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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class FungusScriptWindow : EditorWindow
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{
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static GUIStyle lockButtonStyle;
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public static List<Sequence> deleteList = new List<Sequence>();
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protected List<Sequence> windowSequenceMap = new List<Sequence>();
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// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(),
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// so we just implement dragging ourselves.
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protected int dragWindowId = -1;
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protected Vector2 startDragPosition;
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protected const float minZoomValue = 0.25f;
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protected const float maxZoomValue = 1f;
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protected GUIStyle nodeStyle = new GUIStyle();
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protected static SequenceInspector sequenceInspector;
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public const float playIconFadeTime = 0.5f;
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protected bool mouseOverVariables = false;
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[MenuItem("Window/Fungus Script")]
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static void Init()
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{
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GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
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}
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protected virtual void OnEnable()
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{
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// All sequence nodes use the same GUIStyle, but with a different background
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nodeStyle.border.left = 20;
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nodeStyle.border.right = 20;
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nodeStyle.border.top = 5;
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nodeStyle.border.bottom = 5;
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nodeStyle.padding.left = 20;
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nodeStyle.padding.right = 20;
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nodeStyle.padding.top = 5;
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nodeStyle.padding.bottom = 5;
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nodeStyle.contentOffset = Vector2.zero;
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nodeStyle.alignment = TextAnchor.MiddleCenter;
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nodeStyle.wordWrap = true;
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}
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protected virtual void OnInspectorUpdate()
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{
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// Ensure the Sequence Inspector is always showing the currently selected sequence
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FungusScript fungusScript = GetFungusScript();
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if (fungusScript == null)
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{
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return;
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}
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if (fungusScript.selectedSequence != null)
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{
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if (sequenceInspector == null)
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{
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ShowSequenceInspector(fungusScript);
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}
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sequenceInspector.sequence = fungusScript.selectedSequence;
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}
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Repaint();
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}
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static public FungusScript GetFungusScript()
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{
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// Using a temp hidden object to track the active Fungus Script across
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// serialization / deserialization when playing the game in the editor.
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FungusState fungusState = GameObject.FindObjectOfType<FungusState>();
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if (fungusState == null)
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{
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GameObject go = new GameObject("_FungusState");
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go.hideFlags = HideFlags.HideInHierarchy;
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fungusState = go.AddComponent<FungusState>();
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}
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if (Selection.activeGameObject != null)
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{
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FungusScript fs = Selection.activeGameObject.GetComponent<FungusScript>();
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if (fs != null)
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{
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fungusState.selectedFungusScript = fs;
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}
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}
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return fungusState.selectedFungusScript;
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}
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protected virtual void OnGUI()
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{
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FungusScript fungusScript = GetFungusScript();
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if (fungusScript == null)
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{
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GUILayout.Label("No Fungus Script scene object selected");
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return;
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}
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// Delete any scheduled objects
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foreach (Sequence deleteSequence in deleteList)
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{
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bool isSelected = (fungusScript.selectedSequence == deleteSequence);
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foreach (Command command in deleteSequence.commandList)
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{
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Undo.DestroyObjectImmediate(command);
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}
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Undo.DestroyObjectImmediate(deleteSequence);
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fungusScript.ClearSelectedCommands();
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if (isSelected)
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{
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// Revert to showing properties for the Fungus Script
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Selection.activeGameObject = fungusScript.gameObject;
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}
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}
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deleteList.Clear();
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DrawScriptView(fungusScript);
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DrawOverlay(fungusScript);
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// Redraw on next frame to get crisp refresh rate
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Repaint();
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}
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protected virtual void DrawOverlay(FungusScript fungusScript)
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{
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GUILayout.Space(8);
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GUILayout.BeginHorizontal();
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GUILayout.Space(8);
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if (GUILayout.Button(FungusEditorResources.texAddButton))
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{
