desktop-maesty/steve
6 years ago
4 changed files with 301 additions and 295 deletions
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using UnityEditor; |
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using UnityEngine; |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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namespace Fungus.EditorUtils |
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{ |
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/// <summary> |
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/// Searchable Popup Window for adding a command to a block |
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/// |
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/// Inspired by https://github.com/roboryantron/UnityEditorJunkie/blob/master/Assets/SearchableEnum/Code/Editor/SearchablePopup.cs |
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/// </summary> |
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public class CommandSelectorPopupWindowContent //: PopupWindowContent |
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{ |
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private static readonly char[] SPLIT_INPUT_ON = new char[] { ' ', '/', '\\' }; |
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private static readonly int MAX_PREVIEW_GRID = 7; |
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private static readonly string ELIPSIS = "..."; |
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static List<System.Type> commandTypes; |
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static void CacheEventHandlerTypes() |
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{ |
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commandTypes = EditorExtensions.FindDerivedTypes(typeof(Command)).Where(x => !x.IsAbstract).ToList(); |
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} |
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[UnityEditor.Callbacks.DidReloadScripts] |
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private static void OnScriptsReloaded() |
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{ |
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CacheEventHandlerTypes(); |
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} |
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static Block curBlock; |
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static public void ShowCommandMenu(Block block) |
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{ |
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curBlock = block; |
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var flowchart = (Flowchart)block.GetFlowchart(); |
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GenericMenu commandMenu = new GenericMenu(); |
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// Build menu list |
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var filteredAttributes = GetFilteredSupportedCommands(flowchart); |
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foreach (var keyPair in filteredAttributes) |
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{ |
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AddCommandOperation commandOperation = new AddCommandOperation(); |
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commandOperation.commandType = keyPair.Key; |
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GUIContent menuItem; |
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if (keyPair.Value.Category == "") |
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{ |
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menuItem = new GUIContent(keyPair.Value.CommandName); |
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} |
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else |
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{ |
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menuItem = new GUIContent(keyPair.Value.Category + "/" + keyPair.Value.CommandName); |
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} |
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commandMenu.AddItem(menuItem, false, AddCommandCallback, commandOperation); |
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} |
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commandMenu.ShowAsContext(); |
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} |
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protected static List<KeyValuePair<System.Type, CommandInfoAttribute>> GetFilteredSupportedCommands(Flowchart flowchart) |
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{ |
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List<KeyValuePair<System.Type, CommandInfoAttribute>> filteredAttributes = BlockEditor.GetFilteredCommandInfoAttribute(commandTypes); |
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filteredAttributes.Sort(BlockEditor.CompareCommandAttributes); |
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filteredAttributes = filteredAttributes.Where(x => flowchart.IsCommandSupported(x.Value)).ToList(); |
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return filteredAttributes; |
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} |
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//Used by GenericMenu Delegate |
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static protected void AddCommandCallback(object obj) |
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{ |
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AddCommandOperation commandOperation = obj as AddCommandOperation; |
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if (commandOperation != null) |
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{ |
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AddCommandCallback(commandOperation.commandType); |
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} |
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} |
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static protected void AddCommandCallback(Type commandType) |
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{ |
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var block = curBlock; |
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if (block == null) |
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{ |
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return; |
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} |
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var flowchart = (Flowchart)block.GetFlowchart(); |
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// Use index of last selected command in list, or end of list if nothing selected. |
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int index = -1; |
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foreach (var command in flowchart.SelectedCommands) |
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{ |
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if (command.CommandIndex + 1 > index) |
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{ |
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index = command.CommandIndex + 1; |
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} |
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} |
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if (index == -1) |
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{ |
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index = block.CommandList.Count; |
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} |
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var newCommand = Undo.AddComponent(block.gameObject, commandType) as Command; |
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block.GetFlowchart().AddSelectedCommand(newCommand); |
