Commit Graph

  • 06ed94cda7 DialogInput uses IDialogInput interface Christopher 2016-09-12 13:09:42 +0100
  • 34b699fc3b CustomTag inherits from ICustomTag Christopher 2016-09-12 13:08:03 +0100
  • f304538a36 Refactored CustomTag to use ICustomTag interface Christopher 2016-09-12 12:42:37 +0100
  • c5899cde89 Refactored ConversationManager to use IConversationManager interface Christopher 2016-09-12 12:34:46 +0100
  • 2f2fd5128f Refactored Character to use ICharacter interface Christopher 2016-09-12 12:29:36 +0100
  • 211e365357 Refactored View to use IView interface Christopher 2016-09-12 11:41:20 +0100
  • 7ed9eaad44 Refactored LuaStore to use ILuaStore interface Christopher 2016-09-12 11:16:25 +0100
  • 8e1584f8c6 Refactored LuaUtils to use ILuaUtils interface Christopher 2016-09-12 11:10:36 +0100
  • 86bc967474 Refactored LuaBindings to use ILuaBindings interface Christopher 2016-09-12 10:56:36 +0100
  • 51849f65e5 Refactored LuaScript to use ILuaScript interface Christopher 2016-09-12 10:17:51 +0100
  • 501cb34247 Refactored LuaEnvironment to use ILuaEnvironment interface Christopher 2016-09-12 10:11:27 +0100
  • fbdf2f4ad4 WriterAudio properties are protected fields Christopher 2016-09-09 16:39:29 +0100
  • 33985dedbd Refactored WriterAudio to only expose public IWriterAudio methods Christopher 2016-09-09 16:33:00 +0100
  • e2f70fd83c Refactored Writer to use IWriter interface Christopher 2016-09-09 16:04:02 +0100
  • b75390b4b1 Refactored CameraController to use ICameraController interface Christopher 2016-09-09 15:43:40 +0100
  • a3e19d83a3 Refactored MusicController to use IMusicController interface Christopher 2016-09-09 15:23:16 +0100
  • d9209ebc2f Refactored MenuDialog to use IMenuDialog interface Christopher 2016-09-09 15:05:49 +0100
  • fe3e1b854b Refactored SayDialog to use an ISayDialog interface Christopher 2016-09-09 13:46:18 +0100
  • 0c48a246ce Fixed Spine.Unity namespace problem in integration scripts Christopher 2016-09-06 16:23:51 +0100
  • 43610b05e6 Merge branch 'master' of https://github.com/snozbot/fungus Christopher 2016-09-06 16:04:02 +0100
  • 0af23fce4c Fixed broken mouse pointer in WebGL build of Drag and Drop Christopher 2016-09-06 16:02:52 +0100
  • 0cdd83c977 Merge pull request #531 from altunsercan/master Chris Gregan 2016-08-31 11:10:01 +0100
  • 59039d34a1 Updated conversation tests Christopher 2016-08-31 10:53:27 +0100
  • ef0dfaf987 Fixed case typo in ControlAudio Christopher 2016-08-31 10:53:03 +0100
  • cc4406a8fb Change all public properties to use virtual Christopher 2016-08-31 10:52:25 +0100
  • 00ac0647ad Fix Regex for character names with "." & "'" Sercan Altun 2016-08-30 22:30:28 +0300
  • 924cd9f971 Fixed test timeouts Christopher 2016-08-26 12:08:00 +0100
  • f8d4aed278 Merge pull request #530 from snozbot/refactor-properties Chris Gregan 2016-08-24 16:14:02 +0100
  • 9991c61129 Merge branch 'master' of https://github.com/snozbot/fungus into refactor-properties Christopher 2016-08-24 15:46:21 +0100
  • eea3a53661 Updated Doxyfile Christopher 2016-08-24 15:31:43 +0100
  • 4d331c34c2 Misc tidy up pass Christopher 2016-08-24 13:03:10 +0100
  • b6fe362904 Fixed reference doc generator to work with protected properties Christopher 2016-08-24 12:27:50 +0100
