lealeelu
2aeec43f36
Change to Menu Icon
8 years ago
lealeelu
7632c5a9db
Fix scrolling by putting it in another panel
8 years ago
lealeelu
9351646329
Rename example to NarrativeLog
8 years ago
lealeelu
f3d92b8574
Scrolling almost fixed
8 years ago
lealeelu
a562d2897a
Move addline to dosay
8 years ago
lealeelu
b083bb0c7f
Add ease
8 years ago
lealeelu
ff7369f5d3
Add option to show previous lines
8 years ago
lealeelu
8b06f173d2
Add option to disable menu
8 years ago
lealeelu
12fc2081f5
Separate NarrativeLogMenu from SaveMenu
8 years ago
lealeelu
9ecbf321f2
Use signals to notify Narrative log update
8 years ago
lealeelu
d28cd2ea88
Make NarrativeLog saving work
...
- Changed the name of the HistoryManager to NarrativeLog
- Created the SaveReset SaveManagerSignal but it needs to be tied in
- Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
lealeelu
7fb0644300
Add Narrative Log to save menu
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
486a76ebc3
Renamed SaveGame file.
8 years ago
Christopher
2df05682b9
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
Christopher
01867ce390
Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
8 years ago
Christopher
d7c3ead97d
Changed Resume From Here to Resume On Load in example scene
8 years ago
Christopher
b03cdcac11
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
8 years ago
Christopher
7c6e82c517
Improved button textures for Save Menu.
8 years ago
Christopher
1254b6acc2
Updated SaveMenu prefab with bigger buttons
8 years ago
Christopher
8734a87168
Fixed character portraits in example scene
8 years ago
Christopher
d573ce7ee5
Updated Info Text to describe example scene
8 years ago
Christopher
1e9d021741
Added menu options for spawning SaveMenu and SavedObjects prefabs
8 years ago
Christopher
a3ebe0e75e
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
8 years ago
Christopher
b650b80cf5
If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
8 years ago
Christopher
d2444982dc
Improved save game example. Save Point Loaded now handles multiple keys.
8 years ago
Christopher
8081e43f5c
Updated comments for Save System.
8 years ago
Christopher
0c27baca7b
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
8 years ago
Christopher
51004f9bfd
Fast Forward button
8 years ago
Christopher
923a054a26
Save menu button
8 years ago
Christopher
c3ddd3ddd7
Added placeholder options button
8 years ago
Christopher
f6fe5885c4
Click sound when buttons are clicked
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
2984418056
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago
Christopher
cdc8001590
Added a conversation example with Custom Say Dialogs
8 years ago
Christopher
45d0dac27d
Added CustomSayDialogs conversation example
8 years ago
Christopher
c2079d2613
Set inline SayDialog portraits if no Stage present
8 years ago
Christopher
7d82252834
conversation() lua function supports string substitution
8 years ago
Christopher
858cbad3f3
Conversation command support string substitution
8 years ago
Christopher
2ad74b1319
Initial integration tests for conversation feature
8 years ago