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@ -38,7 +38,7 @@ PROJECT_NAME = Fungus
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# could be handy for archiving the generated documentation or if some version |
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# control system is used. |
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PROJECT_NUMBER = 1.0.2-alpha |
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PROJECT_NUMBER = 1.1.0 |
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# Using the PROJECT_BRIEF tag one can provide an optional one line description |
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# for a project that appears at the top of each page and should give viewer a |
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@ -753,21 +753,21 @@ WARN_LOGFILE =
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# spaces. |
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# Note: If this tag is empty the current directory is searched. |
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INPUT = /Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/AnimationListener.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Button.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CameraController.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CommandQueue.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/FixedHeightSprite.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Game.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameController.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameState.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Page.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Room.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/RoomTemplate.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/SpriteFader.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringsParser.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringTable.cs \ |
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/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/View.cs |
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INPUT = Assets/Fungus/Scripts/AnimationListener.cs \ |
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Assets/Fungus/Scripts/Button.cs \ |
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Assets/Fungus/Scripts/CameraController.cs \ |
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Assets/Fungus/Scripts/CommandQueue.cs \ |
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Assets/Fungus/Scripts/FixedHeightSprite.cs \ |
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Assets/Fungus/Scripts/Game.cs \ |
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Assets/Fungus/Scripts/GameController.cs \ |
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Assets/Fungus/Scripts/GameState.cs \ |
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Assets/Fungus/Scripts/Page.cs \ |
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Assets/Fungus/Scripts/PageStyle.cs \ |
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Assets/Fungus/Scripts/Room.cs \ |
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Assets/Fungus/Scripts/SpriteFader.cs \ |
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Assets/Fungus/Scripts/StringsParser.cs \ |
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Assets/Fungus/Scripts/StringTable.cs \ |
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Assets/Fungus/Scripts/View.cs |
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# This tag can be used to specify the character encoding of the source files |
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses |
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