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Vector2 newNodePosition = new Vector2(50 - fungusScript.scrollPos.x,
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50 - fungusScript.scrollPos.y);
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CreateSequence(fungusScript, newNodePosition);
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}
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GUILayout.Space(8);
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fungusScript.zoom = GUILayout.HorizontalSlider(fungusScript.zoom, minZoomValue, maxZoomValue, GUILayout.Width(100));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical(GUILayout.Width(400));
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GUILayout.FlexibleSpace();
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fungusScript.variablesScrollPos = GUILayout.BeginScrollView(fungusScript.variablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f));
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GUILayout.FlexibleSpace();
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GUILayout.Space(8);
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FungusScriptEditor fungusScriptEditor = Editor.CreateEditor (fungusScript) as FungusScriptEditor;
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fungusScriptEditor.DrawVariablesGUI();
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DestroyImmediate(fungusScriptEditor);
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Rect variableWindowRect = GUILayoutUtility.GetLastRect();
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if (fungusScript.variablesExpanded &&
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fungusScript.variables.Count > 0)
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{
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variableWindowRect.y -= 20;
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variableWindowRect.height += 20;
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}
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if (Event.current.type == EventType.Repaint)
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{
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mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition);
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}
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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GUILayout.Label(fungusScript.name, EditorStyles.whiteBoldLabel);
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if (fungusScript.description.Length > 0)
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{
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GUILayout.Label(fungusScript.description, EditorStyles.whiteLargeLabel);
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}
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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}
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protected virtual void DrawScriptView(FungusScript fungusScript)
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{
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(true);
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foreach (Sequence s in sequences)
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{
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fungusScript.scrollViewRect.xMin = Mathf.Min(fungusScript.scrollViewRect.xMin, s.nodeRect.xMin - 400);
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fungusScript.scrollViewRect.xMax = Mathf.Max(fungusScript.scrollViewRect.xMax, s.nodeRect.xMax + 400);
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fungusScript.scrollViewRect.yMin = Mathf.Min(fungusScript.scrollViewRect.yMin, s.nodeRect.yMin - 400);
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fungusScript.scrollViewRect.yMax = Mathf.Max(fungusScript.scrollViewRect.yMax, s.nodeRect.yMax + 400);
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}
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// Calc rect for script view
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Rect scriptViewRect = new Rect(0, 0, this.position.width / fungusScript.zoom, this.position.height / fungusScript.zoom);
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EditorZoomArea.Begin(fungusScript.zoom, scriptViewRect);
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DrawGrid(fungusScript);
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GLDraw.BeginGroup(scriptViewRect);
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if (Event.current.button == 0 &&
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Event.current.type == EventType.MouseDown &&
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!mouseOverVariables)
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{
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fungusScript.selectedSequence = null;
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if (!EditorGUI.actionKey)
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{
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fungusScript.ClearSelectedCommands();
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}
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Selection.activeGameObject = fungusScript.gameObject;
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}
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// Draw connections
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foreach (Sequence s in sequences)
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{
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DrawConnections(fungusScript, s, false);
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}
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foreach (Sequence s in sequences)
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{
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DrawConnections(fungusScript, s, true);
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}
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GUIStyle windowStyle = new GUIStyle();
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windowStyle.stretchHeight = true;
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BeginWindows();
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windowSequenceMap.Clear();
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for (int i = 0; i < sequences.Length; ++i)
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{
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Sequence sequence = sequences[i];
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float nodeWidthA = nodeStyle.CalcSize(new GUIContent(sequence.sequenceName)).x + 10;
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float nodeWidthB = 0f;
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if (sequence.eventHandler != null)
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{
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nodeWidthB = nodeStyle.CalcSize(new GUIContent(sequence.eventHandler.GetSummary())).x + 10;
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}
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sequence.nodeRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120);
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sequence.nodeRect.height = 40;
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if (Event.current.button == 0)
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{
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if (Event.current.type == EventType.MouseDrag && dragWindowId == i)
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{
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sequence.nodeRect.x += Event.current.delta.x;
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sequence.nodeRect.y += Event.current.delta.y;
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}
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else if (Event.current.type == EventType.MouseUp &&
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dragWindowId == i)
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{
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Vector2 newPos = new Vector2(sequence.nodeRect.x, sequence.nodeRect.y);
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sequence.nodeRect.x = startDragPosition.x;
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sequence.nodeRect.y = startDragPosition.y;
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Undo.RecordObject(sequence, "Node Position");
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sequence.nodeRect.x = newPos.x;
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sequence.nodeRect.y = newPos.y;
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dragWindowId = -1;
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}
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}
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Rect windowRect = new Rect(sequence.nodeRect);
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windowRect.x += fungusScript.scrollPos.x;
