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Refactored iTween comments

master
Christopher 9 years ago
parent
commit
df030a327d
  1. 3
      Assets/Fungus/iTween/Scripts/Commands/LookFrom.cs
  2. 3
      Assets/Fungus/iTween/Scripts/Commands/LookTo.cs
  3. 3
      Assets/Fungus/iTween/Scripts/Commands/MoveAdd.cs
  4. 3
      Assets/Fungus/iTween/Scripts/Commands/MoveFrom.cs
  5. 3
      Assets/Fungus/iTween/Scripts/Commands/MoveTo.cs
  6. 3
      Assets/Fungus/iTween/Scripts/Commands/PunchPosition.cs
  7. 3
      Assets/Fungus/iTween/Scripts/Commands/PunchRotation.cs
  8. 3
      Assets/Fungus/iTween/Scripts/Commands/PunchScale.cs
  9. 3
      Assets/Fungus/iTween/Scripts/Commands/RotateAdd.cs
  10. 3
      Assets/Fungus/iTween/Scripts/Commands/RotateFrom.cs
  11. 3
      Assets/Fungus/iTween/Scripts/Commands/RotateTo.cs
  12. 3
      Assets/Fungus/iTween/Scripts/Commands/ScaleAdd.cs
  13. 3
      Assets/Fungus/iTween/Scripts/Commands/ScaleFrom.cs
  14. 3
      Assets/Fungus/iTween/Scripts/Commands/ScaleTo.cs
  15. 3
      Assets/Fungus/iTween/Scripts/Commands/ShakePosition.cs
  16. 3
      Assets/Fungus/iTween/Scripts/Commands/ShakeRotation.cs
  17. 3
      Assets/Fungus/iTween/Scripts/Commands/ShakeScale.cs
  18. 4
      Assets/Fungus/iTween/Scripts/Commands/StopTween.cs
  19. 4
      Assets/Fungus/iTween/Scripts/Commands/StopTweens.cs
  20. 4
      Assets/Fungus/iTween/Scripts/Commands/iTweenCommand.cs

3
Assets/Fungus/iTween/Scripts/Commands/LookFrom.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
/// </summary>
[CommandInfo("iTween",
"Look From",
"Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/LookTo.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Rotates a GameObject to look at a supplied Transform or Vector3 over time.
/// </summary>
[CommandInfo("iTween",
"Look To",
"Rotates a GameObject to look at a supplied Transform or Vector3 over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/MoveAdd.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Moves a game object by a specified offset over time.
/// </summary>
[CommandInfo("iTween",
"Move Add",
"Moves a game object by a specified offset over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/MoveFrom.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
/// </summary>
[CommandInfo("iTween",
"Move From",
"Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]

3
Assets/Fungus/iTween/Scripts/Commands/MoveTo.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
/// </summary>
[CommandInfo("iTween",
"Move To",
"Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]

3
Assets/Fungus/iTween/Scripts/Commands/PunchPosition.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.
/// </summary>
[CommandInfo("iTween",
"Punch Position",
"Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.")]

3
Assets/Fungus/iTween/Scripts/Commands/PunchRotation.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
/// </summary>
[CommandInfo("iTween",
"Punch Rotation",
"Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")]

3
Assets/Fungus/iTween/Scripts/Commands/PunchScale.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
/// </summary>
[CommandInfo("iTween",
"Punch Scale",
"Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.")]

3
Assets/Fungus/iTween/Scripts/Commands/RotateAdd.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Rotates a game object by the specified angles over time.
/// </summary>
[CommandInfo("iTween",
"Rotate Add",
"Rotates a game object by the specified angles over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/RotateFrom.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Rotates a game object from the specified angles back to its starting orientation over time.
/// </summary>
[CommandInfo("iTween",
"Rotate From",
"Rotates a game object from the specified angles back to its starting orientation over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/RotateTo.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Rotates a game object to the specified angles over time.
/// </summary>
[CommandInfo("iTween",
"Rotate To",
"Rotates a game object to the specified angles over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ScaleAdd.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Changes a game object's scale by a specified offset over time.
/// </summary>
[CommandInfo("iTween",
"Scale Add",
"Changes a game object's scale by a specified offset over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ScaleFrom.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Changes a game object's scale to the specified value and back to its original scale over time.
/// </summary>
[CommandInfo("iTween",
"Scale From",
"Changes a game object's scale to the specified value and back to its original scale over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ScaleTo.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Changes a game object's scale to a specified value over time.
/// </summary>
[CommandInfo("iTween",
"Scale To",
"Changes a game object's scale to a specified value over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ShakePosition.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Randomly shakes a GameObject's position by a diminishing amount over time.
/// </summary>
[CommandInfo("iTween",
"Shake Position",
"Randomly shakes a GameObject's position by a diminishing amount over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ShakeRotation.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Randomly shakes a GameObject's rotation by a diminishing amount over time.
/// </summary>
[CommandInfo("iTween",
"Shake Rotation",
"Randomly shakes a GameObject's rotation by a diminishing amount over time.")]

3
Assets/Fungus/iTween/Scripts/Commands/ShakeScale.cs

@ -9,6 +9,9 @@ using System.Collections;
namespace Fungus
{
/// <summary>
/// Randomly shakes a GameObject's rotation by a diminishing amount over time.
/// </summary>
[CommandInfo("iTween",
"Shake Scale",
"Randomly shakes a GameObject's rotation by a diminishing amount over time.")]

4
Assets/Fungus/iTween/Scripts/Commands/StopTween.cs

@ -5,10 +5,12 @@
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Stops an active iTween by name.
/// </summary>
[CommandInfo("iTween",
"Stop Tween",
"Stops an active iTween by name.")]

4
Assets/Fungus/iTween/Scripts/Commands/StopTweens.cs

@ -4,10 +4,12 @@
*/
using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Stop all active iTweens in the current scene.
/// </summary>
[CommandInfo("iTween",
"Stop Tweens",
"Stop all active iTweens in the current scene.")]

4
Assets/Fungus/iTween/Scripts/Commands/iTweenCommand.cs

@ -5,7 +5,6 @@
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
@ -18,6 +17,9 @@ namespace Fungus
Z
}
/// <summary>
/// Abstract base class for iTween commands.
/// </summary>
[ExecuteInEditMode]
public abstract class iTweenCommand : Command
{

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