lealeelu
9 years ago
6 changed files with 248 additions and 15 deletions
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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public class ConversationManager |
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{ |
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protected Stage stage; |
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protected CharacterItem[] characters; |
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protected struct CharacterItem |
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{ |
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public string name; |
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public string nameText; |
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public Character character; |
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public bool CharacterMatch(string matchString) |
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{ |
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return name.StartsWith(matchString, true, System.Globalization.CultureInfo.CurrentCulture) |
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|| nameText.StartsWith(matchString, true, System.Globalization.CultureInfo.CurrentCulture); |
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} |
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} |
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protected bool exitSayWait; |
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public ConversationManager () { |
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stage = Stage.activeStages[0]; |
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Character[] characterObjects = GameObject.FindObjectsOfType<Fungus.Character>(); |
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characters = new CharacterItem[characterObjects.Length]; |
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for (int i = 0; i < characterObjects.Length; i++) |
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{ |
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characters[i].name = characterObjects[i].name; |
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characters[i].nameText = characterObjects[i].nameText; |
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characters[i].character = characterObjects[i]; |
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} |
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} |
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/// <summary> |
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/// Parse and execute a conversation string |
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/// </summary> |
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/// <param name="conv"></param> |
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public IEnumerator Conversation(string conv) |
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{ |
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if (string.IsNullOrEmpty(conv)) |
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{ |
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yield break; |
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} |
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SayDialog sayDialog = SayDialog.GetSayDialog(); |
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if (sayDialog == null) |
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{ |
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yield break; |
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} |
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//find SimpleScript say strings with portrait options |
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//You can test regex matches here: http://regexstorm.net/tester |
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var sayRegex = new Regex(@"((?<character>\w*)( ?(?<portrait>\w*)( ?(?<position>\w*)))?:)?(?<text>.*\r*\n)"); |
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var sayMatches = sayRegex.Matches(conv); |
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foreach (Match match in sayMatches) |
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{ |
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string characterKey = match.Groups["character"].Value; |
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string portrait = match.Groups["portrait"].Value; |
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string position = match.Groups["position"].Value; |
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string text = match.Groups["text"].Value; |
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Character character = null; |
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sayDialog.gameObject.SetActive(true); |
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if (!string.IsNullOrEmpty(characterKey)) |
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{ |
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for (int i = 0; i < characters.Length; i++) |
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{ |
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if( characters[i].CharacterMatch(characterKey)) { |
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character = characters[i].character; |
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break; |
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} |
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} |
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} |
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//We'll assume that if no character is specified, we'll leave it as the last one. |
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//It's probably a continuation of the last character's dialog |
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if (character != null) |
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{ |
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sayDialog.SetCharacter(character); |
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string currentPosition = null; |
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if (character.state.position != null) currentPosition = character.state.position.name; |
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if (stage != null) stage.Show(character, portrait, currentPosition ?? position, position); |
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} |
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exitSayWait = false; |
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sayDialog.Say(text, true, true, true, false, null, () => { |
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exitSayWait = true; |
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}); |
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while (!exitSayWait) |
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{ |
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yield return null; |
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} |
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exitSayWait = false; |
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} |
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} |
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} |
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} |
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@ -0,0 +1,12 @@
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fileFormatVersion: 2 |
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guid: 6ee240b2e8b559946a44b33a90cca00f |
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timeCreated: 1467644516 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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