desktop-maesty/steve
4aea552456
EditorResources and Changelog locators more verbose logs on failure
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ChangeLog searches from Unity project root, not just within Assets folder
5 years ago
desktop-maesty/steve
d86197bb39
Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated
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Added button to open the fungus changelog, to assist with users determining versions
5 years ago
desktop-maesty/steve
1b5a197b10
Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate
5 years ago
Steve Halliwell
c0667c824f
Portrait 2019 fix ( #743 )
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Use overrideSprite instead of sprite on UIImages
5 years ago
desktop-maesty/steve
016e42d36d
Experimental Searchable menus are now enabled by default
5 years ago
desktop-maesty/steve
ec5eeb4da0
Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added.
5 years ago
desktop-maesty/steve
1b04eb5b7b
FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes
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-multi move
-multi delete
-multi copy & paste
-control click and marque toggles block selectedness
-undo redo forces refresh of cached lists
6 years ago
Chris Gregan
6a8f6c2a85
Updated project to Unity 2019.1.0f2
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Updated project files and fixed warnings.
Switched to .NET 4.x
6 years ago
desktop-maesty/steve
206f5db892
Enforce Flowchart selectedBlocks and selectedCommands collections are not null
6 years ago
desktop-maesty/steve
0d4b5bae00
Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands
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-Nulls are getting into these collections in error. Seems to be due to SelectedBlocks serialising and not being refreshed correctly when something is deleted or removed outside of FlowchartWindow's control or a lingering null from a previous version.
Updated Changelog
6 years ago
desktop-maesty/steve
ddc12dc4c6
Convert Variable Type list, EventHandler Type list and Command Type list to property
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-force init cache of access, this solves the 'Cannot add variable' style errors that have been reported
6 years ago
ArkAngel Apps
cced139c2c
Missing space in log statements
6 years ago
ArkAngel Apps
954039bbef
Added space in block name does not exist string.
6 years ago
desktop-maesty/steve
c21a39a886
Corrected UNITY_EDITOR define usage in flowchart and block
6 years ago
desktop-maesty/steve
f0213e0835
HasReference added to many commands that lacked them or had only partially checked vars
6 years ago
desktop-maesty/steve
e73121ea5c
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
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- Flowchart can identify add variables found via the substitute regex
- Commands that use SubstituteVariables on their string data use the new caching method so they can highlight variables that will be used during substitution
6 years ago
desktop-maesty/steve
5329caa624
Mathf Command more consistent implementation of HasReference and more Detailed Summaries
6 years ago
desktop-maesty/steve
a1353af961
BlockInspector correct top panel height in 2018_3
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BlockEditor only force unique name if it has changed
6 years ago
desktop-maesty/steve
24ba9b3468
BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13
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- GUILayout.*Area no longer used was resulting in 0 pixels drawn
- Inspector height calc no longer driven by layout option that was filling 0 pixels
- Resize bar changes to correctly position and minimise incorrect values
6 years ago
desktop-maesty/steve
811a381c0d
Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable
6 years ago
desktop-maesty/steve
77fff64e24
VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
6 years ago
Chris Gregan
c8526d55da
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
desktop-maesty/steve
d7ab327cc2
FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info
6 years ago
desktop-maesty/steve
efd39d2fa3
FlowchartWindow stale repaints
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- during undo and redo operations
- when command data is stale due to modification by user
6 years ago
desktop-maesty/steve
fd936ee06e
FlowchartWindow tracks selected command changes and force repaints
6 years ago
desktop-maesty/steve
27b84d0116
Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter
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FadeUI also checks for CanvasGroups and if 2018_1_OR_NEWER will check for TMP_Text also
TextAdapter uses 2018_1_OR_NEWER for more thorough support of TMPro such as color and rich text operations
6 years ago
Joerg Burbach
94aae11c30
Added
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- SetSprite - changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage - changes the image on the Image of one or more GameObjects
6 years ago
Chris Gregan
60c3d5d356
Fixed TextAdapter to handle null text GameObject
6 years ago
Chris Gregan
01e89455a5
Update MusicManager.cs
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Fixed Play Sound volume being scaled by Music Manager music volume.
6 years ago
Chris Gregan
a646b5ce27
Fixed #717 Control Audio > Play Loop volume always 1
6 years ago
desktop-maesty/steve
b4588f17b0
FlowchartWindow Variable list perfermance Improvements
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- changes cause repaint of flowhcart window
- Var list drawing performance improvements, cache styles and widths
6 years ago
desktop-maesty/steve
4f37234f69
FlowchartWindow perf improvements
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Only draw connections that are on screen
Limit repaint to when changes in block execution or previous execution happen rather forcing every frame
6 years ago
desktop-maesty/steve
e176222cd6
Detect and respond to play mode invalidating FlowchartWindow local blocks cache
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FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops
6 years ago
desktop-maesty/steve
f46174a419
Flowchart Window control selection rework to maintain consistent usage still with less Contain calls
6 years ago
desktop-maesty/steve
7b4aaea648
FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls
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Added a testing scene for editor performance, for many blocks on 1 flowhcart
6 years ago
desktop-maesty/steve
af10b34557
New Call mode, StopThenCall
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Allows for circumstances where you want to call a block that completes immediately multiple times such as in recursion.
Removes the need to put Wait 1 Frame commands in a number of cases
More verbose logging in cases where a block cannot be called as it is already running
6 years ago
desktop-maesty/steve
9dd37ee7f7
FlowchartWindow performance for 100s of blocks
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Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw
Only recalculate filtered collection and total blocks on flowchart when a change has occured
6 years ago
desktop-maesty/steve
d79e4d6556
Conversation text can now contain colons within the text body itself
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Minor change to Conversation regex grouping
Added Conversation Tests for existing functionality and multi colon
-Conversation Parse refactor to allow for static testing
Moved all regex strings across fungus to const strings
6 years ago
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
desktop-maesty/steve
4ef3f2a3fb
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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Avoids or allows Unity to internally deal with the assertion that arrise from PrefabUtil when passing a prefab with UI elements. Change is not a concern here as in this case we are intentionally removing the prefab link that would be able to be maintained by the PrefabUtil.
6 years ago
desktop-maesty/steve
4e2231a92d
Correct width calc on smaller width inspectors
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Correctly calc index in command menu popup when list is being filtered or reordered by the flowchart.
6 years ago
desktop-maesty/steve
311e7b4084
Fix #710
6 years ago
desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
bee577d945
BasePopupWindowContent now has None as optional
6 years ago
desktop-maesty/steve
507eb490d0
Add Variable moved from FlowchartEditor to popup
6 years ago
desktop-maesty/steve
9e5e76ad57
CommandPopup position and hieight adjusted
6 years ago
desktop-maesty/steve
6734ade8bb
PopupSelectors now show tooltips from Event and Command HelpText
6 years ago
desktop-maesty/steve
073c8937ed
Refactor popup window content to a common base
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CommandMenu has popup selector and fallback to original in double click
6 years ago
qjf1992
32cd286b61
Fixed a bug when click KeypadEnter on Editor
6 years ago
desktop-maesty/steve
785d6ab744
EventSelectorPopup chooses correct starting index based on given current event name
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WIP Move CommandSelector to its own PopupWindowContext
6 years ago