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windowRect.y += fungusScript.scrollPos.y;
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GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle);
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GUI.backgroundColor = Color.white;
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windowSequenceMap.Add(sequence);
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}
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EndWindows();
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// Draw play icons beside all executing sequences
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if (Application.isPlaying)
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{
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foreach (Sequence s in sequences)
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{
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if (s.IsExecuting())
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{
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s.executingIconTimer = playIconFadeTime;
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}
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if (s.executingIconTimer > 0f)
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{
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s.executingIconTimer = Mathf.Max(s.executingIconTimer - Time.deltaTime, 0f);
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Rect rect = new Rect(s.nodeRect);
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rect.x += fungusScript.scrollPos.x - 37;
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rect.y += fungusScript.scrollPos.y + 3;
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rect.width = 34;
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rect.height = 34;
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if (!s.IsExecuting() && s.executingIconTimer < playIconFadeTime)
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{
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float alpha = s.executingIconTimer / playIconFadeTime;
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GUI.color = new Color(1f, 1f, 1f, alpha);
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}
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if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle()))
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{
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SelectSequence(fungusScript, s);
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}
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GUI.color = Color.white;
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}
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}
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}
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// Right click to drag view
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if (Event.current.button == 1 && Event.current.type == EventType.MouseDrag)
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{
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fungusScript.scrollPos += Event.current.delta;
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}
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else if (Event.current.type == EventType.ScrollWheel)
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{
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fungusScript.zoom -= Event.current.delta.y * 0.01f;
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fungusScript.zoom = Mathf.Clamp(fungusScript.zoom, minZoomValue, maxZoomValue);
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}
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GLDraw.EndGroup();
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EditorZoomArea.End();
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}
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protected virtual void DrawGrid(FungusScript fungusScript)
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{
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float width = this.position.width / fungusScript.zoom;
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float height = this.position.height / fungusScript.zoom;
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// Match background color of scene view
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if (EditorGUIUtility.isProSkin)
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{
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GUI.color = new Color32(71, 71, 71, 255);
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}
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else
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{
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GUI.color = new Color32(86, 86, 86, 255);
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}
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GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture );
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GUI.color = Color.white;
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Color color = new Color32(96, 96, 96, 255);
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float gridSize = 128f;
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float x = fungusScript.scrollPos.x % gridSize;
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while (x < width)
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{
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GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f);
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x += gridSize;
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}
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float y = (fungusScript.scrollPos.y % gridSize);
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while (y < height)
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{
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if (y >= 0)
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{
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GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f);
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}
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y += gridSize;
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}
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}
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protected virtual void SelectSequence(FungusScript fungusScript, Sequence sequence)
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{
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// Select the sequence and also select currently executing command
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ShowSequenceInspector(fungusScript);
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fungusScript.selectedSequence = sequence;
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fungusScript.ClearSelectedCommands();
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if (sequence.activeCommand != null)
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{
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fungusScript.AddSelectedCommand(sequence.activeCommand);
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}
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}
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public static Sequence CreateSequence(FungusScript fungusScript, Vector2 position)
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{
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Sequence newSequence = fungusScript.CreateSequence(position);
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Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
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ShowSequenceInspector(fungusScript);
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fungusScript.selectedSequence = newSequence;
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fungusScript.ClearSelectedCommands();
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return newSequence;
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}
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protected virtual void DeleteSequence(FungusScript fungusScript, Sequence sequence)
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{
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foreach (Command command in sequence.commandList)
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{
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Undo.DestroyObjectImmediate(command);
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}
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Undo.DestroyObjectImmediate(sequence);
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fungusScript.ClearSelectedCommands();
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}
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protected virtual void DrawWindow(int windowId)
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{
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Sequence sequence = windowSequenceMap[windowId];
