Chris Gregan
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261fef2113
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Update README.md
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8 years ago |
Chris Gregan
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7cb1a059d1
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Update README.md
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8 years ago |
Christopher
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51587d6545
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Updated spine integration to work with latest version of Spine runtime
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8 years ago |
Chris Gregan
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b764064a22
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Merge pull request #582 from sp-francisco-ruiz/master
Refactor EventHandler notification in order to avoid FindObjectsOfType calls
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8 years ago |
Chris Gregan
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81231a500f
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Merge pull request #584 from zvinless/remove-old-center-button
Removed "Center View" button from FlowchartEditor
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8 years ago |
Christopher
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b64523ec51
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Removed scenes form EditorBuildSettings
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8 years ago |
Christopher
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4c2ecab7d3
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Removed unused Tests/Save folder and scenes
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8 years ago |
Christopher
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0edc47ac6f
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Use Value accessor for Call start label
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8 years ago |
Chris Gregan
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b44149a28b
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Merge pull request #586 from snozbot/save-system
Added save system and SaveGame example scene + documentation
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8 years ago |
Christopher
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62a6732817
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Updated command reference docs
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8 years ago |
Christopher
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85634f969a
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
Christopher
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029c55f2e9
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Added documentation for Save System.
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8 years ago |
Christopher
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8d23d6c136
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
Christopher
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d11df62faf
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Added autosave option (off by default).
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8 years ago |
Christopher
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486a76ebc3
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Renamed SaveGame file.
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8 years ago |
Christopher
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db7f71dee2
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Removed resume at Label. It's a bit hacky and kinda redundant.
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8 years ago |
Zach Vinless
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7698ebef08
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Removed "Center View" button from FlowchartEditor
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8 years ago |
Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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d7c3ead97d
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Changed Resume From Here to Resume On Load in example scene
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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7c6e82c517
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Improved button textures for Save Menu.
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8 years ago |
Christopher
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1254b6acc2
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Updated SaveMenu prefab with bigger buttons
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8 years ago |
Christopher
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8734a87168
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Fixed character portraits in example scene
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8 years ago |
Christopher
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d573ce7ee5
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Updated Info Text to describe example scene
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8 years ago |
Christopher
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e81236abdc
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Added KeyMode and DescriptionMode enums
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8 years ago |
Christopher
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bd12624b58
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SavedObjects displays flowcharts as a reorderable list.
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8 years ago |
Christopher
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1e9d021741
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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0db373759d
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Merge branch 'master' of https://github.com/snozbot/fungus into save-system
# Conflicts:
# Assets/Tests/Save.meta
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
fjruizpo
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77cd77d154
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Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
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8 years ago |
fjruizpo
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4b50ab40a6
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Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
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8 years ago |
fjruizpo
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569389e807
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Add support to the EventDispatcher in drag and click event handlers.
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8 years ago |
fjruizpo
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c9afad8821
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Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
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8 years ago |
fjruizpo
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7341accbbe
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Add unity messages propagation to EventHandler class.
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8 years ago |
fjruizpo
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a65aff09da
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Add a simple event dispatcher with static accessors.
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8 years ago |
Christopher
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7dfcdd32d9
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Fixed Unity Test Tools compatibility issue with Unity 5.5.0f
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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3f1900d002
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Hide / show save menu
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8 years ago |
Christopher
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c8a257fb1e
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Fixed setmenudialog() lua function does not set main active menu dialog #578
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |
Christopher
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c3ddd3ddd7
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Added placeholder options button
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8 years ago |
Christopher
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467ea81f02
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Button interactable state updates based on save data state
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8 years ago |