Matthew Barnes
5 years ago
1 changed files with 14 additions and 0 deletions
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using UnityEngine; |
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using UnityEditor.Experimental.AssetImporters; |
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using System.IO; |
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[ScriptedImporter(1, "lua")] |
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public class LuaScriptedImporter : ScriptedImporter |
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{ |
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public override void OnImportAsset(AssetImportContext ctx) |
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{ |
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TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath)); |
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ctx.AddObjectToAsset("main", lua); |
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ctx.SetMainObject(lua); |
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} |
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} |
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