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FungusScript fungusScript = sequence.GetFungusScript();
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// Select sequence when node is clicked
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if (Event.current.button == 0 &&
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Event.current.type == EventType.MouseDown &&
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!mouseOverVariables)
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{
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// Check if might be start of a window drag
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if (Event.current.button == 0)
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{
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dragWindowId = windowId;
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startDragPosition.x = sequence.nodeRect.x;
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startDragPosition.y = sequence.nodeRect.y;
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}
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if (windowId < windowSequenceMap.Count)
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{
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Undo.RecordObject(fungusScript, "Select");
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SelectSequence(fungusScript, sequence);
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GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
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}
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}
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bool selected = (fungusScript.selectedSequence == sequence);
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GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle);
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if (sequence.eventHandler != null)
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{
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nodeStyleCopy.normal.background = selected ? FungusEditorResources.texEventNodeOn : FungusEditorResources.texEventNodeOff;
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}
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else
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{
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// Count the number of unique connections (excluding self references)
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List<Sequence> uniqueList = new List<Sequence>();
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List<Sequence> connectedSequences = sequence.GetConnectedSequences();
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foreach (Sequence connectedSequence in connectedSequences)
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{
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if (connectedSequence == sequence ||
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uniqueList.Contains(connectedSequence))
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{
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continue;
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}
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uniqueList.Add(connectedSequence);
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}
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if (uniqueList.Count > 1)
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{
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nodeStyleCopy.normal.background = selected ? FungusEditorResources.texChoiceNodeOn : FungusEditorResources.texChoiceNodeOff;
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}
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else
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{
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nodeStyleCopy.normal.background = selected ? FungusEditorResources.texProcessNodeOn : FungusEditorResources.texProcessNodeOff;
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}
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}
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// Show event handler name, or a custom summary if one is provided
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string nodeName = "";
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if (sequence.eventHandler != null)
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{
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string handlerSummary = sequence.eventHandler.GetSummary();
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nodeName = "(" + handlerSummary + ")\n";
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}
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nodeName += sequence.sequenceName;
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GUILayout.Box(nodeName, nodeStyleCopy, GUILayout.Width(sequence.nodeRect.width), GUILayout.Height(sequence.nodeRect.height));
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if (sequence.description.Length > 0)
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{
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GUILayout.Label(sequence.description, EditorStyles.whiteLabel);
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}
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if (Event.current.type == EventType.ContextClick)
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{
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GenericMenu menu = new GenericMenu ();
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menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateSequence, sequence);
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menu.AddItem(new GUIContent ("Delete"), false, DeleteSequence, sequence);
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menu.ShowAsContext();
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}
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}
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protected virtual void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly)
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{
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if (sequence == null)
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{
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return;
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}
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List<Sequence> connectedSequences = new List<Sequence>();
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bool sequenceIsSelected = (fungusScript.selectedSequence == sequence);
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foreach (Command command in sequence.commandList)
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{
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if (command == null)
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{
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continue;
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}
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bool commandIsSelected = false;
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foreach (Command selectedCommand in fungusScript.selectedCommands)
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{
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if (selectedCommand == command)
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{
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commandIsSelected = true;
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break;
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}
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}
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bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected);
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if (highlightedOnly && !highlight ||
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!highlightedOnly && highlight)
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{
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continue;
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}
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connectedSequences.Clear();
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command.GetConnectedSequences(ref connectedSequences);
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foreach (Sequence sequenceB in connectedSequences)
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{
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if (sequenceB == null ||
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sequence == sequenceB ||
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sequenceB.GetFungusScript() != fungusScript)
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{
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continue;
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}
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Rect startRect = new Rect(sequence.nodeRect);
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startRect.x += fungusScript.scrollPos.x;
