diff --git a/Assets/Fungus/Sprite/Scripts/SpriteFader.cs b/Assets/Fungus/Sprite/Scripts/SpriteFader.cs index 309a3d50..492c3557 100644 --- a/Assets/Fungus/Sprite/Scripts/SpriteFader.cs +++ b/Assets/Fungus/Sprite/Scripts/SpriteFader.cs @@ -3,7 +3,6 @@ using UnityEngine; using System; -using System.Collections; namespace Fungus { diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs index e5c62320..b44e3ec1 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/FungusPrefs.cs @@ -5,7 +5,6 @@ namespace Fungus { - /// /// Wrapper class for PlayerPrefs that adds the concept of multiple save slots. /// Save slots allow you to store multiple player save profiles. diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs index 81e37182..3b34e88c 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs @@ -5,7 +5,6 @@ namespace Fungus { - /// /// Displays information text at the top left of the screen. /// diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs index 36dd49bf..b423420f 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs @@ -61,7 +61,6 @@ namespace Fungus /// [Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")] [SerializeField] protected List boundObjects = new List(); - public List BoundObjects { get { return boundObjects; } } [Tooltip("Show inherited public members.")] diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs index a9cbda0b..e3778b1b 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaEnvironment.cs @@ -105,7 +105,7 @@ namespace Fungus protected Script interpreter; /// - /// Returns the MoonSharp interpreter instance used to run Lua code. + /// The MoonSharp interpreter instance used to run Lua code. /// public Script Interpreter { get { return interpreter; } } diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs index b1c65b17..6421689e 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs @@ -13,11 +13,11 @@ namespace Fungus /// public class LuaStore : LuaBindingsBase { + protected Table primeTable; + /// /// A Lua table that can be shared between multiple LuaEnvironments. /// - protected Table primeTable; - public Table PrimeTable { get { return primeTable; } } protected bool initialized; diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs index dbf1ef3b..d1dcca78 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs @@ -36,11 +36,6 @@ namespace Fungus /// [Tooltip("The currently selected language in the string table. Affects variable substitution.")] [SerializeField] protected string activeLanguage = "en"; - - /// - /// Gets or sets the active language. - /// - /// The active language. public string ActiveLanguage { get { return activeLanguage; } set { activeLanguage = value; } } /// diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs index 561be564..51154444 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/StringSubstituter.cs @@ -34,7 +34,6 @@ namespace Fungus /// This property is public to support client code optimisations. /// protected StringBuilder stringBuilder; - public StringBuilder _StringBuilder { get { return stringBuilder; } } private int recursionDepth; diff --git a/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs b/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs index 3484498b..5357c2ab 100644 --- a/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs +++ b/Assets/Fungus/UI/Scripts/Commands/SetInteractable.cs @@ -8,7 +8,7 @@ using System.Collections.Generic; namespace Fungus { /// - /// Set the interactable sate of selectable objects. + /// Set the interactable state of selectable objects. /// [CommandInfo("UI", "Set Interactable",