Zach Vinless
|
efe1168ceb
|
Added meta file
|
8 years ago |
Christopher
|
51587d6545
|
Updated spine integration to work with latest version of Spine runtime
|
8 years ago |
Christopher
|
4c2ecab7d3
|
Removed unused Tests/Save folder and scenes
|
8 years ago |
Christopher
|
0edc47ac6f
|
Use Value accessor for Call start label
|
8 years ago |
Christopher
|
62a6732817
|
Updated command reference docs
|
8 years ago |
Christopher
|
85634f969a
|
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
|
8 years ago |
Christopher
|
8d23d6c136
|
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
|
8 years ago |
Christopher
|
d11df62faf
|
Added autosave option (off by default).
|
8 years ago |
Christopher
|
486a76ebc3
|
Renamed SaveGame file.
|
8 years ago |
Christopher
|
db7f71dee2
|
Removed resume at Label. It's a bit hacky and kinda redundant.
|
8 years ago |
Zach Vinless
|
7698ebef08
|
Removed "Center View" button from FlowchartEditor
|
8 years ago |
Christopher
|
9c46bef317
|
Moved start scene property to the SaveManager
|
8 years ago |
Christopher
|
2df05682b9
|
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
|
8 years ago |
Christopher
|
01867ce390
|
Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
|
8 years ago |
Christopher
|
d7c3ead97d
|
Changed Resume From Here to Resume On Load in example scene
|
8 years ago |
Christopher
|
fd98c2b2b6
|
Renamed Resume From Here to Resume On Load
|
8 years ago |
Christopher
|
b03cdcac11
|
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
|
8 years ago |
Christopher
|
7c6e82c517
|
Improved button textures for Save Menu.
|
8 years ago |
Christopher
|
1254b6acc2
|
Updated SaveMenu prefab with bigger buttons
|
8 years ago |
Christopher
|
8734a87168
|
Fixed character portraits in example scene
|
8 years ago |
Christopher
|
d573ce7ee5
|
Updated Info Text to describe example scene
|
8 years ago |
Christopher
|
e81236abdc
|
Added KeyMode and DescriptionMode enums
|
8 years ago |
Christopher
|
bd12624b58
|
SavedObjects displays flowcharts as a reorderable list.
|
8 years ago |
Christopher
|
1e9d021741
|
Added menu options for spawning SaveMenu and SavedObjects prefabs
|
8 years ago |
Christopher
|
a3ebe0e75e
|
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
|
8 years ago |
Christopher
|
b650b80cf5
|
If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
|
8 years ago |
Christopher
|
6c18c17bd9
|
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
|
8 years ago |
Christopher
|
d2444982dc
|
Improved save game example. Save Point Loaded now handles multiple keys.
|
8 years ago |
Christopher
|
8081e43f5c
|
Updated comments for Save System.
|
8 years ago |
fjruizpo
|
77cd77d154
|
Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
|
8 years ago |
fjruizpo
|
4b50ab40a6
|
Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
|
8 years ago |
fjruizpo
|
569389e807
|
Add support to the EventDispatcher in drag and click event handlers.
|
8 years ago |
fjruizpo
|
c9afad8821
|
Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
|
8 years ago |
fjruizpo
|
7341accbbe
|
Add unity messages propagation to EventHandler class.
|
8 years ago |
fjruizpo
|
a65aff09da
|
Add a simple event dispatcher with static accessors.
|
8 years ago |
Christopher
|
7dfcdd32d9
|
Fixed Unity Test Tools compatibility issue with Unity 5.5.0f
|
8 years ago |
Christopher
|
0c27baca7b
|
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
|
8 years ago |
Christopher
|
51004f9bfd
|
Fast Forward button
|
8 years ago |
Christopher
|
3f1900d002
|
Hide / show save menu
|
8 years ago |
Christopher
|
c8a257fb1e
|
Fixed setmenudialog() lua function does not set main active menu dialog #578
|
8 years ago |
Christopher
|
923a054a26
|
Save menu button
|
8 years ago |
Christopher
|
c3ddd3ddd7
|
Added placeholder options button
|
8 years ago |
Christopher
|
467ea81f02
|
Button interactable state updates based on save data state
|
8 years ago |
Christopher
|
f6fe5885c4
|
Click sound when buttons are clicked
|
8 years ago |
Christopher
|
e0dca84770
|
Refactored save key and save description variable names. Added check for duplicate save keys.
|
8 years ago |
Christopher
|
3b3af2d80c
|
Added more save manager signals
|
8 years ago |
Christopher
|
5a487df208
|
Fixed Sprite Object click skips writing Say Text #576
|
8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
|
8 years ago |
Christopher
|
6e860053f5
|
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
|
8 years ago |
Christopher
|
b230acf506
|
Updated slot picking
|
8 years ago |