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startRect.y += fungusScript.scrollPos.y;
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Rect endRect = new Rect(sequenceB.nodeRect);
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endRect.x += fungusScript.scrollPos.x;
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endRect.y += fungusScript.scrollPos.y;
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DrawRectConnection(startRect, endRect, highlight);
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}
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}
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}
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protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
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{
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Vector2[] pointsA = new Vector2[] {
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new Vector2(rectA.xMin + 5, rectA.center.y),
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new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2),
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new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2),
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new Vector2(rectA.xMax - 5, rectA.center.y)
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};
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Vector2[] pointsB = new Vector2[] {
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new Vector2(rectB.xMin + 5, rectB.center.y),
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new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2),
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new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2),
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new Vector2(rectB.xMax - 5, rectB.center.y)
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};
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Vector2 pointA = Vector2.zero;
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Vector2 pointB = Vector2.zero;
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float minDist = float.MaxValue;
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foreach (Vector2 a in pointsA)
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{
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foreach (Vector2 b in pointsB)
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{
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float d = Vector2.Distance(a, b);
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if (d < minDist)
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{
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pointA = a;
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pointB = b;
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minDist = d;
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}
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}
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}
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Color color = Color.grey;
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if (highlight)
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{
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color = Color.green;
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}
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GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f);
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Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10);
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GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive"));
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Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10);
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GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive"));
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}
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public static void DeleteSequence(object obj)
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{
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Sequence sequence = obj as Sequence;
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FungusScriptWindow.deleteList.Add(sequence);
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}
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protected static void DuplicateSequence(object obj)
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{
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FungusScript fungusScript = GetFungusScript();
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Sequence sequence = obj as Sequence;
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Vector2 newPosition = new Vector2(sequence.nodeRect.position.x +
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sequence.nodeRect.width + 20,
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sequence.nodeRect.y);
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Sequence oldSequence = sequence;
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Sequence newSequence = FungusScriptWindow.CreateSequence(fungusScript, newPosition);
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newSequence.sequenceName = fungusScript.GetUniqueSequenceKey(oldSequence.sequenceName + " (Copy)");
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Undo.RecordObject(newSequence, "Duplicate Sequence");
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foreach (Command command in oldSequence.commandList)
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{
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System.Type type = command.GetType();
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Command newCommand = Undo.AddComponent(fungusScript.gameObject, type) as Command;
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System.Reflection.FieldInfo[] fields = type.GetFields();
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foreach (System.Reflection.FieldInfo field in fields)
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{
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field.SetValue(newCommand, field.GetValue(command));
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}
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newSequence.commandList.Add(newCommand);
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}
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if (oldSequence.eventHandler != null)
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{
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EventHandler eventHandler = oldSequence.eventHandler;
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System.Type type = eventHandler.GetType();
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EventHandler newEventHandler = Undo.AddComponent(fungusScript.gameObject, type) as EventHandler;
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System.Reflection.FieldInfo[] fields = type.GetFields();
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foreach (System.Reflection.FieldInfo field in fields)
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{
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field.SetValue(newEventHandler, field.GetValue(eventHandler));
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}
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newEventHandler.parentSequence = newSequence;
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newSequence.eventHandler = newEventHandler;
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}
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}
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protected static void ShowSequenceInspector(FungusScript fungusScript)
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|
|
{
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|
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if (sequenceInspector == null)
|
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|
|
{
|
|
|
|
// Create a Scriptable Object with a custom editor which we can use to inspect the selected sequence.
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|
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// Editors for Scriptable Objects display using the full height of the inspector window.
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sequenceInspector = ScriptableObject.CreateInstance<SequenceInspector>() as SequenceInspector;
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sequenceInspector.hideFlags = HideFlags.DontSave;
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}
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Selection.activeObject = sequenceInspector;
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EditorUtility.SetDirty(sequenceInspector);
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}
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}
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}
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