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@ -1,3 +1,37 @@
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Fungus 3.2.0 |
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============ |
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# Known Issues |
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- FungusLua does not work in WebGL builds due to issues in MoonSharp 1.6.0.0 |
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Forum thread: http://fungusgames.com/forum/#!/general:fungus-lua-and-web-gl-uni |
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# Added |
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- Added choose() and choosetimer() Lua functions for displaying list of menu options. |
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- Added Conversation command and Lua function to perform long dialogue exchanges in a single command. |
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- Added new Conversation examples |
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# Changed |
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- Clickable2D and Dragable2D components can now use legacy input or EventSystem events / raycasts. |
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- Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option. |
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- Made it easier to resize the default SayDialog |
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- Updated Narrative examples to use the easier choose() function instead of menu() |
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- Force MenuDialog to become active when using AddOption from Lua. |
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- Converted tabs to spaces in all source files |
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- Ensure the character cache is populated before accessing it |
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- Added Serializable attribute to all variable classes. |
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# Fixed |
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- Added link.xml file to fix FungusLua not running on iOS builds |
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- Portrait hide bug in Conversation Function #526 |
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- Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 |
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- Can't select a Public variable from another flowchart #522 |
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- NullReferenceException with nameText in SayDialog #517 |
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- StackOverflowException in Writer with customized text object #516 |
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- stage.Show() not fading in a previously faded out character if portrait hasn't changed. |
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- Missing .Value on _parameterName property. |
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- Fixed missing component warnings |
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- Updated MoonSharp to v1.6.0.0 (this time without changing the meta files). |
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Fungus 3.1.0 |
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============ |
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