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Updated Room template to give better examples

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chrisgregan 11 years ago
parent
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188ee7fba7
  1. 31
      Assets/Fungus/Scripts/RoomTemplate.cs

31
Assets/Fungus/Scripts/RoomTemplate.cs

@ -2,19 +2,30 @@
using System.Collections;
using Fungus;
// An empty template room class to use as a starting point for your own room scripts.
// Copy this script to your game folder, rename it and add it to your room object.
// Use this class as a starting point for your own room scripts.
// 1. Select this script in the Project window in Unity3D/
// 2. Choose Edit > Duplicate from the menu. A copy of the file will be created.
// 3. Rename the file to match the name of your room (e.g. DungeonRoom)
// 4. Edit the script and rename the class to match the file name (e.g. public class RoomTemplate => public class DungeonRoom)
// 5. Save the script and add it as a component to your Room game object in Unity 3D.
public class RoomTemplate : Room
{
// Properties go here
// Add public properties here.
// These will appear in the inspector window in Unity so you can connect them to objects in your scene
// Called when the player enters the room
void OnEnter()
{
}
// Some common examples:
// public View mainView;
// public Page dialogPage;
// public Room otherRoom;
// public SpriteRenderer characterSprite;
// public Animator characterAnim;
// public AudioClip musicClip;
// Called when the player leaves the room
void OnLeave()
// OnEnter() is always called when the player enters the room
void OnEnter()
{
}
// Add any sequence of Fungus commands you want here.
// See FungusExample/Scripts for examples
}
}

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