@ -220,6 +220,7 @@ M.menuoptions = {}
-- Set the active menudialog to use with the menu function
function M.setmenudialog(menudialog)
M.menuoptions.menudialog = menudialog
luautils.SetMenuDialog(menudialog)
end
-- Gets the active menu dialog, or creates one if none exists yet
@ -461,6 +461,14 @@ namespace Fungus
SayDialog.ActiveSayDialog = sayDialog;
}
/// <summary>
/// Sync the active menu dialog with what Lua thinks the MenuDialog should be
/// </summary>
public void SetMenuDialog(MenuDialog menuDialog)
{
MenuDialog.ActiveMenuDialog = menuDialog;
#endregion
#region LuaEnvironmentInitializer implementation