1115 Commits (140f1eeb1bbb507f7b07779247d62ee93e4576f7)

Author SHA1 Message Date
chrisgregan c4e7e0237f Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 6f886b3f0c Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan d7ff585059 Fixed command name spacing when line numbers shown 9 years ago
chrisgregan 0797b54d32 Indented character object field on Say command 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
Timothy Ng 74c14f5985 replaced say dropdown menu with object picker 9 years ago
chrisgregan 4cbb00092a Fixed Write command 9 years ago
chrisgregan e49f77d53f Fixed invoke test scene 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan 1021b15036 Fixed CsvParser lineendings 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
Timothy Ng 54edaf14fe Fixed formating of command list 9 years ago
Timothy Ng 3af0a9faa2 Command List now displays line numbers 9 years ago
chrisgregan 5eee50529b Added Play Animation State command #378 9 years ago
chrisgregan 38f591068d Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan d1b76a096c Fixed hide portrait before show portrait breaks portrait system #384 9 years ago
chrisgregan 5587311a2d Fixed private variable values being reset with multiple flowcharts #389 9 years ago
chrisgregan dfb0eb593b Fixed Stage objects blocking raycasts #391 9 years ago
chrisgregan d581da1a74 Added test for stop audio Say option 9 years ago
chrisgregan e8ef99ad43 Fixed Writer voiceover clip always stops when text stops #393 9 years ago
chrisgregan 0feb833d3e Fixed Size tag in UI text is not supported #400 9 years ago
chrisgregan 19dca7e555 Fixed Clickable sprites can be clicked through UI objects #377 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan bc8c0b7e8e Updated meta files 9 years ago
chrisgregan 9e76e9635c Updated Unity Test Tools 9 years ago
chrisgregan af067c553e Removed prop test scene 9 years ago
chrisgregan b393b85950 Text types faster 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 73a44489a7 ShowSprite can use a variable 9 years ago
chrisgregan e30072ce6b FadeSprite can use variables 9 years ago
chrisgregan c600a48475 SetLanguage can use a variable 9 years ago
chrisgregan 42c77d899b MenuTimer can now use a variable 9 years ago
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan 26393281c3 Updated test scene 9 years ago
chrisgregan 2536ae4351 Reduced width of variable popup 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 10f6bc7f2c iTween duration can be a variable 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan 1f510f37af iTween target object 9 years ago