145 Commits (f7808e5bf3dabbb10b3998cfd41e7148bdc7c2c3)

Author SHA1 Message Date
Christopher 057772cf28 Fix if no EventSystem present in scene 9 years ago
Christopher 3234aecee8 Removed cached portraits 9 years ago
Christopher 19cbab7112 Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs. 9 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 9 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 9 years ago
Christopher 9314253257 Duplicated default dialog image to avoid breaking dialogs in existing scenes. 9 years ago
Christopher 1b1cfa7c4f Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required. 9 years ago
Christopher fc2713ddcd Fixed dialog input causing an exception if no Event System is present. 9 years ago
Christopher 5382f84f2e Fix for compile error for folks upgrading using the Fungus 3 unitypackage 9 years ago
Christopher deeb5259e6 Fixed Fungus Lua setcharacter bug #503 9 years ago
Gerardo Marset 6337bf19fd Cache the current StandaloneInputModule. 9 years ago
Gerardo Marset 8018abcf15 Remove stray unneeded option. 9 years ago
Gerardo Marset f67cbf0705 Better follow the project's coding standards. 9 years ago
Gerardo Marset c1d1dc901e Allow for options to be picked without clicking. 9 years ago
Gerardo Marset 4b3a4bf32b Simplify DialogInput to use Unity's InputManager. 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher a0b11e074b Merging PR #490 9 years ago
Christopher 624f66f516 Fixed Set Anim Integer/Float/Bool lose property settings #492 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher 54d80c5039 Fixed character Name appears in Say Dialog when used from Lua #484 9 years ago
Christopher 6a7878552e Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
Pavel Kvas 977c2472a0 extract ControlWithDisplay generic base class 9 years ago
Pavel Kvas 20cd537eb6 remove redundant if checks for stage field 9 years ago
Chris Gregan 8e5a7dd622 Make sure MenuDialog game object is active 9 years ago
Chris Gregan 9c5b597941 Portrait image is hidden by default 9 years ago
chrisgregan a0e3094dd2 Fixed coroutine issue in Say command 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan 0797b54d32 Indented character object field on Say command 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
Timothy Ng 74c14f5985 replaced say dropdown menu with object picker 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan d1b76a096c Fixed hide portrait before show portrait breaks portrait system #384 9 years ago
chrisgregan dfb0eb593b Fixed Stage objects blocking raycasts #391 9 years ago
chrisgregan e8ef99ad43 Fixed Writer voiceover clip always stops when text stops #393 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan c600a48475 SetLanguage can use a variable 9 years ago
chrisgregan 42c77d899b MenuTimer can now use a variable 9 years ago
chrisgregan 0e991e94c6 Fixed can't click on Say Dialog when a Menu Dialog is active #374 9 years ago
chrisgregan be1c305406 Specify the object to shake for punch tag 9 years ago
chrisgregan 382787a601 Fixed concurrent Say commands on same Say Dialog should interrupt #356 9 years ago
FeniXb3 4b35d4ddb0 Fixed whitespaces 10 years ago
FeniXb3 583f656135 Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character 10 years ago
chrisgregan 9087d40478 Removed unused property 10 years ago
chrisgregan 4fbf516a18 Inactive localizeable game objects are now cached #322 10 years ago
FeniXb3 82527b84b8 Fixed whitespaces 10 years ago
FeniXb3 b405c1318e Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character 10 years ago