Commit Graph

  • 852df44030
    Merge pull request #754 from stevehalliwell/FindTypesOutsideAssembly Steve Halliwell 2019-10-05 21:33:17 +1000
  • cdc23b4528 Add test scene to identify writing speed issues desktop-maesty/steve 2019-10-05 21:26:03 +1000
  • 8d97e17f0b Add FungusExamples asmdef desktop-maesty/steve 2019-10-05 21:20:25 +1000
  • db3f929f83 Include test-framework package desktop-maesty/steve 2019-10-05 21:05:43 +1000
  • ab154ca843
    Merge pull request #763 from stevehalliwell/CommandSearchHeightFallback Steve Halliwell 2019-10-05 16:37:19 +1000
  • a096c4c9e0
    Merge pull request #762 from Michaelwolf95/patch-1 Steve Halliwell 2019-10-05 16:33:16 +1000
  • 28602b40be
    Merge pull request #758 from stevehalliwell/TMproDemo_BasicRichText Steve Halliwell 2019-10-05 16:28:18 +1000
  • 11c5b29012 Added extraneously multisyllabic words to TMPro Demo to help stop issues with wrapping desktop-maesty/steve 2019-10-05 16:27:45 +1000
  • b086c5417e
    Merge pull request #755 from stevehalliwell/MenuWarnings Steve Halliwell 2019-10-05 16:19:32 +1000
  • 6f85a737b9
    Merge pull request #752 from stevehalliwell/CharacterContextMenuRenameBig Steve Halliwell 2019-10-05 16:11:09 +1000
  • 4aea552456 EditorResources and Changelog locators more verbose logs on failure ChangeLog searches from Unity project root, not just within Assets folder desktop-maesty/steve 2019-10-05 16:10:15 +1000
  • 2b8d0cd87e Writer character delay counter modification - more consistent character pacing - prevents the 1 character per frame limit, fixed by timer increment after return from yield desktop-maesty/steve 2019-09-20 20:55:53 +1000
  • 0e82fa3b75 Fallback for Command Search Popup height - Fixes a null ref caused changes in Unity Editor UI where EditorWindow.focusedWindow would be null desktop-maesty/steve 2019-09-20 19:33:03 +1000
  • 992dfed278
    Fix for BlockInspector Crash Michaelwolf95 2019-09-19 11:41:13 -0700
  • 45db7b9d5d Added newline at the end of file Matthew Barnes 2019-09-18 16:28:20 +0100
  • c11baea29c Added a custom script importer for lua files Matthew Barnes 2019-09-18 16:14:39 +0100
  • baf64aaa98 FlowchartWindow force clears filteredBlocks during target Flowchart change - better handles switching scenes and to and from play mode - warns user when nulls are found desktop-maesty/steve 2019-09-16 20:02:37 +1000
  • 34ff7551d4 Update TMpro Demo scene to make use of basic Fungus Rich Text display desktop-maesty/steve 2019-09-16 18:32:26 +1000
  • 0f6a0509a9 Add Asmdefs desktop-maesty/steve 2019-09-15 16:42:36 +1000
  • ff3306143e Added warnings when MenuDialog -Menu item requested when there are non left -Timer requested when none is available desktop-maesty/steve 2019-09-15 09:03:21 +1000
  • 910e9259a9 Removing files that are tracked but not required desktop-maesty/steve 2019-09-14 09:20:08 +1000
  • 6b7b97af38 EditorUtils.FindDerivedTypes now finds within ALL assembles -Uses TypeCache if available desktop-maesty/steve 2019-09-11 18:32:23 +1000
  • 0a835647bf Character only sets self dirty if change detected, fixes it stealing focus from ContextMenus desktop-maesty/steve 2019-09-07 18:53:16 +1000
  • d86197bb39 Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated Added button to open the fungus changelog, to assist with users determining versions desktop-maesty/steve 2019-09-05 20:15:35 +1000
  • 5f3d8614e2 Restore Edit Mode tests desktop-maesty/steve 2019-09-04 20:46:56 +1000
  • 1b5a197b10 Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate desktop-maesty/steve 2019-09-04 17:38:47 +1000
  • 15b47a6013 Update CHANGELOG.txt Chris Gregan 2019-06-25 23:20:34 +0100
  • 47c1d2df29 Merge branch 'master' of https://github.com/snozbot/fungus Chris Gregan 2019-06-25 23:09:15 +0100
  • affc8133f4
    Update .gitignore Chris Gregan 2019-06-25 23:08:57 +0100
  • 7138b20d95 Updated project to 2019.1.8f1 Chris Gregan 2019-06-25 23:07:41 +0100
  • c7b62b40f5 Merge branch 'master' of https://github.com/snozbot/fungus Chris Gregan 2019-06-25 23:04:55 +0100
  • 448ac5cb63 Removed legacy Unity Test Tools and tests Chris Gregan 2019-06-25 23:04:34 +0100
  • 6a62acd3d5
    Merge pull request #746 from stevehalliwell/SearchableMenusByDefault Chris Gregan 2019-06-25 22:37:07 +0100
  • d1f0181eca
    Merge pull request #745 from stevehalliwell/InspectorIcon2019 Chris Gregan 2019-06-25 22:33:46 +0100
  • 662575dc89
    Update .gitignore Chris Gregan 2019-06-25 22:31:07 +0100
  • c2fa01c542
    Update .gitignore Chris Gregan 2019-06-25 22:29:38 +0100
  • 43978d6739
    Merge pull request #744 from stevehalliwell/MultiSelectFlowchartWindowBugFix Steve Halliwell 2019-06-21 17:20:42 +1000
  • c0667c824f
    Portrait 2019 fix (#743) Steve Halliwell 2019-06-21 17:20:15 +1000
  • 016e42d36d Experimental Searchable menus are now enabled by default desktop-maesty/steve 2019-06-21 16:08:09 +1000
  • ec5eeb4da0 Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added. desktop-maesty/steve 2019-06-21 16:03:38 +1000
  • 1b04eb5b7b FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes -multi move -multi delete -multi copy & paste -control click and marque toggles block selectedness -undo redo forces refresh of cached lists desktop-maesty/steve 2019-05-27 20:38:47 +1000
  • 3f0f5146a1 Update change_log.md Chris Gregan 2019-05-03 23:46:00 +0100
  • a8a71b3460 Updated Doxygen project Chris Gregan 2019-05-03 23:40:11 +0100
  • c0d34045c2 Updated change log Chris Gregan 2019-05-03 23:35:35 +0100
  • 76972bc625 Update community_tutorials.md Chris Gregan 2019-05-03 23:31:16 +0100
  • a080149373 Updated reference docs Chris Gregan 2019-05-03 23:17:44 +0100
  • 6a8f6c2a85 Updated project to Unity 2019.1.0f2 Chris Gregan 2019-05-03 23:15:50 +0100
  • 206f5db892 Enforce Flowchart selectedBlocks and selectedCommands collections are not null desktop-maesty/steve 2019-04-15 20:26:46 +1000
  • 0d4b5bae00 Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands -Nulls are getting into these collections in error. Seems to be due to SelectedBlocks serialising and not being refreshed correctly when something is deleted or removed outside of FlowchartWindow's control or a lingering null from a previous version. desktop-maesty/steve 2019-04-15 20:12:03 +1000
  • 8ee98305ba Updated ChangeLog desktop-maesty/steve 2019-03-27 14:51:55 +1000
  • 97c5294f39
    Merge pull request #737 from Skelly1983/patch-1 Steve Halliwell 2019-03-27 14:45:46 +1000
  • 8a06c583f1
    Merge pull request #738 from stevehalliwell/CorrectionOfStaticListCaching Steve Halliwell 2019-03-27 14:45:02 +1000
  • ddc12dc4c6 Convert Variable Type list, EventHandler Type list and Command Type list to property -force init cache of access, this solves the 'Cannot add variable' style errors that have been reported desktop-maesty/steve 2019-03-16 17:36:20 +1000
