Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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d7c3ead97d
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Changed Resume From Here to Resume On Load in example scene
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8 years ago |
Christopher
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fd98c2b2b6
|
Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
|
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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7c6e82c517
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Improved button textures for Save Menu.
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8 years ago |
Christopher
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1254b6acc2
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Updated SaveMenu prefab with bigger buttons
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8 years ago |
Christopher
|
8734a87168
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Fixed character portraits in example scene
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8 years ago |
Christopher
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d573ce7ee5
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Updated Info Text to describe example scene
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8 years ago |
Christopher
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e81236abdc
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Added KeyMode and DescriptionMode enums
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8 years ago |
Christopher
|
bd12624b58
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SavedObjects displays flowcharts as a reorderable list.
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8 years ago |
Christopher
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1e9d021741
|
Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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0db373759d
|
Merge branch 'master' of https://github.com/snozbot/fungus into save-system
# Conflicts:
# Assets/Tests/Save.meta
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8 years ago |
Christopher
|
8081e43f5c
|
Updated comments for Save System.
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8 years ago |
fjruizpo
|
77cd77d154
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Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
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8 years ago |
fjruizpo
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4b50ab40a6
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Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
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8 years ago |
fjruizpo
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569389e807
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Add support to the EventDispatcher in drag and click event handlers.
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8 years ago |
fjruizpo
|
c9afad8821
|
Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
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8 years ago |
fjruizpo
|
7341accbbe
|
Add unity messages propagation to EventHandler class.
|
8 years ago |
fjruizpo
|
a65aff09da
|
Add a simple event dispatcher with static accessors.
|
8 years ago |
Christopher
|
7dfcdd32d9
|
Fixed Unity Test Tools compatibility issue with Unity 5.5.0f
|
8 years ago |
Christopher
|
0c27baca7b
|
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
|
8 years ago |
Christopher
|
51004f9bfd
|
Fast Forward button
|
8 years ago |
Christopher
|
3f1900d002
|
Hide / show save menu
|
8 years ago |
Christopher
|
c8a257fb1e
|
Fixed setmenudialog() lua function does not set main active menu dialog #578
|
8 years ago |
Christopher
|
923a054a26
|
Save menu button
|
8 years ago |
Christopher
|
c3ddd3ddd7
|
Added placeholder options button
|
8 years ago |
Christopher
|
467ea81f02
|
Button interactable state updates based on save data state
|
8 years ago |
Christopher
|
f6fe5885c4
|
Click sound when buttons are clicked
|
8 years ago |
Christopher
|
e0dca84770
|
Refactored save key and save description variable names. Added check for duplicate save keys.
|
8 years ago |
Christopher
|
3b3af2d80c
|
Added more save manager signals
|
8 years ago |
Christopher
|
b28d9df489
|
no message
|
8 years ago |
Christopher
|
5a487df208
|
Fixed Sprite Object click skips writing Say Text #576
|
8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
|
8 years ago |
Christopher
|
6e860053f5
|
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
|
8 years ago |
Christopher
|
10f194a998
|
Added article by Marco Secchi
|
8 years ago |
Chris Gregan
|
8995e8ec92
|
Merge pull request #573 from zvinless/search-filter
Flowchart window improvements - drop down search filter
|
8 years ago |
Christopher
|
b230acf506
|
Updated slot picking
|
8 years ago |
zvinless
|
abc4cb0a07
|
Added newlines to switch for consistency
|
8 years ago |
zvinless
|
4ca7ecbdc6
|
Added block search dropdown
Added popup window that appears beneath search filter so that users can
easily find blocks by name
|
8 years ago |
zvinless
|
6f2ec7fb5f
|
Added simple search filter to highlight blocks
|
8 years ago |
zvinless
|
20203e6410
|
Merge remote-tracking branch 'snozbot/master'
|
8 years ago |
Christopher
|
5c7ca33cd0
|
Added SavePicker dialog
|
8 years ago |
Christopher
|
6b16b494e6
|
Renamed SaveHelper to GameSaver
|
8 years ago |
Chris Gregan
|
3409cf883a
|
Merge pull request #568 from zvinless/icons
Editor resource loading modifications
|
8 years ago |