Commit Graph

  • c6d95074fd New Keymode, use both block name and custom key. Wilson Wong 2017-02-24 21:34:03 -0800
  • 6f9385cc22 Fixed Write command "Clear Text" option not working #594 Christopher 2017-02-21 18:34:59 +0000
  • 47eae05b5a Variable substitution works in Set Variable (String) command Christopher 2017-02-20 21:16:38 +0000
  • 5b20108418 Merge pull request #592 from lealeelu/fix-conversation-audio Chris Gregan 2017-02-14 12:41:09 +0000
  • 0a0bbfa3b6 Stops Conversation Audio lealeelu 2017-02-09 21:13:35 -0500
  • 499328efa1 Fixed failing tests Christopher 2017-02-08 15:09:05 +0000
  • d3431c03e1 Updated project to Unity 5.5.1 Christopher 2017-02-08 15:08:03 +0000
  • 9dd801d0f7 Support use of \n newline character in Say and Conversation text Christopher 2017-02-08 15:06:54 +0000
  • 7bfa4def67 Merge pull request #590 from lealeelu/fix-portrait-hide Chris Gregan 2017-02-07 10:42:01 +0000
  • 354ff1c120 fix portrait hide bug in conversation lealeelu 2017-02-01 16:09:04 -0500
  • 94391aded3 Added link to CoG articles in docs Christopher 2017-01-31 14:19:35 +0000
  • d4b0f45ade Added Delete Save Data button to Save Menu inspector. Christopher 2017-01-31 11:28:13 +0000
  • a9bd6934ff Updated videos and links in docs Christopher 2017-01-31 11:13:10 +0000
  • 1ab555308d Updated changelog Christopher 2017-01-30 16:47:30 +0000
  • cef8971c98 Added note about adding scene to the Scenes in Build list Christopher 2017-01-30 16:42:03 +0000
  • 284f408ef5 Updated docs for Save Data Key Christopher 2017-01-30 16:33:03 +0000
  • 7294c7810e Exposed Save Data key to support multiple game save files in the same project Christopher 2017-01-30 16:25:48 +0000
  • 92f3b946e4 Updated command docs Christopher 2017-01-27 12:51:28 +0000
  • 6ce631f44b Added save system video link to docs Christopher 2017-01-27 12:45:13 +0000
  • 819b6c52c7 Added custom editor for Save Point Loaded event handler Christopher 2017-01-26 11:08:48 +0000
  • 798f2458cf Add properties to control LuaEnvironment debug server Christopher 2017-01-25 17:02:26 +0000
  • d3ed078c9e Added description fields to Invoke Event and Invoke Method Christopher 2017-01-25 16:55:21 +0000
  • 14af09346a Added new community tutorial Christopher 2017-01-25 16:46:55 +0000
  • e7d92c9c15 Updated changelog Christopher 2017-01-25 16:42:21 +0000
  • 6b5eff338d Fix for start point not being executed on startup. Christopher 2017-01-24 15:53:39 +0000
  • 19edf578d7 Fixed centered text shifts position when written by Say command #569 Christopher 2017-01-24 15:08:08 +0000
  • 1e067a01fa Fixed Say text appears for single frame when using Say command #575 Christopher 2017-01-24 12:54:55 +0000
  • eabbed3e7a Fixed MenuDialog Lua Bug #565 Christopher 2017-01-23 17:10:57 +0000
  • 211b197f77 Fixed using say in lua doesn't automatically spawn an EventSystem #571 Christopher 2017-01-23 16:44:04 +0000
  • ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 Christopher 2017-01-23 15:53:37 +0000
  • a4b830a4f0 Fixed tabs in conversation text from Lua #574 Christopher 2017-01-23 15:39:41 +0000
  • d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 Christopher 2017-01-23 14:43:28 +0000
  • b3d37e6bc0 Removing Materials.meta because the folder does not exist Christopher 2017-01-23 14:14:02 +0000
  • 476d5ad06a Merge pull request #588 from zvinless/flowchart-window-event-refactor Chris Gregan 2017-01-23 14:10:37 +0000
  • 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. Christopher 2017-01-23 13:59:51 +0000
  • 096f42c652 Updated variable names so it's clear when events are used Zach Vinless 2017-01-22 16:30:40 -0800
  • 3f17ef564f Made sure selected block is always on top Zach Vinless 2017-01-22 16:11:33 -0800
  • 6c7e53356c Fixed connections not highlighting Zach Vinless 2017-01-22 15:30:00 -0800
  • 0854c2339b Added back necessary DestroyImmediate call Zach Vinless 2017-01-22 15:21:36 -0800
  • 1808d04f3a Spacing cleanup Zach Vinless 2017-01-22 15:03:49 -0800
  • b93883f203 Implemented EventWindow handlers Made flowchart class variable Removed variables with no references Zach Vinless 2017-01-22 15:01:27 -0800
  • e85745cdda Separated early events from DrawOverlay() Zach Vinless 2017-01-22 13:18:40 -0800
  • 5f0e58194a Added EventWindow class Zach Vinless 2017-01-22 12:59:14 -0800
  • efe1168ceb Added meta file Zach Vinless 2017-01-22 12:49:08 -0800
  • 261fef2113 Update README.md Chris Gregan 2017-01-19 12:01:24 +0000
  • 7cb1a059d1 Update README.md Chris Gregan 2017-01-19 12:00:58 +0000
  • 51587d6545 Updated spine integration to work with latest version of Spine runtime Christopher 2017-01-19 11:44:31 +0000
  • b764064a22 Merge pull request #582 from sp-francisco-ruiz/master Chris Gregan 2017-01-17 16:02:55 +0000
  • 81231a500f Merge pull request #584 from zvinless/remove-old-center-button Chris Gregan 2017-01-17 15:25:07 +0000
  • b64523ec51 Removed scenes form EditorBuildSettings Christopher 2017-01-17 15:19:44 +0000
