Steve Halliwell
852df44030
Merge pull request #754 from stevehalliwell/FindTypesOutsideAssembly
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EditorUtils.FindDerivedTypes now finds within ALL assembles
5 years ago
desktop-maesty/steve
cdc23b4528
Add test scene to identify writing speed issues
5 years ago
desktop-maesty/steve
8d97e17f0b
Add FungusExamples asmdef
5 years ago
desktop-maesty/steve
db3f929f83
Include test-framework package
5 years ago
Steve Halliwell
ab154ca843
Merge pull request #763 from stevehalliwell/CommandSearchHeightFallback
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Fallback for Command Search Popup height
5 years ago
Steve Halliwell
a096c4c9e0
Merge pull request #762 from Michaelwolf95/patch-1
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Fix for BlockInspector Crash
5 years ago
Steve Halliwell
28602b40be
Merge pull request #758 from stevehalliwell/TMproDemo_BasicRichText
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Update TMpro Demo scene to make use of basic Fungus Rich Text display
5 years ago
desktop-maesty/steve
11c5b29012
Added extraneously multisyllabic words to TMPro Demo to help stop issues with wrapping
5 years ago
Steve Halliwell
b086c5417e
Merge pull request #755 from stevehalliwell/MenuWarnings
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Added warnings when MenuDialog
5 years ago
Steve Halliwell
6f85a737b9
Merge pull request #752 from stevehalliwell/CharacterContextMenuRenameBig
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Character only sets self dirty if change detected
5 years ago
desktop-maesty/steve
4aea552456
EditorResources and Changelog locators more verbose logs on failure
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ChangeLog searches from Unity project root, not just within Assets folder
5 years ago
desktop-maesty/steve
2b8d0cd87e
Writer character delay counter modification
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- more consistent character pacing
- prevents the 1 character per frame limit, fixed by timer increment after return from yield
5 years ago
desktop-maesty/steve
0e82fa3b75
Fallback for Command Search Popup height
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- Fixes a null ref caused changes in Unity Editor UI where EditorWindow.focusedWindow would be null
5 years ago
Michaelwolf95
992dfed278
Fix for BlockInspector Crash
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On some newer versions of Unity, the BlockInspector will crash whenever the user selects a block in the flowchart window.
The inspector window will not populate, and the console will throw null reference errors every editor frame as long as the block is selected.
This is due to `activeBlockEditor` never getting instantiated properly. I suspect that this is due to recent API changes that made `Editor.CreateEditor(block)` create a generic Editor object, instead of a BlockEditor. Since the object is not actually the extended type, the reference becomes null after being cast using `as`.
This overload parameter ensures that the object is instantiated using the correct type. This fix should work for all versions, as it appears to have been an API option since at least Unity 5.2
Tested on Unity 2018.0.1f1 and 2019.2.1f1
5 years ago
Matthew Barnes
45db7b9d5d
Added newline at the end of file
5 years ago
Matthew Barnes
c11baea29c
Added a custom script importer for lua files
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Creates text assets out of lua file contents
5 years ago
desktop-maesty/steve
baf64aaa98
FlowchartWindow force clears filteredBlocks during target Flowchart change
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- better handles switching scenes and to and from play mode
- warns user when nulls are found
5 years ago
desktop-maesty/steve
34ff7551d4
Update TMpro Demo scene to make use of basic Fungus Rich Text display
5 years ago
desktop-maesty/steve
0f6a0509a9
Add Asmdefs
5 years ago
desktop-maesty/steve
ff3306143e
Added warnings when MenuDialog
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-Menu item requested when there are non left
-Timer requested when none is available
5 years ago
desktop-maesty/steve
910e9259a9
Removing files that are tracked but not required
5 years ago
desktop-maesty/steve
6b7b97af38
EditorUtils.FindDerivedTypes now finds within ALL assembles
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-Uses TypeCache if available
5 years ago
desktop-maesty/steve
0a835647bf
Character only sets self dirty if change detected, fixes it stealing focus from ContextMenus
5 years ago
desktop-maesty/steve
d86197bb39
Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated
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Added button to open the fungus changelog, to assist with users determining versions
5 years ago
desktop-maesty/steve
5f3d8614e2
Restore Edit Mode tests
5 years ago
desktop-maesty/steve
1b5a197b10
Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate
5 years ago
Chris Gregan
15b47a6013
Update CHANGELOG.txt
5 years ago
Chris Gregan
47c1d2df29
Merge branch 'master' of https://github.com/snozbot/fungus
5 years ago
Chris Gregan
affc8133f4
Update .gitignore
5 years ago
Chris Gregan
7138b20d95
Updated project to 2019.1.8f1
5 years ago
Chris Gregan
c7b62b40f5
Merge branch 'master' of https://github.com/snozbot/fungus
5 years ago
Chris Gregan
448ac5cb63
Removed legacy Unity Test Tools and tests
5 years ago
Chris Gregan
6a62acd3d5
Merge pull request #746 from stevehalliwell/SearchableMenusByDefault
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Experimental Searchable menus are now enabled by default
5 years ago
Chris Gregan
d1f0181eca
Merge pull request #745 from stevehalliwell/InspectorIcon2019
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Mushroom icon for the inspector moved in 2019...
5 years ago
Chris Gregan
662575dc89
Update .gitignore
5 years ago
Chris Gregan
c2fa01c542
Update .gitignore
5 years ago
Steve Halliwell
43978d6739
Merge pull request #744 from stevehalliwell/MultiSelectFlowchartWindowBugFix
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FlowchartWindow MutliSelect now more strictly manages selectedness
5 years ago
Steve Halliwell
c0667c824f
Portrait 2019 fix ( #743 )
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Use overrideSprite instead of sprite on UIImages
5 years ago
desktop-maesty/steve
016e42d36d
Experimental Searchable menus are now enabled by default
5 years ago
desktop-maesty/steve
ec5eeb4da0
Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added.
5 years ago
desktop-maesty/steve
1b04eb5b7b
FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes
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-multi move
-multi delete
-multi copy & paste
-control click and marque toggles block selectedness
-undo redo forces refresh of cached lists
6 years ago
Chris Gregan
3f0f5146a1
Update change_log.md
6 years ago
Chris Gregan
a8a71b3460
Updated Doxygen project
6 years ago
Chris Gregan
c0d34045c2
Updated change log
6 years ago
Chris Gregan
76972bc625
Update community_tutorials.md
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Added Fungus Gendered Pronouns add on to docs
6 years ago
Chris Gregan
a080149373
Updated reference docs
6 years ago
Chris Gregan
6a8f6c2a85
Updated project to Unity 2019.1.0f2
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Updated project files and fixed warnings.
Switched to .NET 4.x
6 years ago
desktop-maesty/steve
206f5db892
Enforce Flowchart selectedBlocks and selectedCommands collections are not null
6 years ago
desktop-maesty/steve
0d4b5bae00
Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands
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-Nulls are getting into these collections in error. Seems to be due to SelectedBlocks serialising and not being refreshed correctly when something is deleted or removed outside of FlowchartWindow's control or a lingering null from a previous version.
Updated Changelog
6 years ago
desktop-maesty/steve
8ee98305ba
Updated ChangeLog
6 years ago