Browse Source

Fixed PageStyle.cs comments. Updated Doxygen settings for v1.1.0.

master
chrisgregan 11 years ago
parent
commit
c1aa9f734f
  1. 8
      Assets/Fungus/Scripts/PageStyle.cs
  2. 32
      Doxyfile

8
Assets/Fungus/Scripts/PageStyle.cs

@ -5,10 +5,7 @@ namespace Fungus
{
/**
* Defines visual appearance of a Page.
* Usage:
* 1. Add this component to an empty game object
* 2. Customize the style properties
* 3. Assign the style object to the pageStyle property of the Page you wish to style
* The Game.activePageStyle property controls the visual appearance of the displayed Page
*/
public class PageStyle : MonoBehaviour
{
@ -73,7 +70,6 @@ namespace Fungus
* Returns the style for Option buttons.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledOptionStyle()
{
@ -88,7 +84,6 @@ namespace Fungus
* This can be used to create alternating color rows.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledOptionAlternateStyle()
{
@ -102,7 +97,6 @@ namespace Fungus
* Returns the style for the Continue button.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledContinueStyle()
{

32
Doxyfile

@ -38,7 +38,7 @@ PROJECT_NAME = Fungus
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = 1.0.2-alpha
PROJECT_NUMBER = 1.1.0
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
@ -753,21 +753,21 @@ WARN_LOGFILE =
# spaces.
# Note: If this tag is empty the current directory is searched.
INPUT = /Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/AnimationListener.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Button.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CameraController.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CommandQueue.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/FixedHeightSprite.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Game.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameController.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameState.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Page.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Room.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/RoomTemplate.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/SpriteFader.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringsParser.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringTable.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/View.cs
INPUT = Assets/Fungus/Scripts/AnimationListener.cs \
Assets/Fungus/Scripts/Button.cs \
Assets/Fungus/Scripts/CameraController.cs \
Assets/Fungus/Scripts/CommandQueue.cs \
Assets/Fungus/Scripts/FixedHeightSprite.cs \
Assets/Fungus/Scripts/Game.cs \
Assets/Fungus/Scripts/GameController.cs \
Assets/Fungus/Scripts/GameState.cs \
Assets/Fungus/Scripts/Page.cs \
Assets/Fungus/Scripts/PageStyle.cs \
Assets/Fungus/Scripts/Room.cs \
Assets/Fungus/Scripts/SpriteFader.cs \
Assets/Fungus/Scripts/StringsParser.cs \
Assets/Fungus/Scripts/StringTable.cs \
Assets/Fungus/Scripts/View.cs
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses

Loading…
Cancel
Save