  • cced139c2c
    Missing space in log statements ArkAngel Apps 2019-03-12 15:33:18 +0000
  • 954039bbef
    Added space in block name does not exist string. ArkAngel Apps 2019-03-12 15:20:24 +0000
  • c1e9b3c91c Update ProjectVersion.txt Chris Gregan 2019-02-22 10:14:36 +0000
  • b0c83c454a Update CHANGELOG.txt Chris Gregan 2019-02-22 09:39:10 +0000
  • c21a39a886 Corrected UNITY_EDITOR define usage in flowchart and block desktop-maesty/steve 2019-02-22 14:07:37 +1000
  • 2da8a0f7ae
    Merge pull request #728 from stevehalliwell/FlowchartWindowPerfOptimisation Chris Gregan 2019-02-19 21:38:21 +0000
  • 04dae8813c
    Merge pull request #729 from stevehalliwell/VaraibleEditorPopupNestingBug Chris Gregan 2019-02-19 21:29:55 +0000
  • f30019c4ee
    Merge pull request #727 from stevehalliwell/MoreTMProSupport Chris Gregan 2019-02-08 21:38:14 +0000
  • 0422a8062f
    Merge branch 'master' into MoreTMProSupport Chris Gregan 2019-02-08 21:33:23 +0000
  • 781dda52c8
    Merge pull request #730 from stevehalliwell/ToFromString Chris Gregan 2019-01-22 00:29:56 +0000
  • caf44c6b59
    Merge pull request #732 from stevehalliwell/2019_1a13_support Chris Gregan 2019-01-21 23:47:48 +0000
  • cd2c5148eb
    Merge pull request #733 from stevehalliwell/CommandHasReferenceSummary_Updates Chris Gregan 2019-01-21 23:32:44 +0000
  • f0213e0835 HasReference added to many commands that lacked them or had only partially checked vars desktop-maesty/steve 2019-01-15 20:20:49 +1000
  • e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting - Flowchart can identify add variables found via the substitute regex - Commands that use SubstituteVariables on their string data use the new caching method so they can highlight variables that will be used during substitution desktop-maesty/steve 2019-01-14 21:50:56 +1000
  • 5329caa624 Mathf Command more consistent implementation of HasReference and more Detailed Summaries desktop-maesty/steve 2019-01-13 20:36:03 +1000
  • a1353af961 BlockInspector correct top panel height in 2018_3 BlockEditor only force unique name if it has changed desktop-maesty/steve 2019-01-12 10:31:31 +1000
  • 24ba9b3468 BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13 - GUILayout.*Area no longer used was resulting in 0 pixels drawn - Inspector height calc no longer driven by layout option that was filling 0 pixels - Resize bar changes to correctly position and minimise incorrect values desktop-maesty/steve 2019-01-12 08:40:46 +1000
  • 811a381c0d Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable desktop-maesty/steve 2019-01-10 21:01:31 +1000
  • 77fff64e24 VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent desktop-maesty/steve 2019-01-09 20:19:28 +1000
  • c8526d55da Edited property names and descriptions on Set Sprite and Set UI Image commands Chris Gregan 2019-01-07 23:54:29 +0000
  • fe24a93e5f
    Merge pull request #726 from ducksonthewater/master Chris Gregan 2019-01-07 23:43:00 +0000
  • d7ab327cc2 FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info desktop-maesty/steve 2019-01-07 21:30:35 +1000
  • efd39d2fa3 FlowchartWindow stale repaints - during undo and redo operations - when command data is stale due to modification by user desktop-maesty/steve 2019-01-07 08:22:29 +1000
