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Updated changelog for v3.2.0

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Christopher 9 years ago
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      Assets/Fungus/CHANGELOG.txt

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Assets/Fungus/CHANGELOG.txt

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Fungus 3.2.0
============
# Known Issues
- FungusLua does not work in WebGL builds due to issues in MoonSharp 1.6.0.0
Forum thread: http://fungusgames.com/forum/#!/general:fungus-lua-and-web-gl-uni
# Added
- Added choose() and choosetimer() Lua functions for displaying list of menu options.
- Added Conversation command and Lua function to perform long dialogue exchanges in a single command.
- Added new Conversation examples
# Changed
- Clickable2D and Dragable2D components can now use legacy input or EventSystem events / raycasts.
- Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
- Made it easier to resize the default SayDialog
- Updated Narrative examples to use the easier choose() function instead of menu()
- Force MenuDialog to become active when using AddOption from Lua.
- Converted tabs to spaces in all source files
- Ensure the character cache is populated before accessing it
- Added Serializable attribute to all variable classes.
# Fixed
- Added link.xml file to fix FungusLua not running on iOS builds
- Portrait hide bug in Conversation Function #526
- Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
- Can't select a Public variable from another flowchart #522
- NullReferenceException with nameText in SayDialog #517
- StackOverflowException in Writer with customized text object #516
- stage.Show() not fading in a previously faded out character if portrait hasn't changed.
- Missing .Value on _parameterName property.
- Fixed missing component warnings
- Updated MoonSharp to v1.6.0.0 (this time without changing the meta files).
Fungus 3.1.0
============

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