chrisgregan
b2bd99a1ff
Update README.md
10 years ago
chrisgregan
0622ab89db
Added Improbable Studios splash screen #84
10 years ago
chrisgregan
cc25a55f9d
Added readme and license file for Sherlock #84
10 years ago
chrisgregan
759ae1cb89
Fixed duplicate camera controller being created by Flash #84
10 years ago
chrisgregan
77960063ee
Reverted change removing StopAudioWithSameTag() #84
10 years ago
chrisgregan
bd52feb65b
Added missing Continue() call
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
...
This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
f15764f155
Control Stage command works if only 1 stage exists.
10 years ago
chrisgregan
80a68f4059
Stage activates child canvas on startup #84
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6636f4b1d5
Added continue sound to say dialogs #84
10 years ago
chrisgregan
6461cf42b6
Flattened scene hierarchy #84
10 years ago
chrisgregan
aa0e370213
Tidied up assets and converted audio clips to 2D #84
10 years ago
chrisgregan
90ac088590
Fixed character on stage list growing indefinitely #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
2c014db2fb
Fixed Fade buttons overlapping editor edge #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
301609de56
Tidied up Portrait scripts folder, renamed Stage command to ControlStage #84
10 years ago
chrisgregan
ae42c031bd
Removed defaultPortraitStage from FungusScript #84
...
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
10 years ago
chrisgregan
fc0fb1b501
Updated stage prefab #84
10 years ago
chrisgregan
2b5f77286b
Tidied up Portrait folder structure #84
10 years ago
chrisgregan
66d72d63e8
Moved Sherlock assets out of Resources folder #84
...
Assets inside Resources folders are always copied when making a
platform build, even if they’re not actually used. This can bloat build
sizes considerably.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
24b2f4bf77
Added shortcuts for copy, paste, etc. in SequenceEditor #84
10 years ago
chrisgregan
bf49172243
Added left & right editor icon resources #84
10 years ago
chrisgregan
4dbadd3c9d
Added CustomGUI.cs editor drawing utilities
10 years ago
chrisgregan
774de3196c
Added command list editor icon resources #84
10 years ago
chrisgregan
93aa3e8779
Added shift select support in command list #84
10 years ago
chrisgregan
cdcac1cb17
Removed trailing semicolon in label summary #84
10 years ago
chrisgregan
668fbf9888
Added Shift Select support to command list #84
10 years ago
chrisgregan
45293c5d47
Added checks for Null variables in list #84
10 years ago
chrisgregan
d880cf5df5
Added custom material for Portrait system #84
10 years ago
chrisgregan
60e8b3ac49
Removed Command prefix label #84
10 years ago
chrisgregan
9c76b9fe3c
Auto-follow executing sequence if none is selected #84
10 years ago
chrisgregan
ffa5c3ddea
Disabled character display in deprecated Choose commands #84
10 years ago
chrisgregan
d6be0a1a9d
Fixed StringFormatter compile error in platform builds #84
10 years ago
chrisgregan
b7815dea0c
Added Control Audio command #84
10 years ago
chrisgregan
f604babc2c
Added Exo2 font #84
10 years ago
chrisgregan
8bb99e1830
Added commenter name to Comment command #84
10 years ago
chrisgregan
aba7f1d050
Added FormatEnumNames() & SplitCamelCase() to StringFormatter #84
10 years ago
chrisgregan
fa2e37e90e
Null pointer check when iterating on Sequence commands
10 years ago
chrisgregan
1fea93385a
Added LeanTween #84
...
LeanTween library used for new dialog fade / move effects
10 years ago
chrisgregan
57a24b7f24
Deleted NewDialog scene
10 years ago
chrisgregan
ed02ab0505
Added command to disable Clickable2D component #83
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
...
Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
33b69ba181
Update README.md
10 years ago
chrisgregan
f471b936a9
Fixed portraits in Jumping Prax scene
10 years ago
chrisgregan
f49a21c40b
Updated Variable scene to demo new variables & flow commands
10 years ago
chrisgregan
419d56ae29
While loops and Break command #81
10 years ago