chrisgregan
1328204848
Fixed spanish and french strings in localisation example.
...
Added a description explaining how standard language works.
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
ac1f026778
Added Sara Mena mention in Sherlock demo readme
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
e053ef100b
Null pointer check in legacy Choose command
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
3453faf84d
Support scene move shortcuts in flowchart window #97
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
...
Should use the Call command instead now.
10 years ago
chrisgregan
890852c0a5
Updated variables scene to run slow in editor.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
7b7c33952f
Executing icon fade is now based on absolute time (no update required)
...
Also moved handling of setting these timers to the FlowchartWindow
class, except for one specific case that’s better handled from the
Block class.
10 years ago
chrisgregan
5d682dd81d
Updated to Unity 5.0.1
10 years ago
chrisgregan
60266dd498
Updated scene file
10 years ago
chrisgregan
4e1ee2e123
Blocks and 1st command select automatically when executed
10 years ago
chrisgregan
b8e5708f97
Removed accidentally added comments
10 years ago
chrisgregan
bb48384dfa
Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart
10 years ago
chrisgregan
d81c45f8f1
Executing command icon fades out over time
...
Makes it easier to visualize executing commands
10 years ago
chrisgregan
466ee11f47
Auto select executing block if no other block is executing
...
Editor only
10 years ago
chrisgregan
46381fe1e3
Stopped Block inspector always activating on startup
10 years ago
chrisgregan
54254352f7
Changed Variables scene to use menu button instead of key press events
10 years ago
chrisgregan
3ea307cb34
Added double check for correct block to event handler linkage
10 years ago
chrisgregan
93158c202c
Fix for Flowchart Enabled event handler coroutine issue
10 years ago
chrisgregan
894308e2e8
Added waitUntilFinished property to Play Sound
10 years ago
chrisgregan
0b0324902d
Added localization example scene #8
10 years ago
chrisgregan
5eba42f0eb
Ignore Excel csv lock files
10 years ago
chrisgregan
f35dd95696
Added Call.stopParentBlock to scene file
10 years ago
chrisgregan
b41ab43dad
Fixed 2nd multiple choice menu to use Menu commands
10 years ago
chrisgregan
5dd745d140
Improve efficiency of command list execution #96
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Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
bc373d8555
Adjusted start scroll pos of Sherlock flowchart.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
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Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
b9b4b779e4
Merge branch 'Localization'
10 years ago
chrisgregan
22427dfe03
Renamed SequenceEditor & SequenceInspector to BlockEditor & BlockInspector
10 years ago
chrisgregan
cb7e25b728
Added Set Language command
10 years ago
chrisgregan
9e37f19560
SetActiveLanguage is more generic #8
10 years ago
chrisgregan
9320f74237
Added wildcard for .~lock files (Excel)
10 years ago
chrisgregan
015d6e9204
Use localised strings keys in variable substitution. #8
10 years ago
chrisgregan
d2ab301376
All localised strings are now added to a dictionary for easy lookup
...
If no active language is set, the standard text strings will be added
to the localisation dictionary. This allows you to use the localisation
table to store strings which can be used for variable substitution.
10 years ago
chrisgregan
555660fa75
Can now add custom localized strings to localisation file #8
10 years ago
chrisgregan
0c8b8e79ea
Renamed localisation prefab #8
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
d998fd32fd
Moved Language files to Narrative module #8
10 years ago
chrisgregan
1f2b0deecd
Updated serialisation names for scene objects
10 years ago
chrisgregan
eda91e0661
Removed old strings.csv file #8
10 years ago
chrisgregan
d1645bad00
Removed meta file for FountainExporter.cs #8
10 years ago
chrisgregan
df4296eb80
Removed FountainExporter & StringsParser classes #8
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We’ve decided against using the Fountain format for text import /
export as it’s too easy for users to incorrectly format the text.
10 years ago
chrisgregan
8ebc4efe29
Add undo support on import. Use notifications instead of logging. #8
10 years ago