  • 2082e1e2e7 Use #region to mark interface implementations Christopher 2016-08-24 12:10:05 +0100
  • 5495ed8ebf Tidied up editor using statements. Christopher 2016-08-24 12:05:02 +0100
  • ce92029918 Refactored comments Christopher 2016-08-24 11:54:46 +0100
  • 443617a83f Merge pull request #527 from lealeelu/conversation_add_flip Chris Gregan 2016-08-23 16:52:39 +0100
  • f130385f6f Changed comment style on header block Christopher 2016-08-23 16:46:20 +0100
  • 433fb860a2 Removed newline Christopher 2016-08-23 16:41:16 +0100
  • 2b3d3c9ba4 Removed unnecessary newline Christopher 2016-08-23 16:39:55 +0100
  • b0371ce81c Refactored UI command comments Christopher 2016-08-23 16:36:19 +0100
  • 83bc89c1ab Refactored FungusLua comments Christopher 2016-08-23 16:22:54 +0100
  • 769f0ffabb Refactored sprite comments Christopher 2016-08-23 16:15:22 +0100
  • f94e46e42d Refactored narrative comments Christopher 2016-08-23 16:07:01 +0100
  • df030a327d Refactored iTween comments Christopher 2016-08-23 15:21:46 +0100
  • da678c640b Refactored comments Christopher 2016-08-23 15:16:21 +0100
  • e4451a54a0 Refactored comments and layout Christopher 2016-08-23 13:32:23 +0100
  • bebf66e218 Refactored ExecuteHandler Christopher 2016-08-23 13:01:38 +0100
  • 8f0de35f20 Refactored UI scripts Christopher 2016-08-23 10:43:33 +0100
  • 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors Christopher 2016-08-23 10:31:38 +0100
  • eab3ca1409 Fix for text tests Christopher 2016-08-23 10:20:20 +0100
  • 5af70d66e6 Fixes to make all tests pass Christopher 2016-08-23 10:17:16 +0100
  • 1312b78001 Add <<< and >>> to stage commands lealeelu 2016-08-19 14:22:43 -0400
  • 9be184b25e Fixed Lua set language function Christopher 2016-08-22 11:39:10 +0100
  • 5f397982f7 Use protected serialised fields Christopher 2016-08-22 11:38:48 +0100
  • 7475ff89e7 Refactored iTween commands to use protected serialised fields Christopher 2016-08-22 11:31:35 +0100
  • 63dadcb457 Refactored Variable base class to use protected serialised value and public property accessor. Christopher 2016-08-22 11:26:30 +0100
  • 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. Christopher 2016-08-22 11:02:44 +0100
  • 222ce0dfa5 Updated changelog for v3.2.0 Christopher 2016-08-18 12:41:45 +0100
  • 8665ba3f5c Updated project settings for Unity 5.4 Christopher 2016-08-18 11:14:19 +0100
  • a7befc408a Updated Narrative examples to use the choose() function instead of menu() Christopher 2016-08-18 11:13:51 +0100
  • 26e6c2921e Prepend a choose option with ~ to disable that option Christopher 2016-08-18 11:13:09 +0100
  • 7ee7911d6b Renamed args to options. Fixed variable substitution on option text. Christopher 2016-08-17 16:15:28 +0100
  • 60c89e2e51 Added choose() and choosetimer() Lua functions. Christopher 2016-08-17 16:11:30 +0100
  • 689928a23d Force MenuDialog to become active when using AddOption from Lua. Christopher 2016-08-17 16:10:56 +0100
  • 398978ec55 Converted fungus.txt to use spaces instead of tabs Christopher 2016-08-17 14:56:53 +0100
  • 239bf8fefe Converted tabs to spaces in all .cs files Christopher 2016-08-17 14:11:57 +0100
  • 5791e3a451 Fixed missing .Value on _parameterName property. Christopher 2016-08-17 14:03:57 +0100
  • 52d84963df Merge pull request #526 from lealeelu/hidefix Chris Gregan 2016-08-17 12:11:21 +0100
