@ -3,7 +3,6 @@
using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
@ -5,7 +5,6 @@
/// <summary>
/// Wrapper class for PlayerPrefs that adds the concept of multiple save slots.
/// Save slots allow you to store multiple player save profiles.
/// Displays information text at the top left of the screen.
/// </summary>
@ -61,7 +61,6 @@ namespace Fungus
[Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")]
[SerializeField] protected List<BoundObject> boundObjects = new List<BoundObject>();
public List<BoundObject> BoundObjects { get { return boundObjects; } }
[Tooltip("Show inherited public members.")]
@ -105,7 +105,7 @@ namespace Fungus
protected Script interpreter;
/// Returns the MoonSharp interpreter instance used to run Lua code.
/// The MoonSharp interpreter instance used to run Lua code.
public Script Interpreter { get { return interpreter; } }
@ -13,11 +13,11 @@ namespace Fungus
public class LuaStore : LuaBindingsBase
protected Table primeTable;
/// A Lua table that can be shared between multiple LuaEnvironments.
public Table PrimeTable { get { return primeTable; } }
protected bool initialized;
@ -36,11 +36,6 @@ namespace Fungus
[Tooltip("The currently selected language in the string table. Affects variable substitution.")]
[SerializeField] protected string activeLanguage = "en";
/// Gets or sets the active language.
/// <value>The active language.</value>
public string ActiveLanguage { get { return activeLanguage; } set { activeLanguage = value; } }
@ -34,7 +34,6 @@ namespace Fungus
/// This property is public to support client code optimisations.
protected StringBuilder stringBuilder;
public StringBuilder _StringBuilder { get { return stringBuilder; } }
private int recursionDepth;
@ -8,7 +8,7 @@ using System.Collections.Generic;
/// Set the interactable sate of selectable objects.
/// Set the interactable state of selectable objects.
[CommandInfo("UI",
"Set Interactable",