chrisgregan
6bf19ceab5
Scene label for Views disappeared after Unity 5 upgrade. #90
10 years ago
chrisgregan
7bd3c93238
Resize bar works properly with resizing windows
...
Also improved rendering of the bar to match Unity UI.
10 years ago
chrisgregan
8c023c413e
Fixed incorrect indenting on sequence list & common view
10 years ago
chrisgregan
5c615401d8
Export command and event handler annotation info to .csv fromat #89
10 years ago
chrisgregan
90386bc308
Removed unneccessary Debug.Log()
10 years ago
chrisgregan
3470d85246
Portrait images are getting clipped #88
...
Fixed by copying the vertex shader code from the standard Unity sprite
shader.
10 years ago
chrisgregan
5d0e7ac167
Fixed issue with dragging an object while tweening
10 years ago
chrisgregan
a937698ba3
Removed unused multiple choice commands
10 years ago
chrisgregan
e3a58966d2
Setting Draggable2D drag enabled to false doesn't stop mouse up events #87
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Handler methods now early out if dragEnabled is false.
10 years ago
chrisgregan
695e683d00
Moved FountainExporter.cs to Editor folder
...
Fixes compile error on with System.IO.File not available on some
platforms.
10 years ago
chrisgregan
9820dc403c
Command editor now scrolls independently of command list #84
...
Also changed add command to insert new commands after last selected
command in the list.
10 years ago
chrisgregan
04a115a626
Export and import dialog text for editing in a text editor #86
...
Added support for Fountain export / import.
http://fountain.io/
10 years ago
chrisgregan
2a413a8bb7
Switched off Say dialog beep-per-character by default #84
10 years ago
chrisgregan
380aeca20d
Fixed Say story text field tooltip obscuring text #85
10 years ago
chrisgregan
b61ccf6ce7
Updated Sherlock demo background #84
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
...
Also updated Sherlock example game
10 years ago
chrisgregan
6e67b159fa
Fixed wrong font on Say Dialog text #84
10 years ago
chrisgregan
957c32cbce
Updated Sherlock characters from Sara Mena #84
10 years ago
chrisgregan
0622ab89db
Added Improbable Studios splash screen #84
10 years ago
chrisgregan
cc25a55f9d
Added readme and license file for Sherlock #84
10 years ago
chrisgregan
759ae1cb89
Fixed duplicate camera controller being created by Flash #84
10 years ago
chrisgregan
77960063ee
Reverted change removing StopAudioWithSameTag() #84
10 years ago
chrisgregan
bd52feb65b
Added missing Continue() call
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
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This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
f15764f155
Control Stage command works if only 1 stage exists.
10 years ago
chrisgregan
80a68f4059
Stage activates child canvas on startup #84
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6636f4b1d5
Added continue sound to say dialogs #84
10 years ago
chrisgregan
6461cf42b6
Flattened scene hierarchy #84
10 years ago
chrisgregan
aa0e370213
Tidied up assets and converted audio clips to 2D #84
10 years ago
chrisgregan
90ac088590
Fixed character on stage list growing indefinitely #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
2c014db2fb
Fixed Fade buttons overlapping editor edge #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
301609de56
Tidied up Portrait scripts folder, renamed Stage command to ControlStage #84
10 years ago
chrisgregan
ae42c031bd
Removed defaultPortraitStage from FungusScript #84
...
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
10 years ago
chrisgregan
fc0fb1b501
Updated stage prefab #84
10 years ago
chrisgregan
2b5f77286b
Tidied up Portrait folder structure #84
10 years ago
chrisgregan
66d72d63e8
Moved Sherlock assets out of Resources folder #84
...
Assets inside Resources folders are always copied when making a
platform build, even if they’re not actually used. This can bloat build
sizes considerably.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
24b2f4bf77
Added shortcuts for copy, paste, etc. in SequenceEditor #84
10 years ago
chrisgregan
bf49172243
Added left & right editor icon resources #84
10 years ago
chrisgregan
4dbadd3c9d
Added CustomGUI.cs editor drawing utilities
10 years ago
chrisgregan
774de3196c
Added command list editor icon resources #84
10 years ago
chrisgregan
93aa3e8779
Added shift select support in command list #84
10 years ago
chrisgregan
cdcac1cb17
Removed trailing semicolon in label summary #84
10 years ago
chrisgregan
668fbf9888
Added Shift Select support to command list #84
10 years ago
chrisgregan
45293c5d47
Added checks for Null variables in list #84
10 years ago
chrisgregan
d880cf5df5
Added custom material for Portrait system #84
10 years ago