  • 26e33808ec Fix portrait hide bug in Conversation Function lealeelu 2016-08-16 17:08:25 -0400
  • 878381df8e Fixed overlap dialog test Christopher 2016-08-16 17:14:15 +0100
  • 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 Christopher 2016-08-16 17:12:29 +0100
  • 9afc26a321 Fixed can't select a Public variable from another flowchart #522 Christopher 2016-08-16 16:22:15 +0100
  • 8010baf6e5 Merge pull request #520 from lealeelu/comment-hang-bug Chris Gregan 2016-08-16 10:52:18 +0100
  • 46c4b25eb6 Renamed SyncSetDialog to SetSayDialog Christopher 2016-08-16 10:50:12 +0100
  • 7cbb0ef129 Merge pull request #521 from lealeelu/sync_saydialog Chris Gregan 2016-08-16 10:46:06 +0100
  • 4d8f40a59f Fixed LUA in iOS has multiple runtime errors #523 Christopher 2016-08-16 10:15:13 +0100
  • c0fd2e1708 Updated project to Unity 5.4.0f3 Christopher 2016-08-15 14:15:43 +0100
  • 82d35bf5de Sync active say dialog when Lua sets the say dialog lealeelu 2016-08-07 14:30:23 -0400
  • 80372fb55f Bail out first thing if comment lealeelu 2016-08-06 13:28:34 -0400
  • 31bab5da6e Merge pull request #519 from lealeelu/blank-portrait-bugfix Chris Gregan 2016-08-05 22:07:23 +0100
  • 9bd1b806a6 Bugfix for when portrait field is blank lealeelu 2016-08-05 10:00:07 -0400
  • 07c6f7bc8a Example of embedding a global Lua variable in a conversation. Christopher 2016-07-29 16:38:39 +0100
  • 1f0fb3ad30 Updated example scene and conversation tests Christopher 2016-07-29 15:44:20 +0100
  • e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. Christopher 2016-07-29 15:43:59 +0100
  • cdc8001590 Added a conversation example with Custom Say Dialogs Christopher 2016-07-29 13:09:22 +0100
  • 9da92c174a Renamed to StageAndPortraits example scene Christopher 2016-07-29 13:08:59 +0100
  • 38ee8605a1 Hide characters in conversation e.g. john hide: Christopher 2016-07-29 13:04:19 +0100
  • 45d0dac27d Added CustomSayDialogs conversation example Christopher 2016-07-29 13:00:13 +0100
  • 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. Christopher 2016-07-29 11:32:03 +0100
  • c136b5590e Made it easier to resize the default SayDialog Christopher 2016-07-27 14:19:36 +0100
  • 199f74ecba Fixed NullReferenceException with nameText in SayDialog #517 Christopher 2016-07-27 13:17:01 +0100
  • 71af5bf0d9 Fixed StackOverflowException in Writer with customized text object #516 Christopher 2016-07-27 13:13:22 +0100
  • c2079d2613 Set inline SayDialog portraits if no Stage present Christopher 2016-07-27 13:05:43 +0100
  • 7d82252834 conversation() lua function supports string substitution Christopher 2016-07-27 12:51:28 +0100
  • 858cbad3f3 Conversation command support string substitution Christopher 2016-07-27 12:44:24 +0100
  • ece7d26f52 Ensure the character cache is populated before accessing it Christopher 2016-07-27 12:43:57 +0100
  • 2ad74b1319 Initial integration tests for conversation feature Christopher 2016-07-27 11:18:22 +0100
  • edaff879b1 Fixes for single line conversation and trimming whitespace on story text. Christopher 2016-07-27 11:17:58 +0100
  • c980b9d58e Added Conversation example Christopher 2016-07-26 15:49:59 +0100
  • f79c04f8e0 Added Conversation command Christopher 2016-07-26 15:49:38 +0100