  • fd936ee06e FlowchartWindow tracks selected command changes and force repaints desktop-maesty/steve 2019-01-06 22:07:45 +1000
  • 27b84d0116 Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter FadeUI also checks for CanvasGroups and if 2018_1_OR_NEWER will check for TMP_Text also TextAdapter uses 2018_1_OR_NEWER for more thorough support of TMPro such as color and rich text operations desktop-maesty/steve 2019-01-06 17:44:28 +1000
  • 94aae11c30 Added - SetSprite - changes the image on the SpriteRenderer of one or more GameObjects - SetUIImage - changes the image on the Image of one or more GameObjects Joerg Burbach 2019-01-03 13:01:02 +0100
  • ab01729d39 Merge branch 'master' into FlowchartWindowPerfOptimisation desktop-maesty/steve 2019-01-02 19:06:51 +1000
  • 6959b0ff4f Updated changelog for v.3.10.0 Chris Gregan 2019-01-01 10:53:45 +0000
  • 60c3d5d356 Fixed TextAdapter to handle null text GameObject Chris Gregan 2019-01-01 10:53:30 +0000
  • 2a7432cc70 Fixed warning in EnterName example when clicking Ok button Chris Gregan 2018-12-31 22:27:22 +0000
  • 84a0d32bb1
    Merge pull request #725 from stevehalliwell/StopThenCall Chris Gregan 2018-12-31 22:10:29 +0000
  • 01e89455a5 Update MusicManager.cs Chris Gregan 2018-12-30 00:55:22 +0000
  • a646b5ce27 Fixed #717 Control Audio > Play Loop volume always 1 Chris Gregan 2018-12-30 00:45:20 +0000
  • 855c1eabc1 Moved TextMeshPro folder under Fungus/ThirdParty Chris Gregan 2018-12-29 23:57:23 +0000
  • 7684b45c28
    Merge pull request #718 from stevehalliwell/TextMeshProSupport Chris Gregan 2018-12-29 23:49:08 +0000
  • 25b295c443 Fixed #723 Unity 2018.3 Warnings Chris Gregan 2018-12-29 23:33:59 +0000
  • b4588f17b0 FlowchartWindow Variable list perfermance Improvements - changes cause repaint of flowhcart window - Var list drawing performance improvements, cache styles and widths desktop-maesty/steve 2018-12-30 09:16:20 +1000
  • 4f37234f69 FlowchartWindow perf improvements desktop-maesty/steve 2018-12-29 13:33:39 +1000
  • e176222cd6 Detect and respond to play mode invalidating FlowchartWindow local blocks cache FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops desktop-maesty/steve 2018-12-28 19:42:59 +1000
  • f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls desktop-maesty/steve 2018-12-21 18:49:51 +1000
  • 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls Added a testing scene for editor performance, for many blocks on 1 flowhcart desktop-maesty/steve 2018-12-20 08:44:12 +1000
  • af10b34557 New Call mode, StopThenCall desktop-maesty/steve 2018-12-19 21:00:12 +1000
  • 9dd37ee7f7 FlowchartWindow performance for 100s of blocks Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw Only recalculate filtered collection and total blocks on flowchart when a change has occured desktop-maesty/steve 2018-12-11 18:33:05 +1000
  • 95546784a2
    Merge pull request #721 from stevehalliwell/ConversationMultiColonSupport Chris Gregan 2018-12-10 23:04:04 +0000
  • d71ec2eb00
    Merge pull request #720 from stevehalliwell/VariableReference Chris Gregan 2018-12-10 22:56:10 +0000
  • 3798bbd209
    Merge pull request #719 from stevehalliwell/SpawnPrefab_assertion Chris Gregan 2018-12-10 22:50:44 +0000
  • d79e4d6556 Conversation text can now contain colons within the text body itself desktop-maesty/steve 2018-12-10 20:22:18 +1000