(animator, triggerName));
commandQueue.AddCommand(new Command.SetAnimatorTriggerCommand(animator, triggerName));
}
#endregion
@ -411,7 +411,7 @@ namespace Fungus
public void PlayMusic(AudioClip audioClip)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new PlayMusicCommand(audioClip));
commandQueue.AddCommand(new Command.PlayMusicCommand(audioClip));
}
/**
@ -420,7 +420,7 @@ namespace Fungus
public void StopMusic()
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new StopMusicCommand());
commandQueue.AddCommand(new Command.StopMusicCommand());
}
/**
@ -440,7 +440,7 @@ namespace Fungus
public void SetMusicVolume(float musicVolume, float duration)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new SetMusicVolumeCommand(musicVolume, duration));
commandQueue.AddCommand(new Command.SetMusicVolumeCommand(musicVolume, duration));
}
/**
@ -462,7 +462,7 @@ namespace Fungus
public void PlaySound(AudioClip audioClip, float volume)
{
CommandQueue commandQueue = Game.GetInstance().commandQueue;
commandQueue.AddCommand(new PlaySoundCommand(audioClip, volume));
commandQueue.AddCommand(new Command.PlaySoundCommand(audioClip, volume));
}
#endregion

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