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Add option to show previous lines

master
lealeelu 8 years ago
parent
commit
ff7369f5d3
  1. 2
      Assets/Fungus/Resources/Prefabs/SaveMenu.prefab
  2. 7
      Assets/Fungus/Scripts/Components/NarrativeLog.cs
  3. 13
      Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs
  4. 149
      Assets/FungusExamples/Conversation/Say History.unity

2
Assets/Fungus/Resources/Prefabs/SaveMenu.prefab

@ -1706,7 +1706,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 76befdada4ed8754db75aeb0b0d42976, type: 3}
m_Name:
m_EditorClassIdentifier:
showLog: 0
showLog: 1
previousLines: 1
narrativeLogView: {fileID: 114162492929892552}
narrativeLogMenuGroup: {fileID: 225545614455694522}

7
Assets/Fungus/Scripts/Components/NarrativeLog.cs

@ -83,11 +83,14 @@ namespace Fungus
/// Show previous lines for display purposes
/// </summary>
/// <returns></returns>
public string GetPrettyHistory()
public string GetPrettyHistory(bool previousOnly = false)
{
string output = "";
int count;
for (int i = 0; i < history.lines.Count; i++)
count = previousOnly ? history.lines.Count - 1: history.lines.Count;
for (int i = 0; i < count; i++)
{
output += "<b>" + history.lines[i].name + "</b>\n";
output += history.lines[i].text + "\n\n";

13
Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs

@ -76,6 +76,7 @@ namespace Fungus
WriterSignals.OnWriterState += OnWriterState;
SaveManagerSignals.OnSavePointLoaded += OnSavePointLoaded;
SaveManagerSignals.OnSaveReset += OnSaveReset;
BlockSignals.OnBlockEnd += OnBlockEnd;
}
protected virtual void OnDisable()
@ -83,6 +84,7 @@ namespace Fungus
WriterSignals.OnWriterState -= OnWriterState;
SaveManagerSignals.OnSavePointLoaded -= OnSavePointLoaded;
SaveManagerSignals.OnSaveReset -= OnSaveReset;
BlockSignals.OnBlockEnd -= OnBlockEnd;
}
protected virtual void OnWriterState(Writer writer, WriterState writerState)
@ -104,6 +106,15 @@ namespace Fungus
UpdateNarrativeLogText();
}
protected virtual void OnBlockEnd (Block block)
{
// At block end update to get the last line of the block
bool defaultPreviousLines = previousLines;
previousLines = false;
UpdateNarrativeLogText();
previousLines = defaultPreviousLines;
}
protected void UpdateNarrativeLogText()
{
if (narrativeLogView.enabled)
@ -112,7 +123,7 @@ namespace Fungus
var historyText = narrativeLogView.GetComponentInChildren<Text>();
if (historyText != null)
{
historyText.text = FungusManager.Instance.NarrativeLog.GetPrettyHistory();
historyText.text = FungusManager.Instance.NarrativeLog.GetPrettyHistory(previousLines);
}
}
}

149
Assets/FungusExamples/Conversation/Say History.unity

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width: 1114
height: 859
selectedBlocks: []
selectedCommands: []
selectedBlocks:
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selectedCommands:
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variables: []
description:
stepPause: 0
@ -859,7 +861,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
itemId: 1
indentLevel: 0
storyText: Save 1 -- Hi I hope this shows up in history
storyText: After Save 1!
description:
character: {fileID: 1021439244}
portrait: {fileID: 0}
@ -993,7 +995,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
itemId: 6
indentLevel: 0
storyText: Save 4 -- Hi I hope this shows up in history
storyText: After Save 4
description:
character: {fileID: 1021439244}
portrait: {fileID: 0}
@ -1018,7 +1020,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
itemId: 8
indentLevel: 0
storyText: Save 3 -- Hi I hope this shows up in history
storyText: After Save 3!
description:
character: {fileID: 1021439244}
portrait: {fileID: 0}
@ -1043,7 +1045,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
itemId: 10
indentLevel: 0
storyText: Save 2 -- Hi I hope this shows up in history
storyText: After Save 2!
description:
character: {fileID: 1021439244}
portrait: {fileID: 0}
@ -1130,10 +1132,9 @@ MonoBehaviour:
indentLevel: 0
conversationText:
stringRef: {fileID: 0}
stringVal: 'john: This is the conversation we''ve all been waiting for!!! Hold
on to your britches this is going to get crazy, kids!!
stringVal: 'john: After Save 5
sherlock: You have fun with that, I''m going to go solve that murder now...'
john: Hope everyone enjoyed my listing of saves!'
--- !u!1 &794363962
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