chrisgregan
9b08a656df
Added LuaBindingsBase to implement custom binding systems
9 years ago
chrisgregan
84a1f010bf
Renamed FungusInvoke to RunLua
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
...
Lua scripts should use the coroutine Execute method directly.
9 years ago
chrisgregan
581f9ce171
Move TaskManager to Fungus namespace
9 years ago
chrisgregan
62f0b0e34f
Moved ExecuteLua to Scripting command group
9 years ago
chrisgregan
c62f4a29a2
Fixed menu buttons not executing target block
9 years ago
chrisgregan
baf1e90d5c
Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
chrisgregan
ee3533ba6d
Type factory class for constructing POD types like Color
...
MoonSharp’s __new function appears to be unreliable for POD types like
Color, Vector2, etc. This class provides simple factory methods for
constructing these types, which are then exposed through unity.factory
in Lua.
9 years ago
chrisgregan
887bc54e92
Explicitly register types via text file list
9 years ago
chrisgregan
6f886b3f0c
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
d7ff585059
Fixed command name spacing when line numbers shown
9 years ago
chrisgregan
0797b54d32
Indented character object field on Say command
...
Note: This new property is useful if you want to define your characters
as prefabs and just link to the prefab instead of an instance in the
scene.
9 years ago
chrisgregan
c0d1575f33
Added comment for new SetVariable method.
9 years ago
chrisgregan
62a1b8d40b
Added Show Line Numbers option to Flowchart
9 years ago
chrisgregan
56cd4b213c
Initial implementation of FungusScript Lua scripting
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
chrisgregan
4cbb00092a
Fixed Write command
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
1021b15036
Fixed CsvParser lineendings
9 years ago
chrisgregan
fbecad8df8
Fixed line endings on InvokeMethod classes
9 years ago
Timothy Ng
dc069367ed
Refactored Flowchart.cs to use the more general GetVariable method
9 years ago
Timothy Ng
54edaf14fe
Fixed formating of command list
9 years ago
Timothy Ng
3af0a9faa2
Command List now displays line numbers
9 years ago
chrisgregan
5eee50529b
Added Play Animation State command #378
9 years ago
chrisgregan
38f591068d
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
447862c86f
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
d1b76a096c
Fixed hide portrait before show portrait breaks portrait system #384
9 years ago
chrisgregan
5587311a2d
Fixed private variable values being reset with multiple flowcharts #389
9 years ago
chrisgregan
dfb0eb593b
Fixed Stage objects blocking raycasts #391
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
0feb833d3e
Fixed Size tag in UI text is not supported #400
9 years ago
chrisgregan
19dca7e555
Fixed Clickable sprites can be clicked through UI objects #377
9 years ago
chrisgregan
00ffca7de5
Don't destroy sprite objects in Scene Loader #386
9 years ago
chrisgregan
6a486a37fa
Fixed string serialisation bug
9 years ago
chrisgregan
9ee98e5b42
Moved Backwards compatibility region to bottom of source files
9 years ago
chrisgregan
73a44489a7
ShowSprite can use a variable
9 years ago
chrisgregan
e30072ce6b
FadeSprite can use variables
9 years ago
chrisgregan
c600a48475
SetLanguage can use a variable
9 years ago
chrisgregan
42c77d899b
MenuTimer can now use a variable
9 years ago
chrisgregan
4fbd677820
Wait command can use a variable
9 years ago
chrisgregan
d6f71ab4e5
Spawn Object can use variables
9 years ago
chrisgregan
ccef8585c2
SetActive can sue a variable
9 years ago
chrisgregan
590c2c704d
SendMessage can use variable
9 years ago
chrisgregan
13235abdc0
LoadScene uses variables
9 years ago
chrisgregan
2536ae4351
Reduced width of variable popup
9 years ago
chrisgregan
f05b9bcef1
Destroy command can use variable
9 years ago
chrisgregan
f937aed6cb
Audio commands can use variables in properties
9 years ago
chrisgregan
10f6bc7f2c
iTween duration can be a variable
9 years ago
chrisgregan
9788021f2c
iTween properties accept variables
9 years ago