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Set inline SayDialog portraits if no Stage present

master
Christopher 8 years ago
parent
commit
c2079d2613
  1. 6
      Assets/Fungus/Narrative/Scripts/ConversationManager.cs
  2. 1486
      Assets/Tests/Narrative/ConversationTests.unity

6
Assets/Fungus/Narrative/Scripts/ConversationManager.cs

@ -122,6 +122,12 @@ namespace Fungus
stage.Show(portraitOptions);
}
if (stage == null &&
currentPortrait != null)
{
sayDialog.SetCharacterImage(currentPortrait);
}
previousCharacter = currentCharacter;
previousPortrait = currentPortrait;

1486
Assets/Tests/Narrative/ConversationTests.unity

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