6 Commits (ff7369f5d3e93007a90167c035f409b49f0c9ba0)

Author SHA1 Message Date
lealeelu ff7369f5d3 Add option to show previous lines 8 years ago
lealeelu 8b06f173d2 Add option to disable menu 8 years ago
lealeelu 12fc2081f5 Separate NarrativeLogMenu from SaveMenu 8 years ago
lealeelu 9ecbf321f2 Use signals to notify Narrative log update 8 years ago
lealeelu d28cd2ea88 Make NarrativeLog saving work 8 years ago
lealeelu 7fb0644300 Add Narrative Log to save menu 8 years ago
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 486a76ebc3 Renamed SaveGame file. 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher 7c6e82c517 Improved button textures for Save Menu. 8 years ago
Christopher 1254b6acc2 Updated SaveMenu prefab with bigger buttons 8 years ago
Christopher 8734a87168 Fixed character portraits in example scene 8 years ago
Christopher d573ce7ee5 Updated Info Text to describe example scene 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher c3ddd3ddd7 Added placeholder options button 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 8 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher 7d82252834 conversation() lua function supports string substitution 8 years ago
Christopher 858cbad3f3 Conversation command support string substitution 8 years ago
Christopher 2ad74b1319 Initial integration tests for conversation feature 8 years ago