2467 Commits (17375298bc1512e54c1f0bc7193d47b74c737073)
 

Author SHA1 Message Date
Zach Vinless 7698ebef08 Removed "Center View" button from FlowchartEditor 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher 7c6e82c517 Improved button textures for Save Menu. 8 years ago
Christopher 1254b6acc2 Updated SaveMenu prefab with bigger buttons 8 years ago
Christopher 8734a87168 Fixed character portraits in example scene 8 years ago
Christopher d573ce7ee5 Updated Info Text to describe example scene 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher bd12624b58 SavedObjects displays flowcharts as a reorderable list. 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 0db373759d Merge branch 'master' of https://github.com/snozbot/fungus into save-system 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
fjruizpo 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
fjruizpo 4b50ab40a6 Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. 8 years ago
fjruizpo 569389e807 Add support to the EventDispatcher in drag and click event handlers. 8 years ago
fjruizpo c9afad8821 Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers. 8 years ago
fjruizpo 7341accbbe Add unity messages propagation to EventHandler class. 8 years ago
fjruizpo a65aff09da Add a simple event dispatcher with static accessors. 8 years ago
Christopher 7dfcdd32d9 Fixed Unity Test Tools compatibility issue with Unity 5.5.0f 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher c8a257fb1e Fixed setmenudialog() lua function does not set main active menu dialog #578 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher c3ddd3ddd7 Added placeholder options button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 3b3af2d80c Added more save manager signals 8 years ago
Christopher b28d9df489 no message 8 years ago
Christopher 5a487df208 Fixed Sprite Object click skips writing Say Text #576 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher 10f194a998 Added article by Marco Secchi 8 years ago
Chris Gregan 8995e8ec92 Merge pull request #573 from zvinless/search-filter 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
zvinless abc4cb0a07 Added newlines to switch for consistency 8 years ago
zvinless 4ca7ecbdc6 Added block search dropdown 8 years ago
zvinless 6f2ec7fb5f Added simple search filter to highlight blocks 8 years ago
zvinless 20203e6410 Merge remote-tracking branch 'snozbot/master' 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago