useExperimentalMenus=EditorGUILayout.Toggle(newGUIContent("Experimental Searchable Menus","Experimental menus replace the Event, Add Variable and Add Command menus with a searchable menu more like the Unity AddComponent menu."),useExperimentalMenus);
useLegacyMenus=EditorGUILayout.Toggle(newGUIContent("Legacy Menus","Force Legacy menus for Event, Add Variable and Add Command menus"),useLegacyMenus);