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newCommand.ParentBlock = block; |
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newCommand.ItemId = flowchart.NextItemId(); |
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// Let command know it has just been added to the block |
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newCommand.OnCommandAdded(block); |
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Undo.RecordObject(block, "Set command type"); |
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if (index < block.CommandList.Count - 1) |
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{ |
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block.CommandList.Insert(index, newCommand); |
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} |
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else |
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{ |
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block.CommandList.Add(newCommand); |
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} |
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// Because this is an async call, we need to force prefab instances to record changes |
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PrefabUtility.RecordPrefabInstancePropertyModifications(block); |
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flowchart.ClearSelectedCommands(); |
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//commandTextFieldContents = string.Empty; |
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} |
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protected class AddCommandOperation |
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{ |
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public Type commandType; |
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} |
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//Handles showing partial matches against the text input next to the AddCommand button |
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// Splits and matches and can use up down arrows and return/enter/numenter to confirm |
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// TODO add sorting of results so we get best match at the not just just a match |
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// e.g. "if" should show Flow/If at the top not Flow/Else If |
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//private void ShowPartialMatches() |
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//{ |
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// var block = curBlock; |
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// var flowchart = (Flowchart)block.GetFlowchart(); |
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// //TODO this could be cached if input hasn't changed to avoid thrashing |
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// var filteredAttributes = GetFilteredSupportedCommands(flowchart); |
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// var upperCommandText = commandTextFieldContents.ToUpper().Trim(); |
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// if (upperCommandText.Length == 0) |
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// return; |
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// var tokens = upperCommandText.Split(SPLIT_INPUT_ON); |
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// //we want commands that have all the elements you have typed |
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// filteredAttributes = filteredAttributes.Where((x) => |
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// { |
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// bool catAny = tokens.Any(x.Value.Category.ToUpper().Contains); |
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// bool comAny = tokens.Any(x.Value.CommandName.ToUpper().Contains); |
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// bool catAll = tokens.All(x.Value.Category.ToUpper().Contains); |
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// bool comAll = tokens.All(x.Value.CommandName.ToUpper().Contains); |
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// //so if both category and command found something, then there are multiple tokens and they line up with category and command |
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// if (catAny && comAny) |
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// return true; |
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// //or its a single token or a complex token that matches entirely in cat or com |
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// else if (catAll || comAll) |
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// return true; |
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// //this setup avoids multiple bad suggestions due to a complex category name that gives many false matches on complex partials |
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// return false; |
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// }).ToList(); |
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// if (filteredAttributes == null || filteredAttributes.Count == 0) |
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// return; |
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// //show results |
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// GUILayout.Space(5); |
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// GUILayout.BeginHorizontal(); |
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// filteredCommandPreviewSelectedItem = Mathf.Clamp(filteredCommandPreviewSelectedItem, 0, filteredAttributes.Count - 1); |
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// var toShow = filteredAttributes.Select(x => x.Value.Category + "/" + x.Value.CommandName).ToArray(); |
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// //show the first x max that match our filters |
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// if (toShow.Length > MAX_PREVIEW_GRID) |
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// { |
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// toShow = toShow.Take(MAX_PREVIEW_GRID).ToArray(); |
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// toShow[MAX_PREVIEW_GRID - 1] = ELIPSIS; |
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// } |
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// filteredCommandPreviewSelectedItem = GUILayout.SelectionGrid(filteredCommandPreviewSelectedItem, toShow, 1); |
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// if (toShow[filteredCommandPreviewSelectedItem] != ELIPSIS) |
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// { |
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// commandSelectedByTextInput = filteredAttributes[filteredCommandPreviewSelectedItem].Key; |
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// } |
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// else |
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// { |
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// commandSelectedByTextInput = null; |
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// } |
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// GUILayout.EndHorizontal(); |
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// GUILayout.Space(5); |
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//} |
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} |
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} |
@ -0,0 +1,11 @@
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fileFormatVersion: 2 |
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guid: 0e2650550a8549143b9eaab2c2dad511 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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