  • 4c2ecab7d3 Removed unused Tests/Save folder and scenes Christopher 2017-01-17 15:18:33 +0000
  • 0edc47ac6f Use Value accessor for Call start label Christopher 2017-01-17 15:14:33 +0000
  • b44149a28b Merge pull request #586 from snozbot/save-system Chris Gregan 2017-01-17 15:10:25 +0000
  • 62a6732817 Updated command reference docs Christopher 2017-01-17 15:08:59 +0000
  • 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. Christopher 2017-01-17 15:01:57 +0000
  • 029c55f2e9 Added documentation for Save System. Christopher 2017-01-17 13:31:07 +0000
  • 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. Christopher 2017-01-17 10:50:43 +0000
  • d11df62faf Added autosave option (off by default). Christopher 2017-01-16 16:15:05 +0000
  • 486a76ebc3 Renamed SaveGame file. Christopher 2017-01-16 15:31:21 +0000
  • db7f71dee2 Removed resume at Label. It's a bit hacky and kinda redundant. Christopher 2017-01-16 15:31:04 +0000
  • 7698ebef08 Removed "Center View" button from FlowchartEditor Zach Vinless 2017-01-15 09:46:13 -0800
  • 9c46bef317 Moved start scene property to the SaveManager Christopher 2017-01-13 13:18:03 +0000
  • 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. Christopher 2017-01-13 12:49:58 +0000
  • 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. Christopher 2017-01-12 16:16:06 +0000
  • d7c3ead97d Changed Resume From Here to Resume On Load in example scene Christopher 2017-01-12 16:05:55 +0000
  • fd98c2b2b6 Renamed Resume From Here to Resume On Load Christopher 2017-01-12 15:32:38 +0000
  • b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. Christopher 2017-01-12 15:26:21 +0000
  • 7c6e82c517 Improved button textures for Save Menu. Christopher 2017-01-12 12:13:40 +0000
  • 1254b6acc2 Updated SaveMenu prefab with bigger buttons Christopher 2017-01-12 11:46:42 +0000
  • 8734a87168 Fixed character portraits in example scene Christopher 2017-01-12 11:35:33 +0000
  • d573ce7ee5 Updated Info Text to describe example scene Christopher 2017-01-12 11:28:32 +0000
  • e81236abdc Added KeyMode and DescriptionMode enums Christopher 2017-01-12 11:25:09 +0000
  • bd12624b58 SavedObjects displays flowcharts as a reorderable list. Christopher 2017-01-12 10:24:30 +0000
  • 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs Christopher 2017-01-12 10:20:07 +0000
  • a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. Christopher 2017-01-12 10:10:21 +0000
  • b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. Christopher 2017-01-10 15:58:03 +0000
  • 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. Christopher 2017-01-10 15:16:02 +0000
  • d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. Christopher 2017-01-10 15:04:09 +0000
  • 0db373759d Merge branch 'master' of https://github.com/snozbot/fungus into save-system Christopher 2017-01-09 15:29:55 +0000
  • 8081e43f5c Updated comments for Save System. Christopher 2017-01-09 15:28:54 +0000
  • 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. fjruizpo 2017-01-08 09:47:55 +0100
  • 4b50ab40a6 Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. fjruizpo 2017-01-07 08:48:59 +0100
  • 569389e807 Add support to the EventDispatcher in drag and click event handlers. fjruizpo 2017-01-07 08:48:30 +0100
  • c9afad8821 Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers. fjruizpo 2017-01-07 08:47:03 +0100
  • 7341accbbe Add unity messages propagation to EventHandler class. fjruizpo 2017-01-07 08:46:18 +0100
  • a65aff09da Add a simple event dispatcher with static accessors. fjruizpo 2017-01-07 08:45:05 +0100
  • 7dfcdd32d9 Fixed Unity Test Tools compatibility issue with Unity 5.5.0f Christopher 2016-12-16 11:42:59 +0000
  • 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. Christopher 2016-12-09 17:02:10 +0000
  • 51004f9bfd Fast Forward button Christopher 2016-12-09 14:49:22 +0000
  • 3f1900d002 Hide / show save menu Christopher 2016-12-09 14:28:57 +0000
  • c8a257fb1e Fixed setmenudialog() lua function does not set main active menu dialog #578 Christopher 2016-12-08 16:14:06 +0000
  • 923a054a26 Save menu button Christopher 2016-12-08 15:31:28 +0000
  • c3ddd3ddd7 Added placeholder options button Christopher 2016-12-02 17:01:08 +0000
  • 467ea81f02 Button interactable state updates based on save data state Christopher 2016-12-02 16:40:48 +0000
  • f6fe5885c4 Click sound when buttons are clicked Christopher 2016-12-02 16:16:20 +0000
  • e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. Christopher 2016-12-02 16:02:27 +0000
  • 3b3af2d80c Added more save manager signals Christopher 2016-12-02 16:01:33 +0000
  • b28d9df489 no message Christopher 2016-12-02 14:51:42 +0000
  • 5a487df208 Fixed Sprite Object click skips writing Say Text #576 Christopher 2016-11-30 16:54:00 +0000
  • 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. Christopher 2016-11-30 12:59:06 +0000