diff --git a/Assets/Fungus/Sprite/Scripts/SpriteFader.cs b/Assets/Fungus/Sprite/Scripts/SpriteFader.cs
index 309a3d50..492c3557 100644
--- a/Assets/Fungus/Sprite/Scripts/SpriteFader.cs
+++ b/Assets/Fungus/Sprite/Scripts/SpriteFader.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using System;
-using System.Collections;
namespace Fungus
{
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs
index e5c62320..b44e3ec1 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs
@@ -5,7 +5,6 @@
namespace Fungus
{
-
///
/// Wrapper class for PlayerPrefs that adds the concept of multiple save slots.
/// Save slots allow you to store multiple player save profiles.
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs
index 81e37182..3b34e88c 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs
@@ -5,7 +5,6 @@
namespace Fungus
{
-
///
/// Displays information text at the top left of the screen.
///
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs
index 36dd49bf..b423420f 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs
@@ -61,7 +61,6 @@ namespace Fungus
///
[Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")]
[SerializeField] protected List boundObjects = new List();
-
public List BoundObjects { get { return boundObjects; } }
[Tooltip("Show inherited public members.")]
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs
index a9cbda0b..e3778b1b 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs
@@ -105,7 +105,7 @@ namespace Fungus
protected Script interpreter;
///
- /// Returns the MoonSharp interpreter instance used to run Lua code.
+ /// The MoonSharp interpreter instance used to run Lua code.
///
public Script Interpreter { get { return interpreter; } }
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs
index b1c65b17..6421689e 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs
@@ -13,11 +13,11 @@ namespace Fungus
///
public class LuaStore : LuaBindingsBase
{
+ protected Table primeTable;
+
///
/// A Lua table that can be shared between multiple LuaEnvironments.
///
- protected Table primeTable;
-
public Table PrimeTable { get { return primeTable; } }
protected bool initialized;
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs
index dbf1ef3b..d1dcca78 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs
@@ -36,11 +36,6 @@ namespace Fungus
///
[Tooltip("The currently selected language in the string table. Affects variable substitution.")]
[SerializeField] protected string activeLanguage = "en";
-
- ///
- /// Gets or sets the active language.
- ///
- /// The active language.
public string ActiveLanguage { get { return activeLanguage; } set { activeLanguage = value; } }
///
diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs
index 561be564..51154444 100644
--- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs
+++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs
@@ -34,7 +34,6 @@ namespace Fungus
/// This property is public to support client code optimisations.
///
protected StringBuilder stringBuilder;
-
public StringBuilder _StringBuilder { get { return stringBuilder; } }
private int recursionDepth;
diff --git a/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs b/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs
index 3484498b..5357c2ab 100644
--- a/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs
+++ b/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic;
namespace Fungus
{
///
- /// Set the interactable sate of selectable objects.
+ /// Set the interactable state of selectable objects.
///
[CommandInfo("UI